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10-15-15, 06:33 AM | #1 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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10-18-15, 02:40 PM | #2 |
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
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Could you implement that a ship could use more than one sensor of each type at a time?
This would allow a higher realismn in the ASW part and the visual sensors...
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10-18-15, 04:03 PM | #3 |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
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I don't know. It looks like - the little I have seen - that it should be possible. UBI took this route however, so there might be something that makes itimpossible somewhere.
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10-18-15, 04:16 PM | #4 | |
Officer
Join Date: Sep 2012
Posts: 249
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Quote:
I have full confidence in yourself that you could make everything possible!
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10-28-15, 10:48 AM | #5 |
Officer
Join Date: Sep 2012
Posts: 249
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Another idea:
What's about sending and receiving messages in periscope depth if the Antenna was extended before?
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10-28-15, 01:29 PM | #6 |
Pacific Aces Dev Team
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Fader
do you intend on keeping it as a complementary patch to H.Sie as it is now, or are you considering integrating it all into one? I'm asking because from the user's point of view, having a single patch thing to deal with is much easier, and now that H-Sie's is open source maybe merguing it with your own one and operating always from the outside without any need of modifying the .exe would be good.
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One day I will return to sea ... |
10-28-15, 05:46 PM | #7 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
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Quote:
I know I'm gonna integrate some of them, but I'm not sure I'll go for all. Comments are few, often in german (Google translate sucks) and H.sie have forgotten much of it. He also don't have time to support the little he remembers. But we'll see. |
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10-29-15, 06:24 AM | #8 | |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
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Quote:
I guess features from version D would be of most benefit. H.Sie never released this version although it has some great additions (e.g., a dynamic response to the players' actions). If you have specific questions about H.Sie's work, please feel free to ask me. I might be able to support a bit. Regards, LGN1 |
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10-28-15, 05:47 PM | #9 |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
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That's a cool idea.
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10-29-15, 03:47 AM | #10 |
Sparky
Join Date: Jul 2006
Location: Germany
Posts: 156
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Hi,
a quick question. I have your mod enabled on top of h.sie fixes and experienced something mildly strange. I was hunting a ship in foggy weather, when it was sighted it was at a bearing of about 25° and a range of about 700 m. I didn't have it locked and asked the WO about range to nearest contact, his reply: "nearst contact at bearing 312, range 3400 m". I repeated the question a few times and his estimates were allway different and never anywhere near correct. When the ship passed out of sight (it was neutral) I asked him again, his reply: "nearest contact at bearing 374, range 76326464 (not the exact number he said but something like this)". Is this the fog messing with something? In retrospect I think it's possible that the officer did not have a watch qualification, but I'm not sure? |
10-29-15, 04:28 AM | #11 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
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Quote:
The algorithm used for wo_experience can't come up with such huge differences. It just alters the SH3 range finding a bit. My guess is that there is something wrong with the wo_targeting part of it. The memory area where the locked ship is supposed to be, is freed and are being used for something else. The estimates in such case, will seem to be totally random. Why isn't the locked target cleared, since no ship is locked? I'll have a look on it tonight. Thanks for reporting. Updates 151029:I can't find the cause of this, or reproduce the problem with the information given. This doesn't mean that the bug doesn't exists.160111: Last edited by Fader_Berg; 01-13-16 at 09:04 PM. |
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10-29-15, 06:18 AM | #12 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
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11-02-15, 09:39 AM | #13 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
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11-04-15, 04:26 AM | #14 |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
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I would like to get in touch with someone that's good with graphics - for a small upcoming patSH3r-feature. Not necessarily 3D-graphics in this particular case.
PM me. |
11-14-15, 02:44 PM | #15 |
Bosun
Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
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How is your work going, Fader? It's great work you're doing. I hope we'll see more features in your patch
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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