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02-12-16, 04:43 PM | #1 |
Grey Wolf
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
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Additional Depth Charges v1.0
Description
SH3 and GWX feature only one type of depth charge. This simple mod introduces another four types of DCs for the American & British destroyers, destroyer escorts and frigates. The appearance of each type of depth charge depends on the type of each warship and of course on the progress of your career. This mod doesn't introduce a new 3D model either for the depth charge racks or for each type of depth charge barell. The core of the mod originates from the NYGM supermod which already includes a mod that adds additional types of depth charges to the game (New Depth Charge Racks & New Depth Charges Mod). 'Stiebler' granted me permission to use the mod and as a result i modified the relative files and also edited the .eqp files. The mod introduces the following versions of depth charges: ---American DCs--- *Mark 6: The standard depth charge used by the U.S. Navy for most of the war. Its terminal velocity was 2.4 m/s (meters per second) or 8 f/s (feet per second). *Mark 7 (Mod 1): This version was used early in the war and it had a terminal velocity of 2.7 m/s or 9 f/s. *Mark 9: The standard version used by USN ships in the latter part of the war (1943 onwards). Despite the fact that it was lighter compared to Mark 6 & 7 types, it was more powerful because its explosive charge was Torpex instead of TNT. The terminal velocity of this depth charge was 6.9 m/s or 22.7 f/s. ---British DCs--- *Mark VII: The standard DC used by the Royal Navy for the first three years of the war. It was relatively faster compared to the American Mark 6 & 7, with a terminal velocity of 3.0 m/s or 9.9 f/s. *Mark VII Heavy: This depth charge had an improved sinking rate of 5.1 m/s or 16.8 f/s due to a cast-iron weight attached to it. Things that work (Technical info)
Limitations 1. As soon as a depth charge enters water it immediately acquires its terminal velocity. This is not the real case. 2. Every depth charge had a maximum depth setting. In SH3 the maximum depth setting for all DCs is 300 m. Compatibility & Installation This mod is JSGME ready. It is compatible only with GWX 'Gold' v3.0. It is also compatible with: *Longer Repair Times v2.04 (LRT v2.04). *Every option of "OLC 'Gold' MkII". Installation instructions are provided in the README file. Thanks & Acknowledgements 1. 'Stiebler' for allowing me to use specific files (read above). 2. 'skwas' for his S3D utility. 3. 'padi' for his 'Real ASW Mod' from which i derived useful information regarding availability dates. Interesting readings (References) 1.War Damage Report No.58 (US Hydrographic Office) 2.Depth Charges (The Pacific War Online Encyclopedia) 3.Mark 6 & Mark 7 Depth Charges 4.American & British ASW Weapons 5.Depth Charge (Wiki) Further development Though this mod includes most of the basic types of depth charges there are other types which i would like to add to the game. In addition, it would be nice if i could find the time to expand the mod in such a way that it depicts the correct amount of depth charges each type of destroyer & frigate carried. We'll see. DOWNLOAD (SUBSIM) DOWNLOAD (MEDIAFIRE)
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 Last edited by tomfon; 04-24-16 at 04:28 PM. Reason: Technical information edited. |
02-13-16, 03:43 AM | #2 |
Seasoned Skipper
Join Date: Aug 2006
Location: Germany
Posts: 663
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Hi,
could you please explain the differeces between your Mod and Real ASW Mod from Padi. Thanks in forward. Best regards |
02-13-16, 04:41 AM | #3 |
Grey Wolf
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hello A6Intruder.
Well, my mod is compatible with GWX3. If you'd like to use padi's mod instead you should then edit all .eqp files so as to link the 3D model of each ship with the corresponding depth charge taking into account the type of the ship and the date. There are some other differences regarding the properties of DCs (min & max efficiency radius,depth precision, hit points, shockwave effect). What really troubled me was the efficiency radius and depth precision. I will try and post my findings later.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
02-13-16, 07:11 AM | #4 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
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Very cool!
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
02-13-16, 11:02 AM | #5 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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02-13-16, 11:29 AM | #6 |
Grey Wolf
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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@Anvar1061
In case you haven't read the description of the mod: It doesn't include new 3D models for the barrels. So, please don't hijack the thread. If you don't like it, don't use it.
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
02-13-16, 07:04 PM | #7 |
Nub
Join Date: Sep 2009
Posts: 4
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Excellent work. Thank you - trying it now.
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02-13-16, 07:16 PM | #8 |
Grey Wolf
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hello, pathealey2 and welcome onboard!
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
02-14-16, 01:04 PM | #9 |
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
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If this is for any help:
I had once met a wolfpack outside Portugal. I fired a stern tube at one of the submarines just to see what would happen...the torpedo hit the submerged submarine at the rear...however, the only apparent effect was a paint scratch...
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02-15-16, 08:15 PM | #10 |
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
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Two questions:
Thanx for the info. |
02-16-16, 05:17 AM | #11 |
Grey Wolf
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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@rudewarior
1. Exactly. 2. It defines the change of momentum due to a nearby explosion. If you specify a large number the boat will be "dragged" through the water... This parameter has no effect on the performance of depth charges and it is not related to the damage inflicted on the U-boat. So, yeah, it's the shockwave effect.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 Last edited by tomfon; 03-24-16 at 11:07 AM. |
03-03-17, 04:16 PM | #12 |
Watch
Join Date: Aug 2016
Posts: 21
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Great mod! Exactly what GWX needs.
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