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Old 09-04-13, 03:46 AM   #286
Traveller
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Originally Posted by TorpX View Post
I was wondering if maybe he enlisted, or something.
Nope. And I'm not dead, either...
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Old 09-04-13, 03:48 AM   #287
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Originally Posted by Traveller View Post
Nope. And I'm not dead, either...

Glad to see that
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Old 09-04-13, 03:48 AM   #288
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Originally Posted by Armistead View Post
Trav,

If by chance you come around and have time, could you see if you could answer this question here.

http://www.subsim.com/radioroom/show...65#post2065665


Congrats on your award.....
Award? I wasn't aware of any award.
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Old 09-04-13, 03:49 AM   #289
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Originally Posted by Bubblehead1980 View Post
Glad to see that
Me too.
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Old 09-04-13, 03:54 AM   #290
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Originally Posted by Bubblehead1980 View Post
Anyone else getting a lot of CTD's when run into certain convoys off philippines in Jan, Feb, March or 44? high or low time compression, there is an issue with one of the ships i think, causes a CTD.
There are occasional crashes when approaching convoys at time compression. There may also be a ship or two that causes occasional crashes, but I could never confirm that. I modded so many ships that trying to verify it was like looking for a needle in a haystack.

If you can replicate the crashes to one ship, that would be helpful.
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Old 09-04-13, 10:53 AM   #291
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Trav returns..........

I enjoy your mods, but honestly don't play much, still too busy trying to mod my perfect game. I was modding a tad and blew my MB somehow. Anyway, two things I would like done and you would probably be able to do them quickly if they can be done, saving 100's of hours me figuring out how.

I would like the 40 bofars to act like cannons, even if the AA capacity is lost. I want these things to shoot surface ships. I was in the process of trying to rename them, change the ID, etc..with no results, but assume other files would need to be re ID'ed as well.



When I played, I used your 2.2, no crashes. I did get a few CTD with 2.6. The problem is whatever is crashing happens the sec it enters your contact zone, you never get a chance to ID it, without taking the time to go through the traffic layer and listing the ships and I guess see which ones you changed and figure it out from there.
__________________

You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it.

Last edited by Armistead; 09-04-13 at 11:24 AM.
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Old 09-04-13, 08:12 PM   #292
Bubblehead1980
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Originally Posted by Traveller View Post
There are occasional crashes when approaching convoys at time compression. There may also be a ship or two that causes occasional crashes, but I could never confirm that. I modded so many ships that trying to verify it was like looking for a needle in a haystack.

If you can replicate the crashes to one ship, that would be helpful.

Well that is where I was stumped, it is like looking for needl in haystack and since you created mod figured you might know or have an easier time.I get no CTD's with TMO and RSRD alone, with TraveMod added it CTD's in 1944 when near the bigger convoys off Philippines.I remember CTD in Feb 44 and in June 44. Became common enough I had to stop using the mod(unfortunately) Did you reclassify any ships such as from corvettes to destroyer escorts etc? Any changes to merchants? Quite possible there is a error somewhere. I was wondering if it had something to do with the aux subchaser.Game acts weird when try to reclassify vessels. I have tried adding the Ryuho which is a CL but classified as a CVE by minor forever but for some reason cant get it to work with RSRD.

Wondered if it was that or perhaps some of the radar posts etc were placed incorrectly, game is so sensitive.Hope can get it worked out because its a great mod.


Also, would you happen to know how to make it so when player transfers by selecting a new command in the office via the phone, player has to sail to home port after starting new patrol, not just auto transferred? I have never cared for the auto transfer that was modded into the game.I prefer to have to make a war patrol en route to say Fremantle if transferred from Pearl Harbor and vice versa(as so many did) this was in stock and modded out in TMO or RSRD somewhere along the way.Your excellent(no Pearl Harbor Transfer) mod for Travmod works fine with TMO RSRD alone, I used it as I always hated being forced to transfer to Midway and Majuro as permanent bases.I would love to fix it where can operate out of Fremantle until the end if one chooses or alternate(as they did in RL) between there and Subic Bay in late war.

Last edited by Bubblehead1980; 09-04-13 at 08:38 PM.
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Old 09-05-13, 12:56 AM   #293
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Originally Posted by Traveller View Post
Award? I wasn't aware of any award.
You won the Abraham Award. You can read about it in the Abraham Award thread in the Comments to Subsim Review section.

Belated congrats!

Good that you surfaced again.
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Old 09-05-13, 07:38 AM   #294
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Quote:
Originally Posted by Armistead View Post
Trav returns..........

I enjoy your mods, but honestly don't play much, still too busy trying to mod my perfect game. I was modding a tad and blew my MB somehow. Anyway, two things I would like done and you would probably be able to do them quickly if they can be done, saving 100's of hours me figuring out how.

I would like the 40 bofars to act like cannons, even if the AA capacity is lost. I want these things to shoot surface ships. I was in the process of trying to rename them, change the ID, etc..with no results, but assume other files would need to be re ID'ed as well.



When I played, I used your 2.2, no crashes. I did get a few CTD with 2.6. The problem is whatever is crashing happens the sec it enters your contact zone, you never get a chance to ID it, without taking the time to go through the traffic layer and listing the ships and I guess see which ones you changed and figure it out from there.
My video card died a while back, so I'm not able to look into that. Besides, I'm pretty much retired from modding now. Got too burned out, and frustrated trying to find workarounds due to SH4 modding limitations.

One way to probably get rid of those random crashes would be to delete the 'ships' file from Traveller Mod before installing. I'm pretty sure that's the cause. You will lose the ship sinking sound effects, but it might be worth it.
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Old 09-05-13, 07:41 AM   #295
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Originally Posted by Bubblehead1980 View Post
Well that is where I was stumped, it is like looking for needl in haystack and since you created mod figured you might know or have an easier time.I get no CTD's with TMO and RSRD alone, with TraveMod added it CTD's in 1944 when near the bigger convoys off Philippines.I remember CTD in Feb 44 and in June 44. Became common enough I had to stop using the mod(unfortunately) Did you reclassify any ships such as from corvettes to destroyer escorts etc? Any changes to merchants? Quite possible there is a error somewhere. I was wondering if it had something to do with the aux subchaser.Game acts weird when try to reclassify vessels. I have tried adding the Ryuho which is a CL but classified as a CVE by minor forever but for some reason cant get it to work with RSRD.

Wondered if it was that or perhaps some of the radar posts etc were placed incorrectly, game is so sensitive.Hope can get it worked out because its a great mod.


Also, would you happen to know how to make it so when player transfers by selecting a new command in the office via the phone, player has to sail to home port after starting new patrol, not just auto transferred? I have never cared for the auto transfer that was modded into the game.I prefer to have to make a war patrol en route to say Fremantle if transferred from Pearl Harbor and vice versa(as so many did) this was in stock and modded out in TMO or RSRD somewhere along the way.Your excellent(no Pearl Harbor Transfer) mod for Travmod works fine with TMO RSRD alone, I used it as I always hated being forced to transfer to Midway and Majuro as permanent bases.I would love to fix it where can operate out of Fremantle until the end if one chooses or alternate(as they did in RL) between there and Subic Bay in late war.
As I told Armistead above, I'm pretty much retired from modding. Besides, my video card died a little while back.

You might be right about the aux subchaser. Again, one way to probably get rid of those random crashes would be to delete the 'ships' file from Traveller Mod before installing. I'm pretty sure that's the main cause. You will lose the ship sinking sound effects, but it might be worth it.
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Old 09-05-13, 07:45 AM   #296
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Quote:
Originally Posted by TorpX View Post
You won the Abraham Award. You can read about it in the Abraham Award thread in the Comments to Subsim Review section.

Belated congrats!

Good that you surfaced again.
Understood. Thanks everyone.
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Old 09-05-13, 10:44 PM   #297
Bubblehead1980
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Quote:
Originally Posted by Traveller View Post
As I told Armistead above, I'm pretty much retired from modding. Besides, my video card died a little while back.

You might be right about the aux subchaser. Again, one way to probably get rid of those random crashes would be to delete the 'ships' file from Traveller Mod before installing. I'm pretty sure that's the main cause. You will lose the ship sinking sound effects, but it might be worth it.

which file? I dont see one that says ships
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Old 09-11-13, 03:37 AM   #298
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Originally Posted by Bubblehead1980 View Post
which file? I dont see one that says ships
The modded ships are located inside the 'Sea' folder. Just delete or rename the whole folder before installing.
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Old 09-25-13, 10:47 PM   #299
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Some of my best subsim moments or even all time pc game moments are because of TMO/RSRD and Traveller. Heading to the abyss frantically trying to bring the engines back on line as the water flows in. It was beyond cinematic. I don't think I can play without the traveller Davy Jones fear factor. What has happened to this monumental Mod! Has anyone fixed 2.6 deleting the sea folder to stop ctd? More power restart Traveller!
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Old 12-23-13, 09:53 PM   #300
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Originally Posted by maxswain View Post
Some of my best subsim moments or even all time pc game moments are because of TMO/RSRD and Traveller. Heading to the abyss frantically trying to bring the engines back on line as the water flows in. It was beyond cinematic. I don't think I can play without the traveller Davy Jones fear factor. What has happened to this monumental Mod! Has anyone fixed 2.6 deleting the sea folder to stop ctd? More power restart Traveller!
Thanks maxswain. I never did track down the cause of that occasional crash. I made so many changes to the mod over time that it was almost impossible to be sure what was causing it. But I'm guessing the ships I modded for the sinking sounds is what did it. Try removing the 'Sea' folder before installation and see if that helps.

I can't tell you how many hundreds of hours I've put into this mod. Happy to see people are still enjoying it.
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