SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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05-27-19, 02:25 AM | #1 | |
Bilge Rat
Join Date: May 2019
Posts: 1
Downloads: 2
Uploads: 0
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I'm excited for this game. All I see are WW2 submarine games. Don't get me wrong, I enjoy playing them but I want to play a sub and surface more modern day naval game with modern day navies and weapons. A simulator game in that capacity where you can still give order, move around inside the vessel and command it like a modern day vessel would be awesome. I even thought about learning how to code and to become a developer to create a game of this sort if no one was going to create one. I wish you guys the best of luck and I will be following your progress! I can't wait to play this. Let me know if you need a tester. I would be happy to assist. |
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05-27-19, 04:06 PM | #2 |
Ocean Warrior
Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
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Checking in. Still watching this product closely with great interest. Fantastic update on May 23rd in the Development Diary. The Juliett sub model looks great! Can't wait til we see shots of weapons on their way to the target. The sky looks great (sunset), and the water is equally as good as what we're seeing in DCS. Haven't seen it in motion yet though.
If you do an early access release, do you envision monthly updates for completion? Or do you see large block updates that come much later? I for sure would purchase an early release, even if bare bones....but would hope updates would come routinely. (for what it's worth) Waiting for screenshots of your next vehicle..... |
05-27-19, 08:52 PM | #3 | ||
Blue Water Dev
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Like most things, it's more difficult than it looks but still possible with enough commitment. Quote:
Monthly updates may be possible, but also may not be practical. We'll have to see. But I'll keep in mind that the playerbase would prefer more frequent updates. The bigger updates will certainly take time, though. There's one in particular that I really look forward to seeing the community's reaction to, but that's a long ways down the road. |
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06-11-19, 03:58 PM | #4 |
Swabbie
Join Date: Nov 2017
Location: Belgium
Posts: 12
Downloads: 1
Uploads: 0
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Yeah, nice to see the advancement in the dev process. That's look amazing !
In case of Early acces, it's very important for making a devblog on a website, and making a weekly news. Not necesery a update but keeping a contact with comunity is very important. For exemple, you can see the devblog form Airport CEO dev's. I am very exiting about this project, and i buy day one the early acces. |
06-15-19, 03:34 PM | #5 |
Seaman
Join Date: Aug 2006
Posts: 37
Downloads: 23
Uploads: 0
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Just found out about this and I'm really interested.
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06-17-19, 02:51 PM | #6 | |
Blue Water Dev
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Glad to hear! As it's still rather early in development, we're open to community feedback and suggestions. Be sure to drop by the other two threads here in this forum - the suggestions thread and development diary. I'm here for conversation and feedback. |
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06-18-19, 09:05 PM | #7 |
A-ganger
Join Date: Nov 2004
Posts: 74
Downloads: 16
Uploads: 0
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Very interested in this game. The graphics look incredible. I would personally love to see a remake of a Fleet Command game. Command Modern Air Naval Operations doesn't have any graphics which really detracts from the immersion.
This is where Dangerous Waters hit the sweet spot. The game was not "dumbed down", rather the graphics added to the immersion and made it feel like you were really there observing the action. Your game looks to be right on that same track. Well done. |
06-23-19, 01:34 AM | #8 |
Swabbie
Join Date: Jan 2017
Posts: 6
Downloads: 21
Uploads: 0
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Hello AzureSkies ! I have a small question. What will this game be like ? Simulator-oriented like Dangerous Water or Real time strategy like Fleet command cause from screenshot i've seen so far, this look kinda like Dangerous Water
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