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Old 04-23-08, 06:45 AM   #301
Jimbuna
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Quote:
Originally Posted by Sailor Steve
Sounds like RTFM time again.

From page 66 of the manual:
Quote:
This option leaves that hatch open in all Type VII (VIIB, VIIC, VIIC/41, and VIIC/42) U-boats, so that you can see through the open watertight door into the next compartment.

Since it was Jim, I assume he meant Type VIIs as opposed to Type IXs, not just the VIIC.
Yeah....Type VII's at present and Type IX's in the future.

Cheers Steve
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Old 04-23-08, 07:44 AM   #302
STEED
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Quote:
Originally Posted by Kpt. Lehmann
C) Turn your speakers up!
I want a word with you, I did.

Result..........

Fell out the chair and went deaf for a short period of time.

Lucky you don't live here in the UK as Health & Safety will have a word with you.



Big thanks to you and all the GWX Team, well done for all your hard work.
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Old 04-24-08, 06:38 AM   #303
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Default installing 2.1

Quote:
Originally Posted by Wreford-Brown
Quote:
Originally Posted by GoldenRivet
i hate to be "that guy" but according to the install instructions posted above we have to start this install process all over from scratch... does this include those of us who already have GWX2.0 installed on a clean copy of 1.4b?

could it not be possible to roll back SH3 Commander, delete all careers and run the 2.1 exe?

or is that scenario acceptable.

hate to be a pain
@Goldenrivet - I tried your short cut and suffered fatal CTDs while the game was loading .
Went back to the recommended GWX install process and no problems.
Thats all I did. Didn't uninstall anything just got rid of my careers and took off the mods I'm using JSGME. Patched 2.1 over the top of sh3 1.4b and gwx2.0. worked fine for me. I've put all my mods back on again and the game works great.
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Old 04-24-08, 06:55 AM   #304
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Quote:
Originally Posted by silversurfer
Quote:
Originally Posted by Wreford-Brown
Quote:
Originally Posted by GoldenRivet
i hate to be "that guy" but according to the install instructions posted above we have to start this install process all over from scratch... does this include those of us who already have GWX2.0 installed on a clean copy of 1.4b?

could it not be possible to roll back SH3 Commander, delete all careers and run the 2.1 exe?

or is that scenario acceptable.

hate to be a pain
@Goldenrivet - I tried your short cut and suffered fatal CTDs while the game was loading .
Went back to the recommended GWX install process and no problems.
Thats all I did. Didn't uninstall anything just got rid of my careers and took off the mods I'm using JSGME. Patched 2.1 over the top of sh3 1.4b and gwx2.0. worked fine for me. I've put all my mods back on again and the game works great.
It works for some and not for others.....the clean install is what's key.

FWIW, it worked for me too
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Old 04-24-08, 07:18 AM   #305
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BBW,

Does your Minor_Fix patch include the Calais_Fix patch?

TIA.

Also as an FYI, I enabled the Holtenau Canal Mod and the Kiel Out route runs you into the locks.

The route through Brunsbuettel is fine.

Using GWX 2.1.
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Old 04-25-08, 01:18 PM   #306
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Download Desert

FileFront does not seem to work for me. I've spent lots of time being rejected from that site. What are the other sites that have the 2.1 Mod?
Thanks
mike
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Old 04-25-08, 02:56 PM   #307
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Quote:
Originally Posted by kutterreddogg
FileFront does not seem to work for me. I've spent lots of time being rejected from that site. What are the other sites that have the 2.1 Mod?
Thanks
mike
Here is my Megaupload link:

http://www.megaupload.com/?d=AOS8UZ70
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Old 04-25-08, 05:31 PM   #308
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HI GWX team!!! Once again you all have outdone yourselves.

One question (ok maybe 2 questions)... after following the instructions in the first post to a T I noticed a .txt file on my desktop after installing up to GWX2.1...

GWXInstErr.exe.txt In it it says

DEBUG: Test 1 FAILED
DEBUG: Test 2 FAILED Version is
DEBUG: Test 3 FAILED
DEBUG: Test 4 Seems to have PASSED IF Size is not Zero - Size is 0
DEBUG: Test 5 Seems to have PASSED IF Size is not Zero - Size is 0
DEBUG: Test 6 Seems to have PASSED IF Size is not Zero - Size is 0
At least one of the tests failed

Game seems to run fine though.... should I be worried??

Question Number 2:

I installed SH3Commander (ver 3.1) and downloaded the GWX files for SH3 commander. The readme says to unzip all the contents directly into the SH3Commander/Cfg file. When I do this it puts a folder in the cfg folder called "GWX_2.1_Cfg_4_SH3Cmdr3.0". In this folder are the folders named "cfg" "Flotilla" and "Uboat" as well as the readme.

Is this right?

Thanks again for all your hard work....

Last edited by Faamecanic; 04-25-08 at 05:45 PM.
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Old 04-25-08, 07:00 PM   #309
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No tis not right
My fault

Just unzip into the C:\Program Files\SH3 Commander folder
I added the other files but forgot to amend the readme
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Old 04-25-08, 08:44 PM   #310
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Thanks for GWX2.1!
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Old 04-25-08, 09:01 PM   #311
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Quote:
Originally Posted by bigboywooly
No tis not right
My fault

Just unzip into the C:\Program Files\SH3 Commander folder
I added the other files but forgot to amend the readme
LOL...no problem

I just did a patrol and everything seemed fine heh heh... seemed being the operative word. Hope adding these files to SH3 commander doesnt mess it up now

Edit: Ok so I unzipped (actually WinRAR) the file in teh SH3Commander folder and it just adds a folder called "GWX_2.1_Cfg_4_SH3Cmdr3.0" in there. IM sure this isnt right either as the folders in the "GWX_2.1_Cfg_4_SH3Cmdr3.0"... folder are "Uboat" , "flotilla" and "cfg".... shouldnt the contents of those folders go into the same files that exsist in SH3 commander already?

Last edited by Faamecanic; 04-25-08 at 09:14 PM.
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Old 04-25-08, 09:23 PM   #312
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Yep
Depends how you unzip
Unzip files - or extract files - option usually creates a folder of the same name as the zip\rar to where you are unzipping too
Unzip here - extract here - will extract just the sub folders\files without creating an additional containing folder

Did that make sense
lol
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Old 04-26-08, 06:20 AM   #313
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Hi for those using BBW's GWX+2.1+Minor+fix's.7z mod and have installed Nautilus42's Locks Brunsbuettel and Kiel-Holtenau for GWX 2.1 mod will have to edit BBW's Locations.cfg file to the following:

[Location 169] ;Brunsbuettel
Long=9.149000
Lat=53.909100
Heading=180
OnLand=false
ShowOnMap=true
FileName=KielCanalPort
LocationName=Brunsbuettel

then add the following at the end:

[Location 775] ;Schleuse Brunsbuettel
Long=9.137014
Lat=53.898098
Heading=56
OnLand=false
ShowOnMap=true
FileName=Schleuse_Brunsbuettel
LocationName=Schleuse_Brunsbuettel

[Location 776]
Long=10.144860
Lat=54.366050
Heading=270
OnLand=false
ShowOnMap=true
FileName=Schleuse_Holtenau
LocationName=Schleuse Holtenau; Schleuse Kiel-Holtenau

I have mentioned this in Nautilus42's thread also.
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Old 04-26-08, 06:23 AM   #314
Faamecanic
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Quote:
Originally Posted by bigboywooly
Yep
Depends how you unzip
Unzip files - or extract files - option usually creates a folder of the same name as the zip\rar to where you are unzipping too
Unzip here - extract here - will extract just the sub folders\files without creating an additional containing folder

Did that make sense
lol
Heh heh.. I was worried about my question making sense I did use the extract here in WinRAR and the result was RAR just making a folder with the name of the RAR in teh SH3Commander folder.

I think I did it right. I just manually unzipped each of the contents of the GWX SH3Commander files into the respective folders in SH3 Commander.

Not sure why I had a problem this time, as this is not the first time I have used the SH3 - GWX update files (been playing GWX since ver 1.0).

Maybe its just the difference between using WinRAR (I much prefer WinZip but my free trial expired and now WinZip wouldnt work in "trial" mode).

Anywho, I think I got it. Thanks for your help BBW.

Now what about that GWxErr.txt question for anyone that would know... I would hate to get 3 or 4 patrols in only to find out my GWX install is borked.
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Old 04-26-08, 05:05 PM   #315
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Default val de prova

Dunno if its the 2.1 update but its the first time i've heard the "val de prova submarin" sound file on a 7b...and what a fantastic moon, thanks agin
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