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Old 06-27-13, 12:23 PM   #301
Trevally.
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Quote:
Originally Posted by Sjizzle View Post
Trevally u can add also my modlist with CSP magui interfaces only if u wish
added - thanks Sjizzle
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Old 07-11-13, 07:33 PM   #302
rolandslaw
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Default adding mods

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Originally Posted by Fifi View Post
Yes Roland, you can use 7.4.2 It's the latest stable version of NewUIs.

Here are also examples of mod list, depending your PC perf and immersion: http://www.subsim.com/radioroom/showthread.php?t=203711

I finally realized u can install a mod and allow it to override if mods are placed in correct order! I have printed your lists with NewUI 78.4.2 . I am also going to go to the TEC tutorials and watch the one on proper installation of mods...

I have been reading a lot of posts on a lot of threads.... this group of moders are incredible.

Thank you for your help and suggestions....

A question regarding 7.4.2.... it u expand it it contains mny of the individual files you have in your lists after the main file... should I leave the subfiles in the main 7.4.2?


Rol
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Old 07-13-13, 06:11 AM   #303
FlyingTiger
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Great sticky. I've returned to SH series and at a lost with mods and this thread helps a lot. Thank you very much indeed!
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Old 09-18-13, 03:21 AM   #304
CrysisGam3r
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Help - Kickstarter SH

Great post thanks for the help,
Now all we need is a kickstarter campaign once star citizen is done to bring the sub genre back to its best. Where is the Chris Roberts of the sub world?
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Old 09-21-13, 06:21 AM   #305
docshroom
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Default cheers

thanks for the thread, hopefully will be able to make an awesome game epic.
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Old 09-21-13, 07:24 AM   #306
Trevally.
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Thanks and welcome to subsim docshroom
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Old 09-27-13, 12:45 PM   #307
Trevally.
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added to post one:-

Some wise words - please read this if your wish to make your own mod list
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Old 09-27-13, 12:52 PM   #308
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Old 09-27-13, 01:12 PM   #309
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Thanks Trevally
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Old 09-27-13, 01:48 PM   #310
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P.S: added two more suggesttions: #9 and #12
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Old 09-27-13, 02:43 PM   #311
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thanks guys

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Old 09-28-13, 03:48 AM   #312
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added Mikemike47's thread for JSGME help to post 1
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Old 10-06-13, 07:37 PM   #313
6Scarecrow6
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Hello and thank you Subsim community for all your hard work modding SH5. Frankly I'm a little/totally overwhelmed by the massive amount of mods and fixes available.

I've had a look at the first post and I've spent about three hours in total reading various links, but much to my embarrassment, I'm stumped as to compatibility of the fixes.

I have

TDW_Generic patcher
Equipment_Upgrades_Fix_v1_4_Patch and Hotfix
Depth_Keeping_Problem_TheDarkWraith
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_TheDarkWraith
SUB_hyd_fix_SH5


From the balanced mods list in the 1st post the order should be

Equipment_Upgrades_Fix_v1_4_Patch and Hotfix
IRAI_0_0_39_TheDarkWraith
Depth_Keeping_Problem_TheDarkWraith

So where in that order do the others go?

Thanks in advance for any help on this, I feel totally out of my depth
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Old 10-07-13, 04:29 AM   #314
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Anywhere in this case .. the trick is to watch if JSGME starts complaining about overwriting files from other mods. Generally, you want newer mods to overwrite older mods, but only if they are compatible, else you risk breaking the one you overwrite, and possibly introduce CTD's.

3 weeks ago, I was where you are now .. not having a clue and feeling kinda lost. Hang in there, it's volume, not complexity that's getting the better of you atm :p Just mess around and make sure you have that backup, if you use JSGME you almost cant go wrong with testing, except for maybe having to restart sh5.exe a few times :p
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Old 10-10-13, 05:00 AM   #315
DeepWaterDaz
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First off thank you for this guide, it certainly helped me get started in a BIG way Secondly, a huge thanks to all the mod Devs posting their mods for SH5. You all have made the game so immersive.

I am not sure where to post CTD issues and possible mod order fixes but don't want to post in the wrong forum so could someone please point me in the right direction?

Last edited by DeepWaterDaz; 10-10-13 at 05:41 AM.
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