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Old 01-22-13, 05:52 PM   #1246
gap
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Quote:
Originally Posted by Navuhodonosor View Post
I believe that the hotfix Sober use is without murky waters. Just sky color and darker nights.
Yes, you are right,
...well, time for switching to the sky color + darker nights + murky waters patch, for the ones who like the "Das boot effect"

The advantages of DynEnv's murky waters over North Atlantic Green are two:

- DynEnv's murky water color is of a greish-greenish shade. In my opinion this is much more realistic than the green color seen in Das Boot, which seems to me more appropriate for a swamp than for open sea.

- DynEnv's murky water color is restricted to the Baltic, British coastal waters, and other limited coastal areas around the globe where upwelling and algal booms are happening in RL. Elsewhere, you will enjoy the usual blue water color
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Old 01-22-13, 08:35 PM   #1247
THE_MASK
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Quote:
Originally Posted by gap View Post
@ sober

I have just spotted a mistake in your mod list:

North Atlantic Green 1.1 is not compatible with Dynamic Environment. Moreover, you don't really need it, since you are already using the Murky Waters/Sky Color hotfix
removed North Atlantic Green 1.1
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Old 01-22-13, 09:01 PM   #1248
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Quote:
Originally Posted by sober View Post
removed North Atlantic Green 1.1
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Old 01-22-13, 10:31 PM   #1249
THE_MASK
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1330 23/01/2013
added Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters-DarkerNights Hotfix #1
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Old 01-23-13, 03:05 AM   #1250
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First, thx for your hard work! Decided to give Sh5 another go when i saw this...
But I'm experience some problems. First of all, what is the diffrence between mods.mep, sobers DBSM.mep and sobers.mep? It seems that it's only sobers.mep that work with the download.

Second, i can't get it to work. I install the game fresh, delete the SH5 folder in my documents, start the game with only open horizons II full v2. Do the tutorial and docks in Kiel. After the talk I quit the game and load sobers.mep. But when I try to load the autosave in base it CTDs. I've also tried to to a save after walking around in the bunker, but still CTD.

Funny thing thou, I tried to load an old save from may, and it worked. Didn't check if it was all working, just loaded to the base and quit. Do anyone have any ides?
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Old 01-23-13, 03:15 AM   #1251
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Says the Kz Hull wetness was incorporated into version 20
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Old 01-23-13, 05:43 AM   #1252
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Hi there,

I'm a fan of this game, and i got excited when i found this mega mod.
Actually i've contribued, since i think it's worth, and i've downloaded all the mods in the single pack.

But..
I believe that some name of the mods changed, since the MEP given won't work with the Generid Mod Enabler, but it's ok.
I've tryed to install all the mods, started an hystorical mission to test all the package, and it works.

But when i try to start a career, even following all the steps
- delete sh5 folder in doc
- enable open horzinons v2 full mod only
- start tutorial and finish it
- wait untill u have control of yourself on the dock
- exit
- enable all the mods

i try to load the game, and i have a clear ctd while loading


how can i do?
I really want to spend hours on this mod
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Old 01-23-13, 06:06 AM   #1253
THE_MASK
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Try the MEP file i just uploaded 2100 23/01/2013
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Old 01-23-13, 07:13 AM   #1254
Jaggernaut
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Seems that MEP isnt uptaded




and i've downloaded the 23/01 MEP
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Old 01-23-13, 07:20 AM   #1255
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check this post

And be sure that all mods are in your mod folder and then refresh the list. JSGME>tasks>refresh lists
And check that you have the right mods, you do not want to rename old version of the mod to a new one just to trick JSGME to load it via the .mep
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Old 01-23-13, 09:36 AM   #1256
limkol
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Default What have I done wrong?

Firstly, thanks for all the hard work.

I downloaded the complete all in one file this morning and installed as per instructions (as far as I know!). I could see that there were over 100 mods available in JSGME but the MEP file only activated 70.
I dont have any other mods in my mods folder except for those included in the megamod download. I did not have any mods installed prior to downloading this morning.It's a fresh install.

What's going wrong there?

Any help very much appreciated.
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Old 01-23-13, 10:57 AM   #1257
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@ limkol
I think that this is the main issue.
This thread is maintained by Sober and it is allways up to date.
All in one thread is maintained by Philipp Tnomsen and he updates it according to updates on this thread.

So my advice would be to download the .mep file from first post on this thread and run it via JSGME. then check what it says it is missing. Then download missing mods from links on first post in this thread.
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Old 01-23-13, 10:57 AM   #1258
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First let me echo everyone elses comments here, fantastic effort for doing all this.

I too am having problems, with CTD's at various stages and various methods. I have followed the instructions, downloaded the mod a couple of times to ensure the newest version. The only .mep i can get to work without missing mods is the sobers.mep included with the mod download.

Using this results in the game CTD when trying to load back into the "Bunker" after the tutorial. I have also tried this on new careers, skipping the tutorial. I have also tried this from a fresh install, as the instructions say. With the Open Horizons mod only first time to do tutorial, then turn all mods on and load game. This is where the crash occurs...

For the sake of testing i have also tried starting a new career straight from scratch with all mods active, this also results in a crash trying to load the "Bunker" save game.

I'm still trying, as i really want to give this a proper play. I did manage to load an old save game of me at the start of the very first patrol. All looks incredible (which is why i am persisting). I engage the Harbour Pilot to take me outbound along the canal. So far so good...

Then CTD, once about 1/4 of the way down the kiel canal. Even does it if i try the other route around Denmark.


I hate to ask, but is there any chance you could look at doing make a streamline version .mep with a stable core that can then be added to by the user?

I'm going to have a play now on a fresh install, just installing various mods ontop of open horizons and see if can at least get into the game.


Here is the current .mep i am using so you are aware:-

Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
sobers game loading tips SH5
Real Environment - Revision_3
sobers best ever fog  V20 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V7 01012013
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
Window_Lights_Redone_V1
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichals interior mod 1.2.1
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Speech fixes and additions (english version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_Real_Navigation
NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OH II Minefield map for TDWs Ui
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V3 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5

EDIT: I will try what is suggested below, first.
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Old 01-23-13, 11:00 AM   #1259
Tonci87
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Everyone with crashes, try to install the mods one by one, not with mep files.
The last time I tried to install this with the mep the game had serious problems.
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Old 01-23-13, 11:12 AM   #1260
Navuhodonosor
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Quote:
Originally Posted by ShadowDBOB View Post
I too am having problems, with CTD's.
First try to follow instructions on first page to the letter
Trust me it is important. I have no CTD-s ,so you will not have too. I know that it is boooring to play tutorial with only OHII only ,but do it and wait for green tick, than save exit and load the .mep from first page on this thread. See what is missing than download that mods from links. Some mods in your list are outdated and some are not in use because of instabillities. Try this first.
Another important thing is that saves get bloated and corrupted if you change mods whenewer whatewer, so delete all and start from the first page on fresh install.
(Do not forget to delete all files in your "My Documents"
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