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Old 04-08-08, 04:03 PM   #121
Carotio
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Quote:
Originally Posted by Washington
I heard someone say that the crew can identify the target for you? Is there a mod to activate this feature? That would make things a lot easier.
SH4:
Playing US Fleet boats, the ship type is identified in the "? forgot the name ? = the device at your top left side in periscope view", if playing with auto targetting on. One just has to look in the manual one self to find the ship.
Playing Uboats, one just has to double click "target" in upper right box in periscope view and the rec.manual pops up with the right ship, again with auto targetting on.

EDIT:
My post number 500
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Old 04-08-08, 04:12 PM   #122
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Isnt there a way to do it without autotargeting?
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Old 04-09-08, 02:58 AM   #123
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Hey,
yep, there is an easier and better way. Go and find the commands.cfg file in your SH-installation (should be in the CFG-folder IIRC, sorry, can't look it up as I'm at work right now ). Open that file with a text editor and find the line where it says "Identify_Target". Should be command 343 IIRC. Right there you can define your own key to use for this command. I for some reason chose Ctrl-V. To do that, add the line

Code:
Key0=0x56,c,"Ctrl+V"
0x56 is the V-key, the following "c" means that it's supposed to be pressed together with the Ctrl-key and the "Ctrl+V" is just for your reference so you remember what your settings mean.

So whenever I lock a ship in periscope view I press Ctrl-V and my crew identifies the target. Takes a few seconds and the ship has to be locked the entire time. The ship type will automatically be entered into the TDC.

I hope this works. If not, let me know and I'll look it up at home tonight as I wrote this just from memory

Cheers
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Old 04-09-08, 08:49 AM   #124
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Quote:
Originally Posted by Washington
I heard someone say that the crew can identify the target for you? Is there a mod to activate this feature? That would make things a lot easier.
Trigger Maru ships with this feature.
As for the future of this mod, last I heard of Foofighters he was getting married. And we know that modding and marriage don't mix well, at least in the beginning :rotfl:
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Old 04-09-08, 12:22 PM   #125
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by Washington
I heard someone say that the crew can identify the target for you? Is there a mod to activate this feature? That would make things a lot easier.
Trigger Maru ships with this feature.
As for the future of this mod, last I heard of Foofighters he was getting married. And we know that modding and marriage don't mix well, at least in the beginning :rotfl:
Is it also tied to Cntrl-V as the hotkey? How do you get your crew to Id your targets?
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Old 05-22-08, 07:43 PM   #126
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*waves thread necromancy hands*

Do the changes in RFB for 1.5 screw anything here up?
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Old 05-31-08, 02:21 PM   #127
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Will this mod work with 1.5 and the latest version of RSRDC?
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Old 05-31-08, 02:54 PM   #128
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Read the FAQ, people, it's at the very first post.
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Old 08-26-08, 05:06 PM   #129
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Default Recognition Manual for Patch 1.5?

I have looked around for the good part of an afternoon looking, and havent found anything yet. Is there a Recognition Manual mod that has the ship length's available for SHIV v1.5 yet? I would be even better if there is one out there with that and the standard aspect ratios pre-calculated. Happy torping all!
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Old 08-26-08, 08:32 PM   #130
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Default What about a PDF version

how about a current TMO152+RSRD / RFB + RSRD plus one for Op Monusn, released as a color PDF to have a booklet available...

thats an idea!
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Old 08-27-08, 10:31 PM   #131
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Quote:
Originally Posted by cgjimeneza
how about a current TMO152+RSRD / RFB + RSRD plus one for Op Monusn, released as a color PDF to have a booklet available...

thats an idea!
I know PDF versions exist but I have me hearts set on an actual mod that fixes the in game recog manual.
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Old 05-02-13, 10:55 PM   #132
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DOWNLOAD LINKS IS DEAD. WHERE CAN I DOWNLOAD?
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Old 05-15-13, 04:28 AM   #133
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Seconded...This looks like a nice mod.
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