SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-04-11, 09:11 AM   #121
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

the mod it is compatible onlyt with the MO... you must to rework each py file to be compatible with icebergs and little campaign... i wanted to do that but i observed a little layer diferent in iceberg and little campaign for the MO... when The General will fix this i will do this if HanSolo78 will agree
stoianm is offline   Reply With Quote
Old 04-04-11, 01:22 PM   #122
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

This mod is not compatible with Open Horizonts? I do not use Magnum Opus, but many small mods (Terrain Harbour and flags mod, UHS, Open Horizont etc.).

I tried to go on patrol, but 50 km from Brest, I always have a CTD. It is possible, that it is caused by this mod?
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 04-04-11, 02:06 PM   #123
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by Josef von Posorschitz View Post
This mod is not compatible with Open Horizonts? I do not use Magnum Opus, but many small mods (Terrain Harbour and flags mod, UHS, Open Horizont etc.).

I tried to go on patrol, but 50 km from Brest, I always have a CTD. It is possible, that it is caused by this mod?
Shame on me, never used this mod so far. But I see there is a version compatible with OH for download. As far as I see, there should be no conflicts because Han Solo worked on different layers and added them to Open Horizons.

Anyway, I will test this mod these days as now I work on adding icebergs, mines and nets for OH on a very fresh install of SH5.
Zedi is offline   Reply With Quote
Old 04-04-11, 03:50 PM   #124
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

This means that I have (when I use Open Horizont) to activate:

1) Harbour Addition Mod V0.1 Magnum Opus

and then

2) Harbour Addition Mod V0.1 Open Horizons

or sufficient only Harbour Addition Mod V0.1 Open Horizons?


I activate this mod before or after Cerberus62´s Additional Merchant Ships and Equipment?
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 04-04-11, 04:32 PM   #125
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

You said that you dont use MO. Then you need only this:
Quote:
Harbour Addition Mod V0.1 Open Horizons:
http://rapidshare.com/files/45444565...enHorizons.rar
Overwrite Cerberus mod and OH with this one, as far as I see its compatible with booth mod.
Zedi is offline   Reply With Quote
Old 04-13-11, 11:10 AM   #126
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

As some of you know i,ve adopted this mod from hansolo. I,ve began beefing up the fanfare and nurses in bergen and the rest of the bases will follow so there will be a lot of more people to welcome us back and say farewell when we leave port .For now i only have lots of red cross nurses as a crowd but its better then nothing. Ill be trying to import some more random characters from sh-3 so you dont feel like a rockstar backstage every time you come back from patrol. I wanted to post some pictures but photo-bucket site is down . I wanted to give every base a armed trawler in front of the pen to escort us out of the harbour , but for some reason they dont show up when i test them in game so ill need to figure out why this is. Also i wanted to have some AA guns around the port and on top of the u-boat pens but there dont seem to be any in the editor. So maybe i can import them from somewhere. Also if open horizons will be released i will downsize the crowd as we go further near the end of the war to make it more realistic. This is still all WIP and testing but i will release a updated version of this mod as soon as the new Magnum opus will be released since it wont make much sence to work if for the old version of MO. Anyway i will put up some pics when i can upload them .
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 04-13-11, 11:11 AM   #127
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by oscar19681 View Post
As some of you know i,ve adopted this mod from hansolo. I,ve began beefing up the fanfare and nurses in bergen and the rest of the bases will follow so there will be a lot of more people to welcome us back and say farewell when we leave port .For now i only have lots of red cross nurses as a crowd but its better then nothing. Ill be trying to import some more random characters from sh-3 so you dont feel like a rockstar backstage every time you come back from patrol. I wanted to post some pictures but photo-bucket site is down . I wanted to give every base a armed trawler in front of the pen to escort us out of the harbour , but for some reason they dont show up when i test them in game so ill need to figure out why this is. Also i wanted to have some AA guns around the port and on top of the u-boat pens but there dont seem to be any in the editor. So maybe i can import them from somewhere. Also if open horizons will be released i will downsize the crowd as we go further near the end of the war to make it more realistic. This is still all WIP and testing but i will release a updated version of this mod as soon as the new Magnum opus will be released since it wont make much sence to work if for the old version of MO.
awsome
stoianm is offline   Reply With Quote
Old 04-13-11, 01:28 PM   #128
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Quote:
Originally Posted by Magic1111 View Post
Hi Han !

I saw on first page of this Thread a new Add-On compatible to Lite Campaign.

But one question: Is this Add-On based on the Lite Campaign german and / or LiteCampaign with Iceberg - German Version from here:

http://174.123.69.202/~subsimc/radio...o=file&id=3044 ?

In this Version from the above link we have the two MODs "Icebergs" and "LiteCampaign" compatible ! And it would be great, when you can make your MOD to this compatible too !

Best regards,
Magic
Hi Magic!

If I try to enable this mod in JSME, I get an error message in the ME that iceberg unit is missing!?
So.. can´t add my mod until I get this error.
Do you get it too? Do I have to install other mods?
__________________
HanSolo78 is offline   Reply With Quote
Old 04-13-11, 02:06 PM   #129
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by HanSolo78 View Post
Hi Magic!

If I try to enable this mod in JSME, I get an error message in the ME that iceberg unit is missing!?
So.. can´t add my mod until I get this error.
Do you get it too? Do I have to install other mods?
Hi Han !

You need first enable the Iceberg-MOD from here: http://www.subsim.com/radioroom/down...o=file&id=2990

and then AFTER "LiteCampaign with Iceberg - German Version" !

In the "LiteCampaign with Iceberg" are the Icbergs not included, it´s only a compatible version !

For example this are the right MOD_order:

Magnum_Opus_v0_0_1 with Patch_2
Icebergs v2.4
Lite_Campaign_LC_1.21_-_GER with Icebergs v2.4

In this Order we have MO, the Icebergs AND LiteCampaign !

And now we need a compatible version from your MOD, that we can enabled after LiteCampaign in the above MOD-Order !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 04-13-11, 04:50 PM   #130
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Can anyone tell me when i place a ship in dock it doesnt show up in-game? The extra nurses and stuff show up just fine. I checked the settings of some other ships allready in port and they are identical with the ones i just placed . I tried to have them docked but that doesnt do anything.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 04-13-11, 05:12 PM   #131
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by oscar19681 View Post
Can anyone tell me when i place a ship in dock it doesnt show up in-game? The extra nurses and stuff show up just fine. I checked the settings of some other ships allready in port and they are identical with the ones i just placed . I tried to have them docked but that doesnt do anything.
You need the correct spawn date and also give her a waypoint and speed. But you cannot make her to follow the sub when the player is leaving the pen, there is no such a command. The ship is or docked, or on move.
Zedi is offline   Reply With Quote
Old 04-13-11, 05:16 PM   #132
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

where can i set spawn date? Also i dont want it to follow the sub , i want the sub (you) to follow the escort out of harbour.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 04-13-11, 05:28 PM   #133
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

I gave the ship the same spawndate as the ship that IS visibale in-game , gave it speed and a waypoint. But that didnt matter. no luck
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 04-14-11, 02:11 PM   #134
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default









The screens are not staged. The screens where made in game while using the free camera . Now we have something to come home to. The screens where made in Brest (france) u-boat base , and Bergen (norway) u-boat base. These are for the ones that say that the sh-5 community cannot "fix" silent hunter 5. And last but not least , Thank Hansolo since i was able to pick up where he left off.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971

Last edited by oscar19681; 04-14-11 at 02:34 PM.
oscar19681 is offline   Reply With Quote
Old 04-14-11, 02:49 PM   #135
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Quote:
Originally Posted by oscar19681 View Post








The screens are not staged. The screens where made in game while using the free camera . Now we have something to come home to. The screens where made in Brest (france) u-boat base , and Bergen (norway) u-boat base. These are for the ones that say that the sh-5 community cannot "fix" silent hunter 5. And last but not least , Thank Hansolo since i was able to pick up where he left off.
Very nice screen-shots !!! Wonderful work !

Best regareds,
Magic
__________________
Magic1111 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.