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Old 09-18-18, 11:01 AM   #1
Wolfcat
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Default Carrier Ops

Hi, I am trying to create a mission where a US carrier group in transit against a screen of Russian sub threats. How do I get the carrier to launch and recover aircraft? I know how to set up air stations, but it seems those aircraft on station don't know how to fly back to the carrier and would crash to death after running out of fuel. Also, the carrier wouldn't relaunch new aircraft to replenish those fighters on station. Lastly, the escorting Perry frigate would not launch ASW helos even after sub threat is identified.
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Old 09-18-18, 04:07 PM   #2
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Start by going into into your mission editor and check the ROE status.
Platforms won't attack anything if ROE Peacetime is set or all the units are on the same side.

Each platform has to have something to track and attack.
This can get involved and may require scripts. You may want to find a similar type of scenario in an existing mission or campaign and "take it apart" in your mission editor to see what the author did.
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Old 09-18-18, 05:18 PM   #3
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If you click the carrier, you can an inflight airstation from the carrier's properties. You can also add planes in flight that are tied to the carrier and have a specific launch time. I'm sure those planes with a specific launch time could be modified to be launched based on some trigger being fired.
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Old 09-19-18, 09:00 AM   #4
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Thanks, FPS. BTW, I have enjoyed your utube videos a lot, both DW and CW ones.
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Old 09-19-18, 10:36 AM   #5
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Old 09-19-18, 10:56 AM   #6
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Quote:
Originally Posted by ET2SN View Post
Each platform has to have something to track and attack.
This can get involved and may require scripts. You may want to find a similar type of scenario in an existing mission or campaign and "take it apart" in your mission editor to see what the author did.
- only in ET2SN world (he have secret version of DW - nobody have the same. In this version all works different)

In Dangeorus waters vanilla, RA or LwAmi you dont need to set track or attack fer every platform. AI can do it without any scripts

As FPSchazzly wrote - right click on Aircraft carrier allows you to set "flight schedule" 5, 15 or 30 mins




Look at this interesting options:




Most important is.... to set wind speed zero area where CVN operate. Its because every ship with helos or aircraft just before launch change own course in direction opposed to wind. Its very annoying because if CVN is leader of group all ships will follow leader.
Launching/landing takes time and your all group doesnt follow programmed wayponts in this time. Sometimes all CVN TF can run aground :P


Btw scenarios with large number of aircrafts are unstable - especially in MP games.

Best option for "fabular" missions is to place aircraft carrier without any aircrafts and just script (with triggers) when to create specific aircrafts

Trigger "destination" and create object should be enough for good scripting.


P.S. wind direction can change course of ALL WARSHIPS - with helo hangar. Best way for preventing weird course changing is to set empty hangar loadout for each ships.
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Old 09-19-18, 03:07 PM   #7
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Thanks, P7P8. But what about air stations? I don't see anywhere under air stations to refresh station. Or add inflight is better choice than add airstations?
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Old 09-19-18, 04:44 PM   #8
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Air station can move relative with constant range/bearing with CVN - its good for Helo ASW. Aircraft on "airstation" will will be changed for another one after
low fuel but i still prefer to use triggers and scripts - it gives better control over CVN and aircrafts.

In DW aircrafts works bad. RA improves this aspect of game (a little) but they still can crash into water after time or do something stupid.

Try to make simple scenario for test - you will see what im talking about

Personally I wouludn't make this "screen/escort" mission with CVN because it involves big support and big troubles in controling this huge TF. You should consider to make LSD/LST/LPD group as highly value ships (I recommend ships without helos or with option empty hangars)
Aircraft may come from land bases - its easier.
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Old 09-19-18, 08:23 PM   #9
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Wolfcat, it sounds like you're talking about a game called Jane's Fleet Command. Check into it if you haven't already.

FC and and DW are based on very similar game platforms. But, DW is set up more for a single unit command while FC is all about driving a surface fleet. The focus of the two games are different. You may find answers in FC's mission editor BUT they might not apply to DW.

And don't worry about p7p8, he barks a lot.
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