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Old 04-18-10, 09:04 PM   #601
7thSeal
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Quote:
Originally Posted by kylania View Post
Here's a video that shows the new v1.20 "teleport to station" feature at work:

kylania, I see that your using the MightyFine Crew Mod along with the new UI 1.2 and was wondering if you have any problems getting your watch crew back on deck once you've submerged the sub and surface again? Can't seem to get mine to comply since I've gotten the UI 1.2 version.
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Old 04-18-10, 09:08 PM   #602
kylania
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Originally Posted by 7thSeal View Post
kylania, I see that your using the MightyFine Crew Mod along with the new UI 1.2 and was wondering if you have any problems getting your watch crew back on deck once you've submerged the sub and surface again? Can't seem to get mine to comply since I've gotten the UI 1.2 version.
Nope, not that I've noticed. In fact I kept bumping into them while testing my pinup tutorial I wrote last night. heh
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Old 04-18-10, 09:12 PM   #603
7thSeal
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Originally Posted by kylania View Post
Nope, not that I've noticed. In fact I kept bumping into them while testing my pinup tutorial I wrote last night. heh
Okie dok, I'll try reinstalling the mod and see if they go back on watch. I removed all my mods earlier and had replaced them again... probably just need to rearrange the orders they're in a bit.

Edit\ Nevermind, I had started a new campaign from the beginning and was having that issue on the tutorial mission. Seems to work fine once I got my sub and started the first patrol.

Last edited by 7thSeal; 04-18-10 at 09:33 PM.
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Old 04-18-10, 10:18 PM   #604
McHub532
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Default Buttons shifted to the right

DarkWraith's version 1.2
Display Setting: 1280 x 768

Not a major issue but thought I'd throw up another tiny thing. On my whoosy laptop size (can't compete with you guys with the big monitors).. the gas/batter/CO2 buttons are shifted over top of the officer furthest left.

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Old 04-18-10, 10:23 PM   #605
kylania
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I've noticed I keep getting the "no voices" bug more and more often now. It's the one where when you change speed you don't get any voice confirmation and when you check depth under keel you get no voice answer NOR any response in the message log, just the echolot sound.

Anyone else been getting this? Previously a simple reload would fix it, but sometimes it's taking 2-3 reloads to fix now...
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Old 04-18-10, 10:28 PM   #606
McHub532
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Default Wow, that Never Happened Before

Wow, that never happened before.

I was cruising along at x64 speed watching the map and I hit F3 to drop out of the map view.

CTD

Mods Being Used:
NewUIs_TDC_1_2_0_ByTheDarkWraith
NewUIs_TDC_1_2_0_NoDials_TDC
emtguf - Periscope rework
Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115
Reduced Mission Tonnage v02
Nauticalwolf's Interior Mod V1.0
impurity blue
DiveDepthFix_by_coasterdigi
Church's SHV 1.01 Keyboard Commands v1.1
Capthelms SH5 Audio Mod
Adjusted Running - Walking Speeds v1.0
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Old 04-18-10, 10:35 PM   #607
TheDarkWraith
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Quote:
Originally Posted by McHub532 View Post
DarkWraith's version 1.2
Display Setting: 1280 x 768

Not a major issue but thought I'd throw up another tiny thing. On my whoosy laptop size (can't compete with you guys with the big monitors).. the gas/batter/CO2 buttons are shifted over top of the officer furthest left.
you can always turn the IntegratedLevels option off to avoid this problem
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Old 04-18-10, 10:37 PM   #608
McHub532
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Originally Posted by TheDarkWraith View Post
you can always turn the IntegratedLevels option off to avoid this problem
IntegratedLevels... now you are showing off.

What's that mean and how do I do that? If it's a pain to explain; don't. It's a tiny thing that doesn't even bother me. You are doing such incredible and amazing things I don't want to take your attention away from what you're doing.
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Old 04-18-10, 10:40 PM   #609
kylania
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Originally Posted by McHub532 View Post
IntegratedLevels... now you are showing off.

What's that mean and how do I do that? If it's a pain to explain; don't. It's a tiny thing that doesn't even bother me. You are doing such incredible and amazing things I don't want to take your attention away from what you're doing.
In the options.py file, line 56:

Quote:
IntegrateLevels = False
By default it reads True in the file, just change it to False (capital F)
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Old 04-18-10, 10:41 PM   #610
McHub532
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Originally Posted by kylania View Post
In the options.py file, line 56:



By default it reads True in the file, just change it to False (capital F)
Wow.. that's pertty easy. Thanks!
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Old 04-18-10, 11:22 PM   #611
TheDarkWraith
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Originally Posted by sirbum69 View Post
Question in one of your screen shots above you have the salvo button above and you have all dials...I tried to do the same...I have all dials mod enabled and it works fine, But when i went to put in the salvo thing it takes away all the dials...

So i either can have all dials or just the salvo selector at the top of the tdc....

Im using the enhanced version....

EDIT: NVM im just gonna use the minimal dials UI instead of all dials...As i tend to use the XO box mainly anyhow, but i wanted most of the dials so if i try to shoot blind i can imput the stuff myself
a screenshot of this problem you're trying to report would be very helpful
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Old 04-19-10, 12:15 AM   #612
McHub532
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Originally Posted by kylania View Post
In the options.py file, line 56:



By default it reads True in the file, just change it to False (capital F)
I can not find this options.py file.
I've checked in DarkWraith's mod.. and even scanned my entire harddrive for "options.py" and don't see it anywhere.
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Old 04-19-10, 12:27 AM   #613
TheDarkWraith
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Quote:
Originally Posted by McHub532 View Post
I can not find this options.py file.
I've checked in DarkWraith's mod.. and even scanned my entire harddrive for "options.py" and don't see it anywhere.
\data\Scripts\Menu\TheDarkWraithUserOptions.py
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Old 04-19-10, 12:29 AM   #614
McHub532
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Originally Posted by TheDarkWraith View Post
\data\Scripts\Menu\TheDarkWraithUserOptions.py
Not sure why I couldn't find it before. I was probably staring right at it.
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Old 04-19-10, 02:51 AM   #615
loerelau
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Quote:
Originally Posted by kylania View Post
I've noticed I keep getting the "no voices" bug more and more often now. It's the one where when you change speed you don't get any voice confirmation and when you check depth under keel you get no voice answer NOR any response in the message log, just the echolot sound.

Anyone else been getting this? Previously a simple reload would fix it, but sometimes it's taking 2-3 reloads to fix now...
Yups, have the same problem... I do think I had it without any mods as well, but not sure.
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