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Old 03-30-07, 08:04 PM   #1021
kys2000
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Default recommending Attack Japan MOD run in GWX !

hi,my friend

recommending Attack Japan MOD run in GWX !
I love GWX very much
I am chinese ,I have translater GWX into chinese ,
this way have make a lot of fans of GWX IN CHINA !
I am making a MOD named Attack Japan MOD ,which is a MOD from SH4 ship into SH3,
the MOD is that Uboat attack JApan.

I hope you to incorporate the MOD into your GWX !
the link :

http://www.subsim.com/radioroom/showthread.php?t=109695





you may make a career that a german hate japanese to use a UBOAT to attack JAPAN ' story.

what option is your mind ???
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Old 03-30-07, 08:17 PM   #1022
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Quote:
Originally Posted by kys2000
hi,my friend

recommending Attack Japan MOD run in GWX !
I love GWX very much
I am chinese ,I have translater GWX into chinese ,
this way have make a lot of fans of GWX IN CHINA !
I am making a MOD named Attack Japan MOD ,which is a MOD from SH4 ship into SH3,
the MOD is that Uboat attack JApan.

I hope you to incorporate the MOD into your GWX !
the link :

http://www.subsim.com/radioroom/showthread.php?t=109695





you may make a career that a german hate japanese to use a UBOAT to attack JAPAN ' story.

what option is your mind ???
Unfortunately, porting SH4 material backwards to SH3 without permission from the SH4 team at Ubisoft... is against the law / illegal. Therefore, the decision is already made for us.

Also, while I respect your modding talents, it is the goal of the GWX development team to make GWX as historically accurate as possible. Germans fighting the Japanese is not a viable option for us.

I wish you the best of luck sir.
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Old 03-30-07, 08:22 PM   #1023
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Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by P_Funk
Hey I'd like to just randomly ask: what are the degrees between the reticle marks in the attack scope and uzo in GWX?
I don't want to be a total b1tch but I'm really interested in that there question above.
Before my old PC blew up I could answer that question quickly. However, since I lost much of what I was working on in that old system... It will be a while before I can address that properly. In the meantime it is a simple matter of multiplication, comparing old stock values and optics magnifications to the new magnifications.

Before we are finished with GWX we will need to more accurately address manual targetting. This is a personal interest of mine that I've not yet been able to address to my satisfaction....

... but we will!!!

That being said, I would appreciate a little patience at your end when you pose questions. Two posts regarding the same issue only five hours apart...

Please join Fritz in the galley. He needs your help with the onions and potatoes.

(Don't worry, manual targetting options are important to us.)
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Old 03-30-07, 09:47 PM   #1024
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Actually it was 29 hours apart: "03-29-2007, 10:36 PM" ---> "03-30-2007, 03:55 PM".

But I'm sorry I spammed. It was involving another thread discussing how to get target range without using that buggy stadimeter or the WO. I'm eager to practice some more hardcore manual targeting.

Everytime I play SH3 I have a little pad for writing out my solutions... and a calculator. It would be nice to be able to do the math on range myself too.

Range=Mast Height / Tan(angle)

Its so geekoid I love it.

And I do appreciate all that you guys have done for SH3. Thanks for answering.
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Old 03-30-07, 09:54 PM   #1025
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Quote:
Originally Posted by P_Funk
Actually it was 29 hours apart: "03-29-2007, 10:36 PM" ---> "03-30-2007, 03:55 PM".

But I'm sorry I spammed. It was involving another thread discussing how to get target range without using that buggy stadimeter or the WO. I'm eager to practice some more hardcore manual targeting.

Everytime I play SH3 I have a little pad for writing out my solutions... and a calculator. It would be nice to be able to do the math on range myself too.

Range=Mast Height / Tan(angle)

Its so geekoid I love it.

And I do appreciate all that you guys have done for SH3. Thanks for answering.
Hey no worries. I'll have Bernard help Fritz instead. Sorry about mis-reading the times.

In the meantime all you need to do is mathematically convert the old stock reticle values to the new mag levels.
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Old 03-30-07, 10:51 PM   #1026
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Okay so the manual says that the reticle hash marks at 1x zoom are in 1 degree intervals with the bigger ones being 5 degrees.

The GWX manual says that the attack periscope is 10x maximum. Is the UZO the same?

So if I'm right I should divide 1 degree by 10 for 10x magnification and get 0.1 degrees for the small marks and divide 5 degrees by 10 to get 0.5 degrees for the bigger ones?

Lets see if I've turned things around since failing Math 11.
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Old 04-02-07, 02:53 PM   #1027
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A couple of questions...

A. Did you guys drop the visibility in some storms to almost zero? I was tracking a merchant for 45 minutes last night on sonar making course adjustments. 3 TIMES HE WENT RIGHT PAST ME without a visual! Just asking.

B. Is there a way to install your righteous skins WITHOUT SHIII Commander? I downloaded the files but can't install them because I don't know if there is an alternate file folder.
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Old 04-02-07, 03:00 PM   #1028
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by P_Funk
Actually it was 29 hours apart: "03-29-2007, 10:36 PM" ---> "03-30-2007, 03:55 PM".

But I'm sorry I spammed. It was involving another thread discussing how to get target range without using that buggy stadimeter or the WO. I'm eager to practice some more hardcore manual targeting.

Everytime I play SH3 I have a little pad for writing out my solutions... and a calculator. It would be nice to be able to do the math on range myself too.

Range=Mast Height / Tan(angle)

Its so geekoid I love it.

And I do appreciate all that you guys have done for SH3. Thanks for answering.
Hey no worries. I'll have Bernard help Fritz instead. Sorry about mis-reading the times.

In the meantime all you need to do is mathematically convert the old stock reticle values to the new mag levels.
Kpt. you have a PM
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Old 04-02-07, 08:43 PM   #1029
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Got it.
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Old 04-03-07, 02:07 AM   #1030
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Quote:
Originally Posted by Snakeeyes
Is there a way to install your righteous skins WITHOUT SHIII Commander? I downloaded the files but can't install them because I don't know if there is an alternate file folder.
The GWX Skin Pack was designed to be date specific and enabled by SH3Cmdr.

However, if you are confident enough with the files involved then you could pick & choose the skins you like and then arrange them so that they are JSGME compliant. The only porblem with this is that you will be stuck with one choice of skin per vessel and they will never change unless you arrange the mods in year order. So you will end up with a set of skins for 1939, 40, 41, etc but you will have to disable & enable at the start of each year.

May I ask, why don't you use SH3Cmdr? It only adds to the game.
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Old 04-03-07, 08:38 AM   #1031
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Is there any way to install SH Commander without a complete reload of both SHIII AND GWX?
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Old 04-03-07, 08:43 AM   #1032
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Quote:
Originally Posted by Snakeeyes
Is there any way to install SH Commander without a complete reload of both SHIII AND GWX?
Sure, who told you that you need to reinstall SH3 & GWX before you use SH3Cmdr?

You are using the most current version of GWX right? Version 1.03.

The most important points are.....

Be in Base after/before a patrol.
Disable ALL mods in JSGME. (remember which ones you are using)

Then install SH3Cmdr, install the skins into SH3Cmdr, re-enable your mods & load via Cmdr. You should see your career in the left hand window of SH3Cmdr select it and fire up SH3 via the 'Launch SH3' button.

Please be aware that with the skins added there is a lot of data to copy in so the load up from SH3Cmdr will take awhile.

VERY IMPORTANT EDIT!!!! - Click on my sig to get the SH3Cmdr Specific files, these are needed if you are playing GWX.
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Old 04-03-07, 09:05 AM   #1033
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Just left Wilhelshaven August 11, 1940. Tirpitz is now "skin-less", like bare metal? Last time I saw here, she was in full paint.

Have installed GWX 1.03 and new GWX Skin Pack before this new patrol.
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Old 04-03-07, 09:19 AM   #1034
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Originally Posted by Jan Kyster
Just left Wilhelshaven August 11, 1940. Tirpitz is now "skin-less", like bare metal? Last time I saw her, she was in full paint.
It could be that it's historically accurate. However, I'm not 100% sure until I can check my game.

Have you got a screenie? Is the Tirpitz just 'skin-less', default grey or is she textureless aswell?
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Old 04-03-07, 09:27 AM   #1035
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Quote:
Originally Posted by danlisa
Quote:
Originally Posted by Jan Kyster
Just left Wilhelshaven August 11, 1940. Tirpitz is now "skin-less", like bare metal? Last time I saw her, she was in full paint.
It could be that it's historically accurate. However, I'm not 100% sure until I can check my game.

Have you got a screenie? Is the Tirpitz just 'skin-less', default grey or is she textureless aswell?
Mine shows up as "default grey", no cammo stripes in 09/1039
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