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Old 10-04-11, 06:49 AM   #2311
h.sie
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Quote:
Originally Posted by Robin40 View Post
well...from what you have done till now, we are justified to think that you can program anything you want
That's true in theory, but not in practice.
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Old 10-04-11, 07:20 AM   #2312
PapaKilo
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Has somebody ordered a medal or two for H.sie ?
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Old 10-04-11, 07:36 AM   #2313
SquareSteelBar
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Dem frischgebackenen Ritterkreuzträger Kptlt. h.sie ein dreifach 'Hoch' !!!





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Last edited by SquareSteelBar; 10-04-11 at 11:59 AM.
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Old 10-04-11, 07:47 AM   #2314
frau kaleun
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Old 10-04-11, 08:13 AM   #2315
PapaKilo
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Hell yeah - a reward time!
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Old 10-05-11, 04:31 AM   #2316
h.sie
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Known bugs in V15G2:
  • CTD when Radar Fix is disabled
  • Periscope Fix not working correctly for Type IIA
will be fixed in forthcoming V16A2, which will also contain Wolfpack 1 Beta.
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Old 10-05-11, 12:10 PM   #2317
reaper7
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Quote:
Originally Posted by h.sie View Post
Known bugs in V15G2:
  • CTD when Radar Fix is disabled
  • Periscope Fix not working correctly for Type IIA
will be fixed in forthcoming V16A2, which will also contain Wolfpack 1 Beta.

Looking forward to its release
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Old 10-05-11, 02:46 PM   #2318
complutum
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me too


Johannes Franz U27

Member of the Enigma Flotilla, take a look at our subforum and join us
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Old 10-05-11, 05:07 PM   #2319
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Quote:
Originally Posted by h.sie View Post
Known bugs in V15G2:
  • CTD when Radar Fix is disabled
  • Periscope Fix not working correctly for Type IIA
will be fixed in forthcoming V16A2, which will also contain Wolfpack 1 Beta.
Wasn't even aware of the first one, but thanks in advance for the fix.
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Old 10-06-11, 04:58 AM   #2320
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great work!!!

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Old 10-06-11, 01:48 PM   #2321
Rhodes
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Got a CTD using V15G2 and the Stiebler_Surrender_Smoke_CAM (SSSC). I think I did everything as the read me file said. Patched a SH3 to V15G2. And then that file was patch with the SSSC. First I copy the SH3 file directly to the main game folder. Then after the first ctd I saw my mistake and (correct if I read wrong in the readme file of SSSC) the SH3 patched is going to the same folder of the mod and then enabled with jsgme. Had the same result.
I manage to run the game only using the V15G2 with out the SSSC.
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Old 10-06-11, 02:35 PM   #2322
Jaeger
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Would it be possible to implement both mods in one? why not integrate stieblers smoke on the horizon fix into hsies patchkit? only one options selector would be needed and less complications for the users...
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Old 10-06-11, 03:44 PM   #2323
h.sie
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@Rhodes: If V15G2 works but you get a CTD with Stieblers Add-On, Stiebler is your man. But you should help him by giving some more detailed information. You could also try to find out which Fix causes the CTD by disabling / enabling some of the Fixes and see if CTD still occurs.

@Jaeger: Possible in principle, BUT: Stiebler programs, supports (see above) and is responsible for his Fixes, I do the same with mine. This saves me a lot of work. So if you love his fixes, you should be willing to spend 3-5 minutes for patching.
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Old 10-06-11, 05:13 PM   #2324
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@hsie & Stiebler and the others...

OK - So I have been playing alpha 1 in campaign mode for a few days now - no hassles.

I am using GWX's 16K env and Raph's GUI because I think that it's the best because it takes away all that junk at the bottom of your screen which really helps on dark nights when you are tracking convoys.

LGN is right about being able to "paint" the target at a very long distance by pointing the uzo in the convoys general direction. I can already do it from 20k's plus and it's then quite easy to sneak up on them to do your contact report but it takes time and patience. (I been learning a lot these last few days.)

Another thing, when in reduced visibility, even though your chaps cant see the target, I have noticed that sometimes, the WO tends to stop rotating and stares in the direction of the threat/convoy. It's a warning that you getting close but doesn't always happen.

Lock on's and Contact Reports are now much easier for me- Firstly, paint the target at 20k's by locking on via your uzo. Once you get a lock, then open your ship manual and if it says cargo then find a cargo ship and click the check box. Same for tankers etc. The important thing is that the ship type must appear on your little notepad and once there, lock on again and immediately send your contact message. works first time for me quite often and I am in no real danger. I don't even need to "see" the target any more and you can TC yourself silly if you want to rush. Also, I don't think it really matters which "environment" you use - I tried a few and can lock on from over 20k's but I prefer to go in now and take a look. Also, night time needs to be closer for some reason, and you need more ships. (Update, not so sure about this, I seem to be able to lock on at night like i do in the day now.)

On convoys - I also assume that SH3's dB has a fleet table of sorts and so when you highlight a ship, then if it's row has a flag for being in a convoy, then the system and also your code will treat it as such which is why SH3 knows when you looking at a convoy or not by locking on to a single ship. (Alpha 1 reacts quite happily to small 3 ship convoys as well.)

I cant wait for the Beta but at this juncture, Alpha 1 on v15g2 has been cool all the way through and no ctd's for me.

One last thing though, you hardly get hits on campaign for wolf packs and I noticed you mention to someone that they should restart the mission each time (roll dice.) Is this true, if I go bust on the first convoy, then will none of the others work in that mission?

Your mod is really really nice and it feels fantastic to be in SH3 and not to feel alone any more when I am hunting.

Lastly, I know that you getting millions of requests but I think that I have an idea that may appeal to you and this group's skills. As I said, we are not alone in SH3 any more with your mod, but if you could pull off an extra bit that sends radio messages telling us to clear the harbour, go to some grid close by, and then on to our actual patrol area grid, and then somewhere else near to home and then home, based upon the patrol grids issued during the campaign. That would deepen the immersion factor more.

It's just a thought and am not even sure if possible as you have pointed out, there are limits to what you folks can do. It just seemed to be in line with your and Stiebler's thinking.

Thanks once again for everything, it is most appreciated.

DC

Last edited by Depth Charger; 10-06-11 at 08:52 PM.
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Old 10-06-11, 05:16 PM   #2325
Rhodes
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Quote:
Originally Posted by h.sie View Post
@Rhodes: If V15G2 works but you get a CTD with Stieblers Add-On, Stiebler is your man. But you should help him by giving some more detailed information. You could also try to find out which Fix causes the CTD by disabling / enabling some of the Fixes and see if CTD still occurs.
I see, but the SH3 pacthed with SSSC needs to be in folder that is enable with jsgme, isn't?
Thanks, I will do a fix on/fix off and see what info I can get!
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