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Old 07-19-19, 09:47 AM   #1
jaop99
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Nice game! are you using any comercial free engine for the graphics? like Unity or Unreal?
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Old 07-19-19, 10:58 AM   #2
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Nice game! are you using any comercial free engine for the graphics? like Unity or Unreal?
I'm using Unity (same as Crash Dive).
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Old 07-22-19, 09:37 AM   #3
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Yeah is a good engine (BattleTech and many games use it), even VS have a standard project to build apps with Unity, congrats mate!
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Old 07-31-19, 10:46 AM   #4
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Default Very much looking forward to Crash Dive 2

I purchased Crash Dive a while back and it has been great. An easy purchase to recommend to others. I am very much looking forward to Crash Dive 2. The iPad makes such an inviting platform to play games on I am very happy to see developers working with it.

Do you find the memory limitations of iOS devices to be much of a hindrance? I know the CPU is pretty fast but I have always wondered why so few games like Crash Dive and Silent Service are produced. The iPad adoption rate seems very large but there must be a reason why games like CMANO, Cold Waters, and Dangerous Waters are not ported over.

Would you ever consider a more modern sub/ship simulator in the same vein as Dangerous Waters? Something where sonar, sound and detection comes to the forefront?

One other aspect I would love to see would be a sub game that integrates a real TDC. A game where you had to calculate the mast height, course, and speed of a target so you cud generate a firing solutions. Also something that included realistic underwater hydrophones to detect incoming destroyers and depth charges.

Thanks for taking my suggestions and questions!
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Old 07-31-19, 08:49 PM   #5
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I purchased Crash Dive a while back and it has been great.
Thanks, glad you enjoyed it!

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Originally Posted by PurpleCow View Post
Do you find the memory limitations of iOS devices to be much of a hindrance? I know the CPU is pretty fast but I have always wondered why so few games like Crash Dive and Silent Service are produced. The iPad adoption rate seems very large but there must be a reason why games like CMANO, Cold Waters, and Dangerous Waters are not ported over.
While iPads have enough memory and horsepower to run a very good game, they don't have the limitless power of a desktop computer or modern console, so you have to be willing to put in the time to squeeze every drop of performance out of your assets and code.

But the real limiting factor is that you can't make an *iPad* game; if you actually want to reach a worthwhile-sized player base, your game has to run on the vast majority of mobile devices out there (including iPhones and the huge range of Android phones.

That said, I do find that, as a solo developer, I prefer making mobile games; the fact that you can do pretty much anything in a PC game means that you kind of have to do everything (because that's what PC players will expect). So developing PC games takes waaaay longer, because every little task requires so much polish and detail.

Thanks for your game ideas and suggestions, I appreciate it!
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Old 08-02-19, 03:16 PM   #6
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Thanks, glad you enjoyed it!
But the real limiting factor is that you can't make an *iPad* game; if you actually want to reach a worthwhile-sized player base, your game has to run on the vast majority of mobile devices out there (including iPhones and the huge range of Android phones.
!
Certainly understandable. For what it is worth I personally don't need games to be super cheap in order to purchase them. I think Civilization 6 is an excellent example. Yes, the game was expensive, but it was worth it because it was so well done. I think a lot of people feel the same way. If we have an iPad we recognize that good hardware costs money and are willing to pay it. I think the same applies to software.
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