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Old 05-22-16, 09:11 PM   #1
celeronpm
Dev: Crush Depth Studios
 
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SHO U boat simulator

Hi everyone,

I'm hard at work developing a u-boat simulator (deep simulation Ala the DCS games - E.G. A-10 warthog).

The goal is to be able to create a realistic simulator given all of the incredible blueprints, historical accounts, etc... available. Today I just put together a simple dev blog where I'll start catalogeuing the dev journey. In a week or so I'm going to make an alpha available so interested folks can test out and help shape the simulator as it is being built.


At this point I have a fairly realistic buoyancy, drag, and viscosity physics simulator coded for the core of the game. I am reaching a point where I'd like folks to give it a try and help mold it as I build it.

The game is called u-boat simulator and you can check out more details at www.uboatsim.com
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Old 05-23-16, 02:54 AM   #2
harag
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Just you on your own? Looking at the models they look quite impressive, keep us informed of the how it's going.

All the best of luck in the project - Are you doing a kickstarter page?

Cpt Harag
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Old 05-23-16, 01:08 PM   #3
Aktungbby
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Default Welcome aboard!

celeronpm!
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Old 05-23-16, 01:16 PM   #4
Master
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Looks good. Three things I want from a sub sim.

Coop on a single submarine (drop in drop out)
Dynamic campaign
Good damage model / sinking on target ships. SH3 had a great mod for making ships sink realistically.

Pretty much anyone here will buy whatever you make though. There just isnt enough subsims being made these days.
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Old 05-23-16, 02:11 PM   #5
Jimbuna
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Good luck with that and welcome to SubSim
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Old 05-23-16, 03:20 PM   #6
Onkel Neal
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Sounds great. Send me a PM when you have time and you want me to write an article about your project.

Neal
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Old 05-24-16, 09:17 PM   #7
celeronpm
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Quote:
Originally Posted by harag View Post
Just you on your own? Looking at the models they look quite impressive, keep us informed of the how it's going.

All the best of luck in the project - Are you doing a kickstarter page?

Cpt Harag
Yes sir, for now it's all me. I may seek help for the final art direction and polish, but I can easily handle all of the core programming and mechanics. I have a kickstarter for a vr version but given limited interest, I'll repost one focusing on the simulation aspect of the game (and yes, vr will be supported).
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