SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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02-01-17, 11:27 AM | #1 |
Weps
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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To GAP
Hi Gap,
Tried PM'ing but your mailbox is full. May have a fix for the drive through reef - added new node as child of existing node and moved 3d model, reflections below that. Possible that StaticObject describes a child object rather than an object at its own level???? Changed StaticObject type as well to 10/-1 and set squarelength to 200 (same as in Kendras' LH file) - not sure what that does though. Any objections to me posting the changed file in this thread? Regards, MLF
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Je pense donc je fuis! Last edited by MLF; 02-01-17 at 02:03 PM. |
02-02-17, 09:01 AM | #2 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Thank you for your feedback and sorry for the late replies guys. Yesterday and the day before yesterday I was on my way to home, and I had hardly the time to read your comments
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02-02-17, 09:31 AM | #3 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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As usual
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Yes, post it please. The more we are, the quicker we can sort bugs out |
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02-02-17, 09:48 AM | #4 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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02-02-17, 10:08 AM | #5 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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To me sounds more logical having the reefs anchored to the seabottom for at least for two reasons: 1 - If the rocks are on land, their base will always be on the seabottom, no matter what sea depth is, thus avoiding the risk of having "floating rocks" 2 - depending on sea depth, a bigger or smaller portion will emerge from water, thus providing more variety in game. What do you think? |
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