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Old 04-27-19, 03:54 PM   #1
Slyguy3129
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Default Values in S3ditor(.zon Crashdepth)

Specifically I'm asking in regards to in the .zon files of submarine. I know Crash Depth means Maximum Depth, what does the number you put in equal? I was told it meters, it doesn't appear to be. As the numbers don't match up. It must be in some sort of programming language stuff or something because a value of 82.5=200ft.


Anyways any info and advice in that area would be greatly appreciated!



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Originally Posted by Sniper297 View Post
To clear up some possible confusion;






Quote:
Originally Posted by Slyguy3129 View Post
For future reference and those who would like to know the setting are


S-18: 200feet; 82.5 Crash Depth Setting(CDS henceforth)


Porpoise, Salmon, Sargo, Tambor: 250feet; 105CDS


**Narwhal!!**, Gato: 300feet; 125CDS


Balao, Tench: 400feet; 170CDS

Last edited by Slyguy3129; 04-28-19 at 10:27 AM.
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Old 04-27-19, 04:12 PM   #2
Sniper297
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Google "meters to feet" and the first thing you get is a converter, according to that 82.5 meters = 270.669 feet. 200 feet would be 60.96 meters.
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Old 04-27-19, 04:33 PM   #3
Slyguy3129
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Yes that is what I am saying. The values aren't matching that.


I tested it in game I got the value from "Webster's S-Boat" mod. Where he made it for 200feet. That was the depth I was going for. But the value I was putting in 60.96 (like you said) wasn't giving me 200 feet to crush depth. I was crushing at 160~170.


The 82.5 number in game gives a crush depth of 200, I tested it out of curiosity.


Essentially I'm trying to tailor make a "Fleet Boat Realism" mod for myself where the sub had their tested depth. Maybe even try and make them handle the way they were supposed to if I can find info on that (dive speed, surface to PD speed, emergency dive speed, ect).


It's odd because other values seem straight forward, if I want the sub's max speed to be 13, the value is 13.


I'm sure it means something obvious, I just don't know what it is because I don't know a thing about modding.
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Old 04-27-19, 05:09 PM   #4
Sniper297
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To clear up some possible confusion;



The actual crush depth in the .zon file is the depth you start taking damage if you go below it - I just ran a test with this Porpoise, at 330 feet no damage for 2 minutes, at 335 feet I started taking damage after about one minute. Possibly there's a fudge factor, or a difference between 1.4 and 1.5. Never got any warning from the crew, I've heard people talk about "approaching critical depth" and "below safe depth" but never saw that on the message window. OTOH it could be audible only, and I do have speech turned off.

Second item is the needles;



Those are in the .cfg file instead of the .zon, the "max depth" in the .cfg file merely positions the red needle in the deep depth gauge, does not affect the actual crush depth in any way. The "crash depth" in the .cfg file is not the same as the one in the .zon file, the .cfg crash depth is the depth the crew will level off when you order a crash dive.

What I usually do is set the "crash depth" (CRUSH depth) in the .zon file, then set the "max depth" in the .cfg about 6 meters less than that number so the red needle on the deep depth gauge actually means something.

BTW, you are testing by starting a new career each time instead of loading a save game that already has the original values loaded?
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Old 04-27-19, 05:19 PM   #5
Slyguy3129
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Quote:
Originally Posted by Sniper297 View Post
To clear up some possible confusion;



The actual crush depth in the .zon file is the depth you start taking damage if you go below it - I just ran a test with this Porpoise, at 330 feet no damage for 2 minutes, at 335 feet I started taking damage after about one minute. Possibly there's a fudge factor, or a difference between 1.4 and 1.5. Never got any warning from the crew, I've heard people talk about "approaching critical depth" and "below safe depth" but never saw that on the message window. OTOH it could be audible only, and I do have speech turned off.

Second item is the needles;



Those are in the .cfg file instead of the .zon, the "max depth" in the .cfg file merely positions the red needle in the deep depth gauge, does not affect the actual crush depth in any way. The "crash depth" in the .cfg file is not the same as the one in the .zon file, the .cfg crash depth is the depth the crew will level off when you order a crash dive.

What I usually do is set the "crash depth" (CRUSH depth) in the .zon file, then set the "max depth" in the .cfg about 6 meters less than that number so the red needle on the deep depth gauge actually means something.

BTW, you are testing by starting a new career each time instead of loading a save game that already has the original values loaded?
Yes that is what I mean. Now I see what you meant by multiple by 3.3 because you were getting ~330 out of 100!

But that isn't holding with my numbers. As 82.5 is 247, not 200.

What I'm trying to avoid is having to adjust the value, log into game, test, close game, change value, log into,...... If I can know like 82.5 is 200 feet, 250=.., ect. Because many of the different type had the same value (200, 250, 300, 350, 400).

Guess I'll just have to test the values and get one set for each. Time consuming and tedious, but that info will help. I was wondering how I could get the crew to let me know and for it to be displayed.

I planned on testing by going into single mission, selecting a mission that allows the boat I wish to test, and test it. As that seems to have the fewest clicks and load times.
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Old 04-27-19, 05:53 PM   #6
Sniper297
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"As 82.5 is 247, not 200"

According to my "close enough for government work" formula on the calculator, 82.5 times 3.3 = 272.25. According to the actual conversion gadget it's 270.669 feet. So it's not 200 or 247 however you convert it.

Don't get me wrong, some of SKWAS's notes ARE wrong, for example "tube load time (min)" and the number is 1.32 - however good your crewmen are they can't load a tube in 1.32 minutes. In the .sim file for a sub the range versus speed notes are correct when surfaced, completely wrong for the submerged values. But he's right on most things, all the tests I've done on depths confirmed his notes. After converting French Francs into real money that is, you sure your game isn't set to display furlongs or something?

Anyway I got some time to kill this evening, I'll run some tests with the S-18 and see what I get.
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