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Old 10-07-13, 05:07 AM   #1
AvikemArruters
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Default Outgunned, Outmanuevered, Outnumbered HELP!

I was playing Silent Hunter 5 and I made the stupid mistake of engaging the Narvik Task Force with only four torpedoes left. Well, that's when hell broke loose. Depth Charges forced me to surface and I discovered that enemy warships were invulnerable to my deck gun even when fired at close range. ****! Any solution to this problem? Oh and btw, I can't get load my Autosave because its corrupted.
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Old 10-07-13, 05:11 AM   #2
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grinn...


Your deckgun needs about 10 to 15 rounds, all well placed, for those ships to go down. You dont use your deckgun on warships. You use it on unarmed merchants

As for your current situation, best you can hope for is to survive in one piece ... or reload to a previous situation.


Relax, take your time, this is like chess, not like whack-a-mole
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Old 10-07-13, 12:57 PM   #3
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Quote:
Originally Posted by plj View Post
Relax, take your time, this is like chess, not like whack-a-mole
Well said

We should start a "do you like chess?" poll here.
Everyone clicking on "no" should be banned. I would probably... always doing a mess with keyboard imputs and mouse clicks.
I once referred to my analyst on this problem, and he told me that I am affected by the PIBKAC syndrome
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Old 10-08-13, 08:49 PM   #4
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Quote:
Originally Posted by plj View Post
grinn...

Relax, take your time, this is like chess, not like whack-a-mole
Well spoken.

If you took them on with your 4 torps, you should have dived and done a hard turn going for a screaming run to 200 feet. Then as the destroyers start to come towards you, shut down your engines and wait. You know you are in deep doo doo when you can hear screws above you but it is THEN you start up your motors and turn again. If you did this right your first turn would make you perpendicular with the war ships. The second run and turn should have you passing the ships in the opposite direction.

Now as the destroyers overshoot you (and assuming you are still alive) run at 2 knots and do another turn so that you are now moving at a 45 degree angle away from the killing zone. If you now run slow and silent and keep running in that direction (stopping engines when they come near you) then you should be able to slowly slip away.

If the ships start moving back in your direction, do another 90 degree turn to try and keep them from driving on top of you.
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Old 10-07-13, 03:59 PM   #5
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Take her deeper, Chief! That's your best bet, get under their sonar and run silent and hope to evade them. Most Destroyers at the point of the game will go down with one eel, hit what you can and run like hell.
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Old 10-07-13, 05:45 PM   #6
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Originally Posted by Aktungbby View Post
Ya but iff u don't make it look like whack-a-mole they take your oak cluster and brillenten avay und giff you a Mauser, an overcoat und an easterly course...by train...for lack of aggression. King's Pawn to D-4 Kaleun!
Well .. if you find yourself between destroyers by surprise, you missed a few clues that a chess minded player could have turned into carnage that would have been percieved as whack-a-mole by the English .. instead of feeling like the mole yourself :p

Like the clue that 4 torpedo's would never be enough for the destroyers so better save them for a longshot on the merchants .. and evade those destroyers as you are seriously outgunned :p
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Old 10-07-13, 10:56 PM   #7
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I tried trying to separate the taskforce and destroy them individually and that worked... to a certain extent. Out of Deck Gun Rounds. Out of Torpedoes. Got enough fuel to reach a nearby port. Chief Engineer, Torpedoman, Navigator and Chef are all Wounded. Badly. Hull Integrity at 17%. Both Diesel Engines destroyed. Compressor Badly Damaged. One of my two electric engines destroyed. Low on Oxygen. The remaining electric engine is at 32%. Flooding level is at 6%. I've got three destroyers, two Escorts and a King George V battleship rapidly closing at a speed of around 30 knots. Cannot Dive. Cannot Outrun. Does anyone have any tips? Also, I just discovered that the ship I sunk wasn't a Taskforce ship. It was a merchant. OOPS! Anyway, the King George V battleship is giving me grief. Does anyone know how to sink a Battleship with AA Guns?

Last edited by AvikemArruters; 10-07-13 at 11:13 PM.
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Old 10-07-13, 11:34 PM   #8
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Originally Posted by AvikemArruters View Post
Does anyone know how to sink a Battleship with AA Guns?
Ten U-boats don't carry enough AA ammunition to sink a battleship. I think if you fix the compressor you can dive again, that's you're only choice at this point unless its getting dark and you can manage to slip away unseen.

I think its time to consider loading a past save.
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Old 10-08-13, 01:15 AM   #9
AvikemArruters
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Are spotlights or searchlights destructible? I got five pointing at me!
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Old 10-08-13, 02:06 AM   #10
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Quote:
Originally Posted by AvikemArruters View Post
I tried trying to separate the taskforce and destroy them individually and that worked... to a certain extent. Out of Deck Gun Rounds. Out of Torpedoes. Got enough fuel to reach a nearby port. Chief Engineer, Torpedoman, Navigator and Chef are all Wounded. Badly. Hull Integrity at 17%. Both Diesel Engines destroyed. Compressor Badly Damaged. One of my two electric engines destroyed. Low on Oxygen. The remaining electric engine is at 32%. Flooding level is at 6%. I've got three destroyers, two Escorts and a King George V battleship rapidly closing at a speed of around 30 knots. Cannot Dive. Cannot Outrun. Does anyone have any tips? Also, I just discovered that the ship I sunk wasn't a Taskforce ship. It was a merchant. OOPS! Anyway, the King George V battleship is giving me grief. Does anyone know how to sink a Battleship with AA Guns?
You are screwed, there is no way you can escape that!(Questionable)
I estimate you can dive ~34 meters before your hull gives out at 17% integrity.
Even if you got out of that, you batteries would not get you far enough if both diesels are destroyed.
I suggest loading a past save as Oleander said.

Otherwise, wave a white flag and let the tommies capture you, and spend the next years in a POW camp with all your crewmen blaming you for their early retirement.
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Old 10-08-13, 04:04 AM   #11
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Originally Posted by V13dweller View Post
...Otherwise, wave a white flag and let the tommies capture you...
http://www.subsim.com/radioroom/show...&postcount=289
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