SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-04-19, 01:36 PM   #12106
Tonci87
Captain
 
Join Date: Jun 2012
Posts: 546
Downloads: 116
Uploads: 0


Default

Quote:
Originally Posted by Lanzfeld View Post
Been playing WOS quite a bit lately so I have a few questions please....

1. You can press one of the F keys for silent running (F7 I think) but you can also ask the first officer to activate his silent running. Then there is the “Z” key. Is there a difference?

2. Same with “Battle Stations”. Press F8 and/or watch officer “battle stations (Level 2?)”. Is there a difference and can anyone tell me really what these do? I know it says the crew is more efficient but can we be more specific than that?

3. This one bothers me. I’m north of England on an overcast night. Light fog, wind speed 15 m/s. I go to the bridge and (dammit) there is a 2900 ton English coal ship in plain sight maybe 3 to 4 Km away!!! Watch officer sees nothing despite his level 2 spotting skills (out of 3). It is plain as day even with out binoculars but I give the game the benefit of the doubt because of the (really not that bad) weather and I approach the enemy ship to see exactly when my bridge crew and watch officer will spot it. I closed to about 500 meters and no one ever said anything. It was huge and plain as day. Asked the watch officer if there were any visual targets and he said none. We are talking light fog here. Does something need adjusting?

Thank you to anyone who responds to these questions.

To 1) You should active and deactivate silent running and battle stations with the F keys. Don´t talk to the officer to do that. I once had the unpleasant experience of the game crashing when I asked the 1WO to end silent running.

To 2) I believe the Battlestations level 2 ability is for use with the deck gun crew. I do not know if it gives any extra bonuses, but they will at least properly secure the gun when you deactivate it.

To 3) That is not normal behavior Please post your modlist





Quote:
Originally Posted by Susexx View Post
The submarine is undamaged. The beginning of a career type VIIa. To commands does not react.

That should not happen and is, as VDR pointed out, probably a result of incompatible mods. Modlist pelase.
Tonci87 is offline   Reply With Quote
Old 05-04-19, 05:21 PM   #12107
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

I have no mods other than TWoS.

I can think of two remote possibilities.....

1. Maybe there was a little mixup in programming. The higher you watch officers spotting ability instead of better spotting maybe it actually decreases his spotting ability? If Vecko could look at the code just to make sure it’s correct that would be great. The only reason I bring this up is I did not notice the problem until AFTER I made him a level 2 spotter.

Or

2. I think he said recently in the patch notes he tweaked some sort of visibility number. Would this affect our watch officer spotting ability? I highly doubt this as I notice a change in the game itself without any moat he changes.


This seems to be happening at night. The W.O. Seriously loses the ability to spot until things are very close .

Last edited by Lanzfeld; 05-04-19 at 07:05 PM.
Lanzfeld is offline   Reply With Quote
Old 05-04-19, 06:09 PM   #12108
Susexx
Planesman
 
Join Date: Aug 2007
Location: S.Peterburg, Russia
Posts: 189
Downloads: 94
Uploads: 0
Default

Environmental MOD for Silent Hunter 5 сreating a problem. Thanks for your help !
Susexx is offline   Reply With Quote
Old 05-04-19, 07:35 PM   #12109
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,122
Downloads: 390
Uploads: 13


Default

No issue here. Are your guys on low morale?
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 05-05-19, 01:14 AM   #12110
Schroeder
Navy Seal
 
Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
Default

First, the Short Stirling isn't a flying boat.
https://de.wikipedia.org/wiki/Short_Stirling


Second, if you already know the name why don't you use Google?
https://de.wikipedia.org/wiki/Lockheed_Hudson


And third, why is this in General Topics and not the SH5 forum?


*Edit*
Ok, the post I responded to was removed so it's now out of context. o_O
__________________
Putting Germ back into Germany.

Last edited by Schroeder; 05-05-19 at 09:21 AM.
Schroeder is offline   Reply With Quote
Old 05-05-19, 02:28 AM   #12111
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

I cannot find this guide anywhere, so I hope im not embarrassing myself..

Do you know of any guides for tracking down convoy reports using realnav?

What does, scope bearing, true bearing, etc.. mean? ANy guides on how to successfully track down convoys in WOS w/ Real Nav?

Thanks!
__________________
Salvadoreno is offline   Reply With Quote
Old 05-05-19, 03:53 AM   #12112
Tonci87
Captain
 
Join Date: Jun 2012
Posts: 546
Downloads: 116
Uploads: 0


Default

Quote:
Originally Posted by Salvadoreno View Post
I cannot find this guide anywhere, so I hope im not embarrassing myself..

Do you know of any guides for tracking down convoy reports using realnav?

What does, scope bearing, true bearing, etc.. mean? ANy guides on how to successfully track down convoys in WOS w/ Real Nav?

Thanks!
I´ll try to do a video about that today
Tonci87 is offline   Reply With Quote
Old 05-05-19, 12:22 PM   #12113
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

That would be amazing! I have been at sea for 10 days now with no contacts but a lot of convoy reports!
__________________
Salvadoreno is offline   Reply With Quote
Old 05-05-19, 01:43 PM   #12114
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Quote:
Originally Posted by Salvadoreno View Post
That would be amazing! I have been at sea for 10 days now with no contacts but a lot of convoy reports!

I think you must be able to work with the Long/Lat tool to mark the position given by BDU with a Supermark, then throw a rough course line and you can calculate if you can intercept the convoy or not. Now, in my game I would just see the long/lat on the map, in real navigation you won't see it I guess, a map without long/lat data, humpf...who has invented such a map (sarcasm: on)


(Sarcasm: off): Whatever, the long/lat tool is when hitting E somewhere in the map tools.


Good plotting!
XenonSurf is offline   Reply With Quote
Old 05-05-19, 03:28 PM   #12115
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,122
Downloads: 390
Uploads: 13


Default

Salvadoreno...

Click my signature for videos on tracking radio contacts and such. Hope they help!
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 05-05-19, 04:13 PM   #12116
Tonci87
Captain
 
Join Date: Jun 2012
Posts: 546
Downloads: 116
Uploads: 0


Default

Quote:
Originally Posted by Salvadoreno View Post
That would be amazing! I have been at sea for 10 days now with no contacts but a lot of convoy reports!
I didn´t manage to do it today, I was too busy attacking a convoy together with another submarine. Coincidentally we both attacked at the same time and so suddenly half the convoy was on fire, complete mayhem everywhere. That was amazing

It was a good patrol:

Tonci. Patrol #12. 11/8/1940
 
-------------------------------------------------------
Patrol #12
-------------------------------------------------------
10/20/1940 5:45:17 PM Out on patrol from the base Lorient
10/26/1940 Objective achieved Patrol area assigned. Reach the area AL8539 and start operations. Attack any enemy contact
10/28/1940 Objective achieved New orders 1
10/31/1940 2:41:00 PM Destroyed Illustrious Fleet Carrier, 23000 tons, Long 20° 10' W, Lat 54° 52' N
11/3/1940 Objective achieved New orders 2
11/3/1940 11:51:00 AM Destroyed Small Old Split Merchant, 2436 tons, Long 17° 39' W, Lat 50° 47' N
11/4/1940 4:44:00 AM Destroyed Catapult ship, 4344 tons, Long 17° 35' W, Lat 50° 38' N
11/4/1940 4:44:00 AM Destroyed North Sands Type Large Freighter, 7174 tons, Long 17° 35' W, Lat 50° 38' N
11/4/1940 5:10:00 AM Destroyed North Sands Type Large Freighter, 7179 tons, Long 17° 35' W, Lat 50° 39' N
11/4/1940 6:57:00 AM Destroyed Granville Type Medium Freighter, 4299 tons, Long 17° 35' W, Lat 50° 40' N
11/4/1940 7:28:00 AM Destroyed A Class Destroyer, 1188 tons, Long 17° 33' W, Lat 50° 42' N
11/4/1940 9:41:00 AM Destroyed Medium Old Split Freighter II, 5091 tons, Long 17° 33' W, Lat 50° 43' N
11/8/1940 9:49:47 AM Completion of a patrol in the base Lorient

Sinking tonnage: 54,711

Patrol time: 19 days
-------------------------------------------------------


I´ll make a video explaining what those Convoy reports mean and how to use them to your advantage. Hopefully tomorrow.
Tonci87 is offline   Reply With Quote
Old 05-05-19, 06:00 PM   #12117
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

OK for those of you who are wondering why my watch officer was losing his spotting ability at night I’m not sure if I fixed it or not. And I checked his moral was high.

The bug went away when I stopped using the journal. I never open the saved journal anymore ( ow I don’t use it at all) and also i use to delete the auto save and then load my saved game with the “continued career” function and I no longer do that. By stopping these two things my watch officer seems to have regain his ability to spot ships.

I hope this helps anyone else.


Also since I’m here..... sometimes I run across a group of two ships but only one of them is producing smoke. Does anyone else have this from time to time?
Lanzfeld is offline   Reply With Quote
Old 05-05-19, 06:17 PM   #12118
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Quote:
Originally Posted by Lanzfeld View Post
OK for those of you who are wondering why my watch officer was losing his spotting ability at night I’m not sure if I fixed it or not. And I checked his moral was high.

The bug went away when I stopped using the journal. I never open the saved journal anymore ( ow I don’t use it at all) and also i use to delete the auto save and then load my saved game with the “continued career” function and I no longer do that. By stopping these two things my watch officer seems to have regain his ability to spot ships.

I hope this helps anyone else.


Also since I’m here..... sometimes I run across a group of two ships but only one of them is producing smoke. Does anyone else have this from time to time?

I don't think it has anything to do with the journal, this game function is far away from the behavior of your WO.
Saving games correctly in SH5 has surely to do something with it. Here the Does & Don'ts that you must keep an eye on if you don't want big trouble (this is not to memorize, it's just for reference):


-------------------------------------------------
When saving the game - and when not...
**************************************

You will be surprised that I make such a doc, but the savegames in SH5 are so complex that they can ruin your day when you save at the wrong time or when your savegames become corrupt. So read all this and remember carefully.

1.
Save the game everytime you start a new campaign or campaign section, just after entering the bunker screen. Save and reload from the main menu. A pop-up text in TWOS will remind you of this. DO IT, or the campaign may not play out correctly!

2.
Don't use Autosaves, don't overwrite old saves, always save in a separate slot, use names without spaces like camp_1, camp_2 etc. to save your campaign progresses.
Autosaves can easily get corrupted and overwriting saves could make your save 'vanish'.

3. Best moments to save...
During the campaign, save when no ships are nearby, far away from bunkers or major ports in open sea in order to minimize save corruptions.
Best moment to save is after a convoy attack and after leaving the place in open sea with no more ships in sight, or after leaving your patrol zone (see next point). Save often in these conditions, the more saves you do the less you need to replay after a possible crash when reloading...

4.
Saving in your patrol zone will unfortunately RESET your required patrol time in that zone. The consequence is not very severe, but it's nasty. So be sure to save just BEFORE you enter the patrol zone (just in case something goes horribly wrong), then patrol your required time in one piece without saving (you can use TC!), then save just AFTER leaving the zone and after you have patrolled the required time in order to secure your progress.

DO NOT SAVE THE GAME WHEN...
- Damaged or combatting AI units are nearby;
- When planes are flying nearby;
- If your sub is damaged and underwater; also don't use TC higher than 16;
- In heavy populated ports or just outside your bunker, go further away.
- If you have finished your time in the patrol zone, then LEAVE IT before saving (see reason above).
The 2 first ones can corrupt your savegames, especially the first one. The other ones can just be fine, but it's not optimum for game stability.

IF YOU GET A CORRUPTED SAVEGAME...
Sometimes you can rescue the save by deleting the file "Special.txt" from your savegame folder (...Documents\SH5\data\cfg\SaveGames\0000000*). Reload the save and pray...

-------------------------------------------------
XenonSurf is offline   Reply With Quote
Old 05-05-19, 06:54 PM   #12119
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

[Please disregard...solution found]



Hi Veko,
in Wos, the observation scope inside the sub has a darker color than the one used in SteelViking's Interior Mod V1.2 (or its 1.2.2 patch). How did you change it? Is there a mod for this, or which files would I need to change to have this dark color?


Here 2 screenshots to illustrate the difference, the 1st comes from SteelVilkin's mod, the 2nd from your WoS.


https://ibb.co/xF0fz50
https://ibb.co/FzBqjXd




Thanks very much for the info!
Best greetings,

Last edited by XenonSurf; 05-05-19 at 07:34 PM.
XenonSurf is offline   Reply With Quote
Old 05-05-19, 10:48 PM   #12120
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by Tonci87 View Post
I didn´t manage to do it today, I was too busy attacking a convoy together with another submarine. Coincidentally we both attacked at the same time and so suddenly half the convoy was on fire, complete mayhem everywhere. That was amazing

It was a good patrol:

Tonci. Patrol #12. 11/8/1940
 
-------------------------------------------------------
Patrol #12
-------------------------------------------------------
10/20/1940 5:45:17 PM Out on patrol from the base Lorient
10/26/1940 Objective achieved Patrol area assigned. Reach the area AL8539 and start operations. Attack any enemy contact
10/28/1940 Objective achieved New orders 1
10/31/1940 2:41:00 PM Destroyed Illustrious Fleet Carrier, 23000 tons, Long 20° 10' W, Lat 54° 52' N
11/3/1940 Objective achieved New orders 2
11/3/1940 11:51:00 AM Destroyed Small Old Split Merchant, 2436 tons, Long 17° 39' W, Lat 50° 47' N
11/4/1940 4:44:00 AM Destroyed Catapult ship, 4344 tons, Long 17° 35' W, Lat 50° 38' N
11/4/1940 4:44:00 AM Destroyed North Sands Type Large Freighter, 7174 tons, Long 17° 35' W, Lat 50° 38' N
11/4/1940 5:10:00 AM Destroyed North Sands Type Large Freighter, 7179 tons, Long 17° 35' W, Lat 50° 39' N
11/4/1940 6:57:00 AM Destroyed Granville Type Medium Freighter, 4299 tons, Long 17° 35' W, Lat 50° 40' N
11/4/1940 7:28:00 AM Destroyed A Class Destroyer, 1188 tons, Long 17° 33' W, Lat 50° 42' N
11/4/1940 9:41:00 AM Destroyed Medium Old Split Freighter II, 5091 tons, Long 17° 33' W, Lat 50° 43' N
11/8/1940 9:49:47 AM Completion of a patrol in the base Lorient

Sinking tonnage: 54,711

Patrol time: 19 days
-------------------------------------------------------


I´ll make a video explaining what those Convoy reports mean and how to use them to your advantage. Hopefully tomorrow.
Not a worry friend not a worry, just appreciate your help. I did not know WoS had AI subs attacking convoys. That's amazing!
__________________
Salvadoreno is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:35 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.