SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-09-14, 10:33 PM   #1
Ca[t White
Helmsman
 
Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
Default Enemy Task Force

I think I'm finally finding my rhythm with SH4, I've been doing well so far and I was awarded two medals after completing two patrols. I've sunk a good number of Destroyers and Merchant ships in Career. Now I want to go after a more Tastier Target such as a Task force but my problem is locating one. The sonar officer is always reporting that there is a enemy task force in the Area however, I'm not good with math. Any tips on how to locate a task force would be very helpful.
Ca[t White is offline   Reply With Quote
Old 11-10-14, 09:58 AM   #2
Dread Knot
Ace of the Deep
 
Join Date: Mar 2007
Location: Hawkeye State Highlands
Posts: 1,288
Downloads: 84
Uploads: 0
Default

Historically, Japanese capital ships were tough to catch and sunk. You almost had to be directly in their path to get a shot in. They were often moving fast and heavily escorted and there are far fewer of them about in comparison to routine merchant traffic, which is why the entire US submarine fleet only managed to bag one heavy and one light cruiser in all of 1942. Your best bet is to lie off a major Japanese naval base like Truk, Rabaul or Hiroshima to see if one comes your way. However, don't try to be so close you're being harassed by aircraft constantly or find yourself in shallow water, which is why I don't recommend waiting off a base like Singapore. If you are based in Manila at the beginning of the war, you can try to head off the invasion fleet headed for Lingayen Gulf.

Another way is to cheat. Try to show up for one of the major naval clashes or amphibious invasions (that you shouldn't have previous knowledge of) in the war and you might get some blows in. Another cheat is the harbor raid. Sneaking into a major base like Truk and sinking stationary Japanese battleships like clay pigeons is possible in the game, but is ahistorical and gets dull fast.

Last edited by Dread Knot; 11-10-14 at 10:09 AM.
Dread Knot is offline   Reply With Quote
Old 11-10-14, 11:36 AM   #3
Ca[t White
Helmsman
 
Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
Default

I'm currently based in Australia I forget the area where I'm stationed at. What would be a great area to catch an incoming task force?
Ca[t White is offline   Reply With Quote
Old 11-10-14, 11:54 AM   #4
Dread Knot
Ace of the Deep
 
Join Date: Mar 2007
Location: Hawkeye State Highlands
Posts: 1,288
Downloads: 84
Uploads: 0
Default

Quote:
Originally Posted by Ca[t White View Post
I'm currently based in Australia I forget the area where I'm stationed at. What would be a great area to catch an incoming task force?
Depends on which port in Australia you are based out of. If it is Brisbane, I'd hang out between Rabaul and Truk as this was a common transit area for Japanese warships being used in the Solomons Campaign to head for the front, or go home for repairs. Another good area might be between New Britain and New Ireland west of Rabaul. The "Slot" running down the Solomons Archipelago might be a good area too if you are using a mod that models the naval campaign there.

If you are based out of Fremantle it might be a bit tougher. Historically the Japanese didn't base many heavy units in the South China and Java Seas after the initial wave of conquest in early 1942. You might find some running between the Home Islands and Singapore though. The water here tends to be shallow though.
Dread Knot is offline   Reply With Quote
Old 11-10-14, 08:21 PM   #5
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,864
Downloads: 364
Uploads: 0


Default

Are you playing with mods or stock? With stock, TF basically show bout anywhere at any time and what few battles are included aren't very historical. TMO has decent realistic traffic in itself and RSRD is totally historical.
__________________

You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it.
Armistead is offline   Reply With Quote
Old 11-10-14, 08:30 PM   #6
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

Yeah if you play TMO, RFB and RSRD you would have much better success if you travel to the right spots on the correct dates.

You could always raid Truk and get Court Marshalled.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 11-11-14, 12:02 AM   #7
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

A lot of it depends on how much realism you're playing, especially map contact updates. Even with map contacts off the radio reports mark the time, location, and heading, so all that's needed is to use the protractor to draw a course line and get onto that line ahead of them. Stock game an actual task force (one with capital ships, they erroneously call antisub patrols and troop convoys "task forces" but the real ones have battleships and/or carriers) cruises at 12 knots, so measure 144 miles from the contact report and that's where they'll be in 12 hours if they don't alter course.

One easy "cheat" - save the game, sit and wait in accelerated time. When a contact report pops up note the location carefully - then reload the save game and head full speed for that location, so on the day the contact report comes in you're already close to it.
Sniper297 is offline   Reply With Quote
Old 11-11-14, 12:17 AM   #8
Ca[t White
Helmsman
 
Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
Default

Where would a task force be most likely to be docked at for refueling or resupply?
Ca[t White is offline   Reply With Quote
Old 11-11-14, 07:53 AM   #9
Ca[t White
Helmsman
 
Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
Default

im playing with the stock version. what would you recommend?
Ca[t White is offline   Reply With Quote
Old 11-11-14, 08:00 AM   #10
Ca[t White
Helmsman
 
Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
Default

what is RFB, TMO, and RSRB?
Ca[t White is offline   Reply With Quote
Old 11-11-14, 10:34 PM   #11
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

ACK!!!!




You need to read up on the mega mods and how good they are.

Trigger Maru Overhaul
Run Silent Run Deep
Operation Monsun
Real Fleet Boats
We Dive at Dawn
Wolves of the Keiser
Fall of the Rising Run

All excellent megamods and there are more.

Plus smaller mods that add realism, environments, other ships, improved ship physics and a whole lot more.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 11-12-14, 12:55 AM   #12
Hambone307
Planesman
 
Join Date: Jun 2014
Posts: 188
Downloads: 93
Uploads: 0
Default

If you want a good challenge with a task force, grab an S-18 and try to head off the Manila invasion force. I bagged a cruiser and one Battleship that way, but took one heck of a beating from the escort destroyers.
__________________
____
I can't tell if I have found a rope or lost my horse.
Hambone307 is offline   Reply With Quote
Old 11-12-14, 02:08 PM   #13
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

"The sonar officer is always reporting that there is a enemy task force in the Area however, I'm not good with math"

Sonar doesn't report sightings in the area, you get that from radio messages. When you get a radio message switch to the map and look for the red squares or diamonds that show the position. The little "tail" sticking out shows the back of the formation, the opposite direction of that is the heading. You don't need math, just basic geometry.



The red square or diamond shows where it is, the tail sticking out shows which way it's going. Use the protractor tool to draw a course line opposite the tail.



Then remember it's moving, so don't head for where it is - point your sub to where it will be 12 or 24 hours later. You can guess at that, use 10 knots as a basic speed, if it will take you 14 hours to get to his course line he will advance 140 miles along that line, so you need to intercept the line at least 140 miles ahead of the reported contact position. Getting there early is okay, you can wait on the course line or move toward him on the course line, as long as you get there before he passes you're bound to meet. Once you learn to use the basic plotting tools it's really not rocket science.

Again, closer is better, so the best way is to cheat - stop near a likely position, save the game and wait. Get a contact report, look at where it is and take a screenshot or note the latitude/longitude coordinates, then load the save game from several days before the contact report, and head for where you know the contact report will come.

In the stock game, sneaking into inland waters is hairy, but I've found it's worth it for anchored capital ships;

http://www.subsim.com/radioroom/showthread.php?t=201622

For a few more anchored and looping carriers/battleships I made my own mod;

http://www.subsim.com/radioroom/showthread.php?t=211844

See the "spoiler.jpg" pic in the SUPPORT folder for that mod for locations.
Sniper297 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.