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10-28-10, 10:58 AM | #2716 | |
The Old Man
Join Date: Jan 2007
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Quote:
__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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10-28-10, 07:16 PM | #2717 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
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Thanks for the response. Got another question, or bug report rather.
I just started a new campaign in OM in a Type 7, I think. It's 1940. When I click on the sonar button to take control of the sonar station all I see is black. I can hear it and I can click on the screen to turn the head to scan but can't see anything. Is this a stock bug or an OM bug? EDIT: Experiencing another bug. In my Type 7 (1940) I have no ammunition in my deck gun? I think i upgraded to the better deckgun in port before I departed. Could this have caused it? Last edited by Dignan; 10-29-10 at 07:28 AM. |
10-29-10, 12:49 PM | #2718 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Quote:
Mod List Month/Year Flotilla Type Boat Port To load ammo for the DG, clikky the shell a couple of times to load. The uncontrollable sonar station could be a hosed install, but again need more info.
__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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10-30-10, 09:40 PM | #2719 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
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Wilcke,
Thanks for the response. I figured out both problems The black screen on the sonar station was because I was using a camera.dat file from TMO1.9. Replaced it back with OM one and it fixed it. The deckgun just wasn't loaded, as you pointed out. Got a gameplay question now. Do AI merchants have eagle eyes in OM? I am getting detected almost every time by merchants about 10 seconds before I fire. This is enough time for them to take evasive action and throw off the solution. It seems a bit ridiculous. Some of these detections have been at dawn when they really shouldn't have the ability to see me. I'm running OM (without OMEGA), 1940, in a type 7 out of Kiel. I'm usually between 500 and 1300 meters distance from target track. I'm not overexposing my periscope either because I'm using constant bearing method. I don't raise it until the ship is almost at the firing line in my scope but when I do they detect and evade almost every time. Seems like this is excessive. Anyone else have this issue? |
10-31-10, 10:15 AM | #2720 |
Medic
Join Date: Jul 2006
Location: UK
Posts: 160
Downloads: 356
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Say I am having a prob trying to go from 705 to 720???? The mod mover keeps throwing up all the mess I will cause if I install the 705 to 720??????
Any help anyone?
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No Pain - No Gain |
10-31-10, 11:48 AM | #2721 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
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I believe it's just showing you what files you will be replacing with the new version. It shouldn't mess anything up. Mod manager just makes it easy to see which mods are altering which files.
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10-31-10, 12:07 PM | #2722 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Quote:
__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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11-01-10, 10:42 AM | #2723 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
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Thanks again for the help. Got a new problem. Not sure if it's OM related but I'm getting crashes when in the vicinity of fire (i.e. a burning ship that I just torpedoed.)
Doesn't happen all the time but sometimes when viewing the ship burning, I get a CTD. At first this was with OM + OMEGA environment. Then I ran just OM and added Real Environments 5 over the top of OM which seemed to work well but I'm still getting these CTDs. It doesn't appear to happen with just OM so I'm thinking its something to do with the OMEGA and/or RE mods. Any thoughts? |
11-01-10, 10:59 AM | #2724 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Quote:
CTD, on viewing a burning ship I have never had happen. Suspect, hosed install barring any hardware issues with PC.
__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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11-01-10, 11:11 AM | #2725 |
Gunner
Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
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Updated ship summary table
I have now added all Allied warships to my summary table of ship tonnage & draft values for Operation Monsun v720.
Also, for those who have downloaded my Early Type XXI mod, I've produced a version that is compatable with the OMEGU mods that modify keystroke commands. link: http://www.filefront.com/user/forensicman |
11-01-10, 11:19 AM | #2726 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
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Alright, I'll remove RE and play stock environment for a while to see if it still happens. Thanks.
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11-02-10, 03:41 AM | #2727 |
Gunner
Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
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SH4 Commander
Version 2 of my SH4 Commander (paper & dice edition) is now Operation Monsun compatable. All you need to do is print off the document, get hold of a pair of six sided dice and a pen & follow the instructions. OK, it's not a computer program, but I can give a 100% guarantee that it won't cause your cmputer to crash.
http://www.filefront.com/user/forensicman |
11-04-10, 06:15 AM | #2728 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
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Loving this mod. Got yet another question though. I'm not seeing any visible damage on ships I'm hitting with torps. Is this a side effect of OM?
EDIT: It's probably worth mentioning that I haven't sunk any "stock" ships yet. They all appear to have been ships added to the OM mod. Last edited by Dignan; 11-04-10 at 06:50 AM. |
11-04-10, 01:45 PM | #2729 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Quote:
__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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11-04-10, 06:45 PM | #2730 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
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Thanks Wilcke. That's what I figured but just wanted to be sure. They definitely still sink
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