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Old 07-13-13, 08:20 PM   #16
TheDarkWraith
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Quote:
Originally Posted by Mehring1917 View Post
Hmmm, I was thinking along same lines but there's no Ubi, Uplay or SH5 process to kill. Same message, but I get a follow up message too which says it doesn't recognise the exe. The exe I'm using is from a fresh install patched to v1.2. It's a 4278 KB SH5 Application last modified 21/4/10 at 10:51

Not sure if it's relevant but the patch tells me I'm now playing SH5 Gold Edition, which is news to me but does it use another exe?
That's a very odd message because I can clearly see that the current value equals the old value Something is irai here...
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Old 07-14-13, 04:25 AM   #17
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Well, I've lost count of re-installs and registry clean ups and every time the same so I think I'll just continue and see if it applies the patches
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Old 07-14-13, 05:11 PM   #18
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Further down the line, having ignored the error messages, I find a path needed to SimData.dll which is not in this thread's list of files to back up. Perhaps it should be?
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Old 07-16-13, 09:11 AM   #19
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Latest version seems to work
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Old 07-17-13, 12:21 PM   #20
rolandslaw
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Default Snapshot rather than Generic Mod Enabler

Gents:
After reviewing and printing Trevally's original "How to use TDW's patcher in SH5 workshop and Sjizzle's How to Use TDW Generic patcher for Beginner in SH5 Mods Workshop I realized u can not use Generic Mod Enabler to activate the patch. You must ... per Sjizzler use "gps" file and save as gps file in Patches file.....

I did it and now I do not crash to desktop:<)

I still do not have human audio from Hydro of target props.... but I cn play again....

I posted this in another thread... \"Did I make a mistake when I elected True for every item in the five files ... sometimes there were 3 or more items.... are they alternatives?

Can I use NEWUI 7.4.2 real navigation?

What else am I missing that is preventing me from hearing the prop rotation noise of the target at the hydro station?

Some mods specifically state do not enable full mod... select first what option u want..... and enable that submod via Gen Mod Enabler...

I will go through these mods and id them and post them after I assemble the read me file and forum threads on each....

Could someone with the modding reputations like TheDarkWraith, FiFi, Sjizzle, Trevally, Gap... etc post a confirmation on how to enable the patch for us.... (if I left someone out I apologize)

Thank you for all your fine work and efforts....

Roland
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Old 07-17-13, 01:53 PM   #21
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Quote:
Originally Posted by rolandslaw View Post
I posted this in another thread... \"Did I make a mistake when I elected True for every item in the five files ...
No, you didn't. Starting with v1.0.100.0, the patcher checks that interdependent patches are all enabled (when you enabled at least one of them) before actually patching the game. On the contrary, there are not reciprocally incompatible patches, a far as I can remember.

In any case, before enabling any patch it is alway a good idea to read its tooltip to make sure that it suits your needs and for getting instructions on its correct usage. Also note that several patches require you to enable some additional tweaks through JSGME or to activate them through New UI's options editor, in order to work properly.

Quote:
Originally Posted by rolandslaw View Post
sometimes there were 3 or more items.... are they alternatives?
Can you make an example? Some patches are grouped on the basis of their functionality, but before giving you a definitive answer I need to know what you are talking about exactly.

Quote:
Originally Posted by rolandslaw View Post
Can I use NEWUI 7.4.2 real navigation?
Of course you can, but beware that it will remove the U-boat mark from the map, and before getting used to it you will likely get lost a dozen of times. Yet, once you get accustomed your fun will be doubled

Quote:
Originally Posted by rolandslaw View Post
What else am I missing that is preventing me from hearing the prop rotation noise of the target at the hydro station?
You didn't answer my question (or I missed it): are you testing the hydrophone using always the same test mission?

Also, have you tried with no mods enabled?

There is a little chance that some audio files or the sound settings of some ships got corrupted. Locating you problem could get very long though, and at this point I am afraid that you best option is to re-install the game

Quote:
Originally Posted by rolandslaw View Post
Some mods specifically state do not enable full mod... select first what option u want..... and enable that submod via Gen Mod Enabler...
I guess you are referring in particular to a folder of New UI's. If so, yes you are correct: you should enable just one of the mods contained in that folder. They are scope mods, IIRC.
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Old 07-17-13, 03:57 PM   #22
rolandslaw
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Default same historical mission

Gap:

Yes I am using only the last historical mission wherein the target is a freighter to my east moving west. It is perfect to practice hydro target solution.

B4 reinstalling game I am going to start... one at a time installing the mods in my list...

Thank you for responding fully and promptly.

Rol
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Old 07-17-13, 04:30 PM   #23
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Maybe more simply way is to try hear any other ship in any other mission or in campaign mode..
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Old 07-17-13, 05:33 PM   #24
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Originally Posted by volodya61 View Post
Maybe more simply way is to try hear any other ship in any other mission or in campaign mode..


before you throw away your broken electric drill, always make sure that the problem isn't in the plug
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Old 07-19-13, 06:15 PM   #25
rolandslaw
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Gents:

Let me start off by stating thank you for all of your help.

I got it working again. What does not work yet is human audio for Hydro:<) I even have Dead Reconing. I do not have larger ruler and protractor ... I will work on those two items next.

Procedure Employed:

I made sure I properly used the generic patcher.
I removed every mod and started one by one testing after patching.
Two would result in CTD. THey included: DyNam 2.9, Mighty Fine Crew.
Here is my list in order installed:

Steel Vikings 1.2
S V 1.22
Eq Fix Upgrd 1.4
Eq fix upgrde 1.4 patch 1
Eq Fix Upgrade Patch 1 Hotfix
Fix Eq Upgrde Date ... Sober
UEF Upate Fix v .03 by the Beast
Fix Updtae v 21 by tDW
NewUI 7.4.2 By TDW (base mod)
NewUI 7.4.2 No Snorkel Exhaust
NewUI 7.4.2 Jimmadrids Mod tools... (not sure what and how to use)
NewUI 7.4.2 Rd CapTools v.02 Alpha (same ,,., what and how)
NewUI 7.4.2 Real Nav
Sjizzler's Charts pt 1 07/06/13
Sziller's Chartes Pt 2 07/06/13
IRAI v 3.9 by TDW
Could not locate the patch
REM
REM for TDW Compatable
Open Horizon 2.2 full
TDW Depth Charge Disturbance v.2.0
Torpedo Speed Abilities fix v.1.2
Equatools 1.01
Equatools medium clean ( I must review the read me file... in game not showing any dif size protrator nor ruler sizes)
Command Keys 1.03

I used the latest Generic Patcher per instructions:<)

As stated ... still same ... no target prop cavitation/rotation and no larger tools.

Thanks for all help.

Anyone have an idea why I am not getting audio of cavitation at hydro///

I have been reading a lot of threads in these forums... It is absolutely amazing the degree of civility and dedication ....

Rol
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Old 08-20-13, 11:54 AM   #26
Taki1980
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Using Sjizzlers Modlist for MagUi.

Installed the Mods and starting the Game and everything is fine.

Using magui.gps from Sjizzle and trying to use the Generic Patcher. After doing all that Stuff i get APPcrash on start. Dont even get the Uplay Launcher.

Using Version 1.0.149
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Old 08-20-13, 12:15 PM   #27
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Quote:
Originally Posted by Taki1980 View Post
Using Sjizzlers Modlist for MagUi.

Installed the Mods and starting the Game and everything is fine.

Using magui.gps from Sjizzle and trying to use the Generic Patcher. After doing all that Stuff i get APPcrash on start. Dont even get the Uplay Launcher.

Using Version 1.0.149
Did you try to enable patches manually? without of using snapshot?
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Old 08-20-13, 12:17 PM   #28
Taki1980
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I did it back in the Days when i used another Modlist and i had the Same Problems mentioned above with the TDW Generic Patcher.
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Old 08-20-13, 12:20 PM   #29
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Quote:
Originally Posted by Taki1980 View Post
I did it back in the Days when i used another Modlist and i had the Same Problems mentioned above with the TDW Generic Patcher.
Well, and what patch exactly causes this?
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Old 08-20-13, 12:22 PM   #30
Taki1980
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After deactivating all Changes the Game runs fine.

Now i need to find out what is causing the Problem with the CTD. Something related to TDWs Patcher.

But wich one is the Problem on Sjizzles Snapshot File? Or is it something else.


Can i play without TDW Patcher?
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