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Old 05-05-09, 10:53 AM   #91
karamazovnew
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I don't like draggable stuff, as the monitor is already claustrophobic , altough i do miss a chronometer in the hydrophone room . But I must give you praise for the slickest looking TDC I've seen yet, great job .
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Old 05-06-09, 01:24 AM   #92
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Quote:
Originally Posted by Barrett View Post
is it compatible with sergbutos free camera mod? if not, would it be possible to add the possibility to move around freely on the bridge?
Yes, i highly recommend sergbutos free cam, it also have all shakes and diving angels enabled, working also below the tower, by walking down the ladder...

...i cant sail without it, it would be nice to have it integrated
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Old 05-06-09, 08:35 PM   #93
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It's not compatible as it has a camera.dat file of it's own. However the only part that u need from this file is the Periscope and ObsPeriscope zoom levels (2x and 6x). So use sergbuto's file then edit it with S3D and put in those values.
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Old 05-07-09, 06:33 PM   #94
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Thank you,

i will look into that...
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Old 05-15-09, 12:14 PM   #95
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Ok i just imported this nice Kombimod into Living SH3 and made the nessesary changes to the regarding files, working together with a new Free Cam (added to Sergbotos work is: the F2 Central (including diving angles and shakes) with all 3D clickspots enabled and so on ie. TDC, Echolot, Helm, dept gauges, together with all Radio Room cklickspots...

...you are also able to klick the volume knob form that view, to hear what your sonar man hears... also added a "go back key" for always return from a 2D screen to the logical correct previus 3D view... i will post a link if its ready...

I miss OLC's excellent video tutorial, the download is offline. Would be nice if someone could help me out here.
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Old 05-15-09, 01:11 PM   #96
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Here you go, Stormfly.

http://www.subsim.com/radioroom/down...o=file&id=1112
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Old 05-15-09, 01:19 PM   #97
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Quote:
Originally Posted by Stormfly View Post
also added a "go back key" for always return from a 2D screen to the logical correct previus 3D view... i will post a link if its ready...
How did you do that?! Also since you seem a bit more experienced than me with the camera.dat , is there any way to change the Deck Watch view (F4 view) to remain partly unaffected by the motion of the waves? I have this feeling that I'm glued to the sub. Better yet, is there any tutorial about the camera.dat file?
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Old 06-16-09, 02:41 PM   #98
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Hello Everybody

I like the mod very much but have a question:

what angle do marks represent in obs periscope, attack periscopes and UZO. I tried to fond out but I'm not sure.
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Old 06-16-09, 09:00 PM   #99
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There are 2 types of marks. The first is hard-coded and it sits at the "bottom" of the layout page. You can't change that. Above it is the Periscope mask on which you can draw any marks you want (it's a simple TGA). What both OLC and Mikhayl did was to just make the Attack Periscope mask a bit smaller so that it covers up the original marks completely. They're the same as in the original BUT, since you don't use the stadimeter anymore, they are calibrated to both the zoom level and the UJagd tools, so that they can work together. The UZO view was more tricky so they left it as it was, that's why you can see so many marks there, they're the original ones, but since the zoom level is 7X, not 6X, you can't use the marks to gather range data. As I recall, the historical UZO didn't even have vetical markings.

What I recommend is to get the latest OLC interface and place ACM on top of it. You get the improved horizon that OLC struggled to achieve and they work perfectly together.
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Old 06-17-09, 07:56 AM   #100
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Thanks for promt answer, but I'm not sure if I understand correctly. My goal is to prepare a table which, will tell me that if I recognize height of the mast and see how many marks it takes, I can calculate the distance.

Especially when I am Obs periscope, I can not use U-jagd tool, so such table could be usefull.
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Old 06-17-09, 09:03 AM   #101
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Back in the early days of SHIII I had a chart that someone compiled that did exactly what you're looking for. Unfortunately that was years ago and since then I lost it or threw it out. It was made for the default optics and may not apply to what's in this mod.


Download klh's German Attack Disc and in the back you'll find the values of each tic mark according to the appropriate zoom level.

Last edited by jmr; 06-17-09 at 09:34 AM.
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Old 06-17-09, 09:30 AM   #102
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Anyone got a working DL link for this mod?
Thanks
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Old 06-17-09, 09:38 AM   #103
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Try this one:
http://www.mediafire.com/Magic1111

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Old 06-17-09, 09:45 AM   #104
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Thanks, but after having a look through those folders it does not look like this
mod is there. Am I mistaken?
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Old 06-17-09, 09:49 AM   #105
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Yes, you are.

try the mediafire link. change to folder GUI/Simfeeling. there you'll find it.
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