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01-15-13, 10:02 AM | #1696 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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OK, no problem - I'll show You (step by step) what am I doing. I think that Privateer found where's the bug - his files transformer eliminates this bug (Thread: http://www.subsim.com/radioroom/showthread.php?t=200794) [I'll do it in few days / weeks, because now I'm busy...]
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 Last edited by silentmichal; 01-15-13 at 12:01 PM. |
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01-15-13, 10:21 AM | #1697 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Yes, what about a step by step tutorial on cloning a GR2 file for creating a simple new object/unit from one already featured in game?
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01-15-13, 05:53 PM | #1698 | |
Black Magic
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If you want to change the meshes then select the mesh in the meshes tab and import the 3D model data into it. Last edited by TheDarkWraith; 01-15-13 at 06:21 PM. |
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01-15-13, 06:48 PM | #1699 | |
Black Magic
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01-15-13, 07:07 PM | #1700 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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- is there any lilimitation to the names that can be used, besides the rule regarding the single model GR2's. - Once a GR2 is cloned and its mehes, skeletons, and bones are renamed, the Id's of its sim, zon, etc files have to be remapped accordingly. By righ clicking on the items of a GR2 file in Goblin, and selecting 'Edit controllers', 2 hex number separeted by a colon are displayed. Which on these numbers is the Id to be used as controller's parent? |
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01-15-13, 08:32 PM | #1701 | |
Black Magic
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The 2 hex numbers make an ID by: Take the first hex number and read it backwards. If it was 0A56BC20 you would read that as 20BC560A. Take the second number and do the same to it. If it was AA04A0FF then it would be FFA004AA. Thus the ID would be 20BC560AFFA004AA. That took me months to figure out!!! |
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01-15-13, 08:58 PM | #1702 |
Black Magic
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for a tutorial on how to manipulate an object's geometry and vertices using the mouse see here: http://www.subsim.com/radioroom/show...&postcount=105
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01-15-13, 09:23 PM | #1703 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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I wonder which secrets devs wanted to defend Quote:
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01-15-13, 09:25 PM | #1704 |
Black Magic
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You can if you want but my app will allow you to either shorten, lengthen, or keep the same length. It's your choice Once I finally perfected my pointer updater many, many versions ago I am free to do whatever I want
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01-15-13, 09:31 PM | #1705 |
Black Magic
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01-15-13, 09:34 PM | #1706 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Anything, but automatic translations from Russian to English |
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01-15-13, 09:36 PM | #1707 |
Black Magic
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That language (Russian) just isn't right. Neither is Chinese/Mandarin/Japanese. At least with French, German, and Spanish I can sorta make out what the word infers to or what the sentence is trying to convey.
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01-15-13, 09:40 PM | #1708 |
Black Magic
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Remember that I use a hex editor. So this is how the ID would appear to me in a hex editor. I don't know for sure but I'm pretty sure you have to reverse the complete ID for use in S3D. I don't use S3D and never will.
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01-15-13, 10:01 PM | #1709 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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With your skills, you don't need to, but for me s3d is still a valid tool, and in many cases it helped me to do things I couldn't have done with Goblin. |
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01-15-13, 10:25 PM | #1710 |
Ocean Warrior
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The most right language is Latin
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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