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02-28-12, 05:18 PM | #826 | |
Black Magic
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@BIGREG: maybe you don't know but you can select faces of a mesh and display the texture coordinates for them. This allows you to isolate certain parts of a mesh. For example the Room_CT I enabled the TDC and wheel to be rendered. On the wheel I selected some faces (the light purple color) and then displayed their texture coordinates: There is a small problem with the selecting faces in the current version posted which I have fixed in upcoming version. I have to look into error posted by Vanilla first though before releasing new test version. I'm going to add the ability to change material names so you don't have to hex edit them anymore AND you'll be able to change the name to anything you want (won't have to keep the same number of letters anymore) |
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02-28-12, 05:45 PM | #827 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Thank
This is what I do as we speak , but often I get errors or even the back office when exporting UVW textures (TDC mesh for exemple) when i enlarge in right corner other in save processus
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
02-28-12, 06:06 PM | #828 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Great vanilla
TDW Which would be fine, it is to see and change the name of the textures applied to each meshe or/and import of UVW with hex editing i can not rename the texture, how I wish (error by changing the full name or with more or fewer characters; Otherwise I could optimize the management of textures (less texture)
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
02-29-12, 12:35 PM | #829 |
Dominant Wolf
Join Date: Nov 2006
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Nice to see that a few busy bees are still hard at work in here.
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03-01-12, 03:25 PM | #830 |
Mate
Join Date: Nov 2011
Posts: 53
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TDW,
Might be a dumb question but did you see this? The Importer/Exporter for 3dsmax2008(with sourcecode) : http://gr2decode.altervista.org/download.html |
03-01-12, 09:03 PM | #831 | |
Black Magic
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03-01-12, 11:48 PM | #832 |
Black Magic
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Can you elaborate on this? What errors do you get when doing what? I need to know exactly what you did so I can do the same and reproduce the errors/problems so I can see what's happening.
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03-02-12, 12:06 AM | #833 | ||
Black Magic
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Added 9 to move camera up, 3 to move camera down
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In the Changes tool panel I renamed Save to Store to better reflect it's purpose. I've also added tooltips to almost all the buttons and menu items so you know what they do. The error of CRC is incorrect has been fixed also. The bug of currently open file is forced to close when you press Cancel has been fixed also Quote:
Finally fixed every issue with picking and picking individual faces Last edited by TheDarkWraith; 03-02-12 at 12:21 AM. |
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03-02-12, 12:56 AM | #834 |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
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I´m smelling the final of this great project.
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
03-02-12, 01:22 AM | #835 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hi
Quote : Added 9 to move camera up, 3 to move camera down During the first extension / backup, it works fine, but the second, I often make mistakes and some UVW when saving (that worked) does not save the good UVW texture (eg the view panel for the TDC with the dials save the UVW backup -> UVW 4*4 tiled saved) Here is the error when extending the windows and here when i save : and one more thing, last night, I Shrunk needle TDC for new dials, I create in this momment and after the reduction the location of the mesh change , have to hand it has its place after the reduction
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
03-02-12, 08:31 AM | #836 |
Grey Wolf
Join Date: Jan 2009
Location: Finland
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Hi TDW!
Concerning the Torpedo malfunction thread (http://www.subsim.com/radioroom/showthread.php?t=188525) is it possible to delete a bone or a mesh? I would like to try take out the DMG_col-node from the GR2 ships and replace it with .sim injection. We can't yet replace a 3d model if it hasn't got the same number of verices I think. This tool will make SH 5 a different game! |
03-02-12, 09:51 AM | #837 | |
Black Magic
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Not even close. There is MUCH more work to be done on it. I haven't even looked into what Granny Track groups are or into Granny Animations yet.
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03-02-12, 11:15 AM | #838 | |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
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I think it will make the dud-testing a lot easier! |
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03-02-12, 04:39 PM | #839 |
Lieutenant
Join Date: Nov 2006
Location: St. Petersburg, Russia
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Just brilliant! This will speed things up for sure, I won't have to save-close-reopen for every second bone, excellent! Thanks!
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03-04-12, 02:42 AM | #840 |
Black Magic
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test version 1.1.85.0 available here: http://www.mediafire.com/?1dgzch6j7rarco8
Fixed the bug with the bones (bug occurred after trying to add second new bone) Fixed all the problems with picking Added ability to see materials used in the meshes tab for each mesh's subset. You can view the materials by double clicking either materials or each individual material under the subset entry When saving the materials screenshots or the texture coordinate screenshots you can now pick what format to save them in from the save dialog box Started work on the Waypoints tab (not finished) Started work on the Materials tab (not finished) Fixed some other bugs found during testing Started adding tooltips to everything. Not finished yet Error BIGREG reported about the texture coordinate windows should be fixed Added ability to move camera up/down via 9/3 numpad keys In the Changes tool panel for Bones/Meshes I renamed Save to Store to better reflect it's purpose The bug of currently open file is forced to close when you press Cancel has been fixed Enabled the tooltips for the status strip labels (so they will show now) |
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