SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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02-21-24, 04:23 PM | #1 | |
Torpedoman
Join Date: Mar 2005
Location: Avondale, AZ
Posts: 115
Downloads: 11
Uploads: 0
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Quote:
Looked it up makes everything more difficult. I shall think on that one as I play to have fun @73% realism. Thank you!
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Wolfar 20 Year US Navy Retired Former Squadron CO and founder: 1997~2003 JG2, JG26, Strike Masters Simulations: Red Baron mega multiplayer, EAW, SDOE, Falcon 4, IL2 Forgotten Battles, MS Combat Flight Simulator 3, too many more to list. |
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02-22-24, 08:24 PM | #2 |
Rear Admiral
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It's like most things, once you learn how the values function you can pretty much win the sea. Course I haven't played in years, but even with TMO you can rack up 100K tons per patrol. When you do you'll find it a much better experience and a new game and you'll have to relearn how to play than what worked in stock, plus the visuals are so much better, less bugs, etc. If you add RSRD to it makes it a tad easier.
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You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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