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Old 08-30-05, 08:15 PM   #16
XabbaRus
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Join Date: Sep 2001
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OK a few things

In terms of units.

Make sure when you open max to go to Units Setup in the Customize Menu make sure you select Generic Units.

Then model in 1:1 no scaling, 1 unit = 1 metre

So a 50 metre long boat would be 50 units long.

If you use anything else you will have a nice model ok but you will find in DW it will be huge compared to everything else.

As for animation names. Apart from props and weapons systems nothing much else animates on AI boats.

The props you can name what you want, same with weapons. Then in the 3d object part of DWEdit you can set up the animation properties.

For single Prop ships I use PROP

for multiprop I use PROP_L PROP_R etc

A Gun I might call Gun5inch for example.

So Beer what version of MAX do you have? Ramius is away for a couple of weeks and I have a few things I'd like converted to J3D if you could.

I am busy moving house but I'll write some more stuff about how to get stuff setup in MAX and DW. Also I'll lose broadband for a bit as I get it moved over so I would be able to upload too much stuff.

Hope this little bit helps.

Oh and one more thing, if new models are going to be made for DW as it stands it is best to get a collection of models together and put them in the dbase and release them in a block instead of dribs and drabs.

I have some new stuff that wasn't in SCX or didn't make it, I could release that. There is some stuff that was in SCX too. I released some of that too as I figured some people would like some nice looking stuff. There were reasons for it being pulled but since DWX is going to be some time coming I think it might be OK for me to use my SCX models.

Just got to ask the guys who painted them if they don't mind me releasing any of them under a different pack.

Now the only thing I will say is that if any of my SCX models are put into a pack then possible only with a Vanilla dbase no modded ones...
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