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Old 07-06-2010, 08:08 AM   #61
Magic1111
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Quote:
Originally Posted by BUKER View Post
I am glad that the idea alive!

And really looking forward to news....
Oooh yeeees !!!!

Best regards,
Magic
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Old 07-07-2010, 11:43 AM   #62
BUKER
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Old 03-07-2011, 03:41 PM   #63
Wreford-Brown
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Quote:
Originally Posted by Aces View Post
Like this you mean , I'll upload subject to permission from Privateer of course.
Does anyone still have a copy of Aces waterstreams for Kurfürst's Schnelltauchback?

Quote:
Originally Posted by flakmonkey View Post
From the readme:
Kurfürst's Schnelltauchback by Privateer, lightmaps & 2d gfx pack
-Adds lightmap textures to the sub model, also tweaks the 2d menu images of the sub to represent the alterations to the model.
Or flakmonkey's 2d GFX pack?

Quote:
Originally Posted by privateer View Post
Added all Caustics stuff today along with the Mods to the Deck area.
Also added the cable things to the forward planes area.
Added new wakes to the cut section for a better wave effect.
Adjusted the standard wakes for better looks.
And optimized a few things on the 3D model.
Also did some work on the Skin.
Sim is now adjusted correctly for dive times.

Also did a bit of looking at the water drain effects stuff.
I'll need to contact a few people for final permissions yet.

Flakmonkey for his outstanding Damage screen stuff.
And Rubini for the water drain stuff.
Was v2.0 ever released?
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Old 03-07-2011, 05:00 PM   #64
Plissken_04
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Take a look at here

ftp://hartmuthaas.no-ip.org/Volume_1...NITYMODS/ACES/

or here

ftp://hartmuthaas.no-ip.org/Volume_1...DS/FLAKMONKEY/


Username & Password in my Signature!!!


So Long

Maik
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Old 03-07-2011, 08:32 PM   #65
drakkhen20
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ok i'm totaly lost here and never relized the bow on magics signature, could some one give me a brief history lesson on this uboat and why is it designed like that?
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Old 03-07-2011, 09:43 PM   #66
Madox58
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It helped the dive time.
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Old 03-08-2011, 09:21 AM   #67
Wreford-Brown
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Quote:
Originally Posted by Plissken_04 View Post
Take a look at here

ftp://hartmuthaas.no-ip.org/Volume_1...NITYMODS/ACES/

or here

ftp://hartmuthaas.no-ip.org/Volume_1...DS/FLAKMONKEY/


Username & Password in my Signature!!!


So Long

Maik
Thanks Maik. I'm working on a little something to enhance this mod...
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Old 03-08-2011, 01:50 PM   #68
kurfürst
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Quote:
Originally Posted by drakkhen20 View Post
ok i'm totaly lost here and never relized the bow on magics signature, could some one give me a brief history lesson on this uboat and why is it designed like that?
Hi drakkhen,

this explains the "schnelltauchback" and what it was designed for.
Only the late-war versions (mid-44 an onwards) of the type IX C/ IX C40 and a few IX D2 boats had been equipped with that modification:

http://www.subsim.com/radioroom/show...6&postcount=57

let me know if you want more infos about these boats, always glad to help!

Beste Grüsse,Kurfürst
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Old 03-08-2011, 01:59 PM   #69
Magic1111
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Quote:
Originally Posted by Wreford-Brown View Post
Thanks Maik. I'm working on a little something to enhance this mod...
That sounds very good WB, I´m gladly to read this....
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Old 03-08-2011, 02:39 PM   #70
kurfürst
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Quote:
Originally Posted by Wreford-Brown View Post
Thanks Maik. I'm working on a little something to enhance this mod...
Hi Wreford-Brown,

looking forward to see what you´re working on!
Funny to meet somebody here who-like me- lives in "Ostwestfalen"!

Beste Grüsse,Kurfürst
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Old 03-16-2011, 06:58 PM   #71
Wreford-Brown
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Default [REL] Kurfürst's Schnelltauchback (SH3 Cmdr)

I've been working on a little enhancement to this excellent mod.

This is an SH3 Commander mod which automatically makes the IXC Schnelltauchback available from 1 Jan 1944:
External reloads are removed.
If you are already in an IXC you will automatically receive an IXC Stb.
The IXC Stb becomes available to 'buy' for renown in the equip tab.

JSGME ready, but you have to enable it through your SH3 Commander MODS folder.

http://www.mediafire.com/?xhgku3ban3c8ezy

If anyone has waterstreams for the Stb can you let me know - it's about the only thing that's missing from the mod.
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Old 04-01-2013, 02:39 PM   #72
Leitender
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Good evening, gentlemen,

some days before, i discovered this wonderful modification for my game. As i have a heavily modded version of sh3, including changes of menu.ini and basic.cfg, i tried to figure out what changes were made for helping me to integrate the values into my existing configuration.

SH3 Commander gives us a mighty tool which was used by wreford brown in an intelligent way to activate privateer´s very fine mod time dependant.

To make the schnelltauchback work for all installations independant of any big mod, i integrated the changes into the "static settings" configuration of the commander (and did some further minor tweaks). I´d like to publish a test version, but before, i´d like to ask the original authors for their permission.

I hope these changes help to give the mod a wider distribution. It would be worth to it.

Sincerely
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Old 04-02-2013, 12:57 PM   #73
Sepp von Ch.
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And how to change the very unrealistic dive time value in this mod please?
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Old 04-02-2013, 02:02 PM   #74
Leitender
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Hi. This can easily be fixed.

Some small (p)reviews of privateers fine work:





IXC with privateers´ original Turm 1





IXC Schnelltauchback with historically more accurate Turm3 (standard Installation).

Btw: Just reread this thread: privateer gave general permission for further works. So thank you very much. What about WB and flakmonkey?
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Old 04-03-2013, 06:02 AM   #75
Leitender
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In the meanwhile, i created a matching skin for turm3:



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