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Old 12-12-13, 06:50 AM   #2806
Nippelspanner
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Have a little problem after activating the latest mod list, my map tools seem "off". The lines or markings are not placed where I want to... anyone know a solution?
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Old 12-12-13, 07:34 AM   #2807
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Quote:
Originally Posted by Nippelspanner View Post
Have a little problem after activating the latest mod list, my map tools seem "off". The lines or markings are not placed where I want to... anyone know a solution?
Does this mod match your resolution ?
Large Optics for TDW UI 16 by 9
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Old 12-12-13, 07:42 AM   #2808
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Originally Posted by sober View Post
Does this mod match your resolution ?
Large Optics for TDW UI 16 by 9
Yes, I run SH5 in 1920x1080.

Edit: I don't use the patcher yet, may this be a problem? I just loaded the list and started it up. It seems to work ok, except for this off-center ruler thing which makes manual plotting impossible...
Edit2: That's what it looks like:


As you can see, the line is drawn way off the ruler...

Last edited by Nippelspanner; 12-12-13 at 12:07 PM.
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Old 12-12-13, 02:26 PM   #2809
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Something wrong with the installation . I have never had that problem Over 50 saves with my latest campaign with no problems . I just tried the tools and they are spot on so I dunno

Last edited by THE_MASK; 12-12-13 at 03:01 PM.
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Old 12-12-13, 05:53 PM   #2810
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Quote:
Originally Posted by sober View Post
Something wrong with the installation . I have never had that problem Over 50 saves with my latest campaign with no problems . I just tried the tools and they are spot on so I dunno
Ok, thank you anyways. I will try to deactivate some mods then.
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Old 12-12-13, 07:25 PM   #2811
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Quote:
Originally Posted by Nippelspanner View Post
...As you can see, the line is drawn way off the ruler...
Which map tool mods are you using? Make sure that nothing will overwrite its version of Mouse.cfg
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Old 12-13-13, 11:35 AM   #2812
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I have seen this before

You must be running one of the EQuaTool addons, aren't you?

Right now I cant tell exactly which one it was that caused this but I'm sure it was one of the the EQuaTool 'Base' mods + one of the addons.

Is there anyone else around who knows more about this?

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Old 12-13-13, 05:54 PM   #2813
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Originally Posted by Silent Steel View Post
I have seen this before

You must be running one of the EQuaTool addons, aren't you?

Right now I cant tell exactly which one it was that caused this but I'm sure it was one of the the EQuaTool 'Base' mods + one of the addons.

Is there anyone else around who knows more about this?

yes and no. I haven't ever noticed anything wrong with EQuaTool, but checking its settings is quite easy: you must open data\Manu\MouseCurs\Mouse.cfg, and look for the section relative to the off-center tool. For each tool\cursor there are two values: XO is offset of tool's center (in pixels) from the left of its corresponding dds or tga file; YO is the vertical offset from top to bottom. Texture files are located in the same folder as the cfg file
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Old 12-14-13, 02:08 AM   #2814
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Originally Posted by gap View Post
For each tool\cursor there are two values: XO is offset of tool's center (in pixels) from the left of its corresponding dds or tga file; YO is the vertical offset from top to bottom. Texture files are located in the same folder as the cfg file
Thanks Gap,

This surely makes sense to most mates around here and is probably quite simple but for a simple soul like myself I once again have to realize - I've come to that point where I've found myself so many times before, that one that's all too familiar to me and won't leave me alone, ever. I have to send a distress call. Again

When I open the .cfg files of a certain set of tools up there are several values for multiple objects like Square, Compass, Course, Eraser, Highlight and so on.
Then I open the various .tga files of each set of tools just to find most of them look the same...

So - how to know which one of them values in the .cfg I should adjust to get the e.g. compass to move to a certain place where I want a it to sit on the map...?

And - by how much...?

But this maybe is a trial and error thing.

Last edited by Silent Steel; 12-14-13 at 02:25 AM.
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Old 12-14-13, 08:07 AM   #2815
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Quote:
Originally Posted by Silent Steel View Post
When I open the .cfg files of a certain set of tools up there are several values for multiple objects like Square, Compass, Course, Eraser, Highlight and so on.
Then I open the various .tga files of each set of tools just to find most of them look the same...
Sorry Silent Steel, I should have mentioned that most of the 'extended' map tools are identical. To fully understand their texture files you should enable their alpha channel, which contains all the detail: markings, crosshair, etc.

Quote:
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So - how to know which one of them values in the .cfg I should adjust to get the e.g. compass to move to a certain place where I want a it to sit on the map...?
Think of the XO/YO values in the cfg file as the horizontal/vertical offset of each tool's origin (from where lines start being drawn), respective to top left corner of its own texture. Let's say that we have a 512 x 512 pixels texture. Setting its offsets to 0,0, would mean that the origin will be located at the top left corner; 512,512, on turn, means "start drawing from the bottom right corner"; finally, 256,256 places the origin at the center of the texture (note that this is not necessarily the exact crosshair's center, but it should get close)
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Old 12-14-13, 08:14 AM   #2816
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Originally Posted by gap View Post
Let's say that we have a 512 x 512 pixels texture... 256,256 places the origin at the center of the texture (note that this is not necessarily the exact crosshair's center, but it should get close)
Thanks Gap

I'll try this and hopefully restore some of my self-esteem.
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Old 12-14-13, 08:54 AM   #2817
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Originally Posted by Silent Steel View Post
Thanks Gap

I'll try this and hopefully restore some of my self-esteem.
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Old 12-14-13, 09:05 AM   #2818
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@ Silent Steel:

one last note: don't introduce new semicolons in Mouse.cfg.

In the said file, semicolons are not used for marking comment strings, but for denoting a range of "active" pixels (only useful for pointers).
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Old 12-15-13, 06:10 PM   #2819
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sobers 1000 16122013
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Chart Colour Scheme 3
http://www.subsim.com/radioroom/down...o=file&id=1954
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Old 12-16-13, 10:54 AM   #2820
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Originally Posted by sober View Post
Hi,,
Do any1 know what mods that gives the TDW enchanted SH5 bars back instead of this on the bottom right?

Have big trubbel to set correct course with the bars.
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