SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-23-09, 02:04 PM | #91 |
Sailor man
Join Date: Jan 2002
Posts: 49
Downloads: 75
Uploads: 0
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Great Job!! Kriller2 and W_Cear I am enjoying the fruits of your labor immensly.
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03-23-09, 02:59 PM | #92 |
The Old Man
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 146
Uploads: 0
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I know some of you out there are useing this mod with the current RFB. I'm also useing the current RFB and would like to know which parts of the mod should be used, and should they be installed befor or after RFB? I know the next version of RFB will include this mod, but I'd like to give it a try NOW!!!
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03-23-09, 04:32 PM | #93 |
Weps
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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Fish40, install it after RFB and also dont install part 2 or part 3 of the mod, this is what ive done and having no problems other than i spend all day drooling on my self looking at these awesome waves. Correct me if im wrong guys im not the expert by any means
Jonesy
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03-23-09, 04:36 PM | #94 |
Captain
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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I wud say that you can use it whit any mods.
It only changes the environment. It will not affect any other parts. However it add the stock orange marker over your sub so just delete the Umark.dds file before you install it. Can be found in Data/Misc directory Main install. The mod comes whit 1 main install and 4 others optional installs. Install only the main part as they other could affect your sub and the AI boats.
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03-23-09, 05:58 PM | #95 |
The Old Man
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 146
Uploads: 0
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Thanks for the info guys
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03-23-09, 06:57 PM | #96 |
Soundman
Join Date: Aug 2007
Location: Kingston Ontario
Posts: 141
Downloads: 49
Uploads: 0
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enviro mod
thanks kriller and w clear have dl the mod,
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03-24-09, 12:17 AM | #97 |
Weps
Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
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Awesome Mod WC!! I only have two gripes. The water is too transparent for my taste. I think you should just barely be able to make out the boat down to periscope depth, perhaps maybe still be able to occasionally see bits and pieces another 20 feet lower.
I also noticed that the fringing around the sub glows at night. This bug disappears when complex wavelets are turned off. Supreme mod man. I love the narrower moon/sun reflections!
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Last edited by skookum; 03-24-09 at 01:39 AM. |
03-24-09, 06:08 AM | #98 |
The Old Man
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 146
Uploads: 0
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I just installed parts 1 and 4 after RFB, and WOW!! So far, I haven't noticed any real loss of FR. I was really worried about that.I installed during a current patrol figureing since these files were texture files it was OK. The weather at the time was partial clouds, and glassy seas with 2 targets on the horizon.
When I went to the bridge view (with fingers and toes crossed) I was greeted by awesome looking clouds, better reflections IMO, and what was most surpriseing to me, a seemingly slight increase in performance! Mabey my imagination was running away with me, but it seemed that I was able to pan around alittle quicker, and my mouse cursor seemed alittle less laggy. Hey I'll take what I could get! Hopefully higher sea states and storms won't be too crushing on me. All in all I'm a happy camper Thanks Kriller and Clear! All the best |
03-24-09, 03:06 PM | #99 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
http://www.navy.mil/navydata/cno/n87...ttl-rimpac.gif http://lh5.ggpht.com/_FnqhniZCwjY/SJ...cope_Depth.jpg
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03-24-09, 03:29 PM | #100 |
Rear Admiral
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I am not clear on this fog issue. If I read correctly Ducimas said there could be problems with the merchants guns showing up. Maybe he was referring to if you tried to change the fog factors.
So, is there a way to change the fog with TMORSRD without messing up TMO1.7's guns...anything. I don't like the fog, but overall it's such a great work I would rather deal with it than give it up. You can actually sneak into convoys without a problem and using OKane and sometimes just guessing get hits. You get within 400yards, being able to lock on or not, just line up and shoot and you're gonna hit. I always wanted to do night surface attacks. In one way, fog makes this possible, but in the other it may dumb the AI down too much. You can sneak in a convoy and sink as many merchants and dd's as your ammo allows without them ever seeing you...just stay 300 yards behind a dd and he's easy prey, repeat the process, then take out the merchant ships. I havent read, but it almost seems that the light fog renders the same AI effects as if it were heavy.... I saw the post that adjust the fog circle, so if someone will clarify if it works without messing TMO1.7 up. |
03-24-09, 04:52 PM | #101 |
Watch
Join Date: Feb 2008
Location: Poland, Zabrze
Posts: 15
Downloads: 41
Uploads: 0
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RE + NSM?
anyone tried to launch RE with NSM? I was using NSM + PE 4 with Special Effects for NSM...this new RE mod is quite a looker so I'd like to find a way to launch NSM with RE...but the problem is that oil slicks and debris is gone when I launch RE...
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03-24-09, 05:04 PM | #102 | |
A-ganger
Join Date: Jan 2009
Posts: 78
Downloads: 11
Uploads: 0
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Quote:
i thought those oil slicks and dead bodies were from PE4 not NSM4.. i too like some goodies from PE4... well just have to wait for w_clear and kriller for some additions for this magnificent mod...
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MODS I USE: Real Environment~Run Silent Run Deep~NSM4 Light~GATO HI-RES V2~Map Colour Scheme~MetalHudKit Graybars HELP!!!! I'M A NON-MODDER, MOD USER..... |
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03-24-09, 05:07 PM | #103 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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(couldnt we put that in the instal the one that came with PE4 to RE?)
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Task Force industries "Taking control of the world, one mind at a time" |
03-24-09, 05:13 PM | #104 |
Rear Admiral
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FORS
If I remember correctly, WClear env was used in FORS. I don't play that, but the interior sub graphics were awesome, much sharper and crisp, the metal looked real. I was so hoping that those sub interior changes were to be included with this mod. Maybe someone tweaked WClears work, but I sure loved the way the sub interior looks in FORS and wish it were included.
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03-24-09, 05:31 PM | #105 | |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Quote:
The reason I haven't worked on the special effects mod for RE and the other parts of PE4, is that we want the environment mod to be just an environment mod, which the modder of RFB and TM then can integrate in there mods without to much trouble. Before I had to test the different parts of PE4 with different combinations of mods and it took allmost one month just to be sure the different parts of PE4 worked with all the different mod combinations and it was a pain in a.. to find out why some guy suddenly had errors with there special combination of mods. BTW thanks alot for all the thumbs up and bug reports |
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