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Old 05-28-13, 05:37 PM   #10141
volodya61
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First tests.. seems everything OK so far -

plane/ship/sub (Palermo, Gabriele )
could not imagine how to check a land target though

/ /

Now 'm going to test it in campaign mode..

Quote:
Originally Posted by Fifi View Post
PS: any idea why your posts look like this:
What browser?
see here - http://www.subsim.com/radioroom/show...postcount=2048
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Old 05-28-13, 05:45 PM   #10142
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Quote:
Originally Posted by volodya61 View Post

crap!

WARNING: those using this damned UPLAY ---> launcher has changed (1 hour update ) and now unable to play offline...even when settings are offline... get a nice window thanking me to play for 0 seconds!!!
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Old 05-28-13, 05:52 PM   #10143
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Hard work in progress as I can see.
I got the /!\ logo for TDW this morning too, disapeared after some time...

@TDW : ty for the new draggable side of the NavMap Features window, elegant

I have two questions I don't know really where they should be asked, so :
1)Is it normal that I don't ear any specific sound from my Weapon Officier when I order to man the deck Gun?
2) what must I do to remove the manification in my scopes' views?

@Fifi : just got the same pb, first time you play on line, you save, you exit Uplay(nible). You restart Uplay again, you change the settings to "go offline at start", you exit. You restart, you wait a little that it does whatever it needs, and then you will be able to access the game. Took me a 1/2 h to figure that out.
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Old 05-28-13, 05:53 PM   #10144
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Quote:
Originally Posted by volodya61 View Post
First tests.. seems everything OK so far -

plain/ship/sub (Palermo, Gabriele )
could not imagine how to check a land target though
gap's destroyed sub icon looks good

Land targets I don't think are in the game yet I just went ahead and setup everything so that once they are available everything is in place for them
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Old 05-28-13, 05:54 PM   #10145
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Quote:
Originally Posted by divingbluefrog View Post
1)Is it normal that I don't ear any specific sound from my Weapon Officier when I order to man the deck Gun?
2) what must I do to remove the manification in my scopes' views?
1) I never hear anything from him either
2) don't understand. Screenshot?
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Old 05-28-13, 06:02 PM   #10146
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The "X1.5" and "X6" on the left of the scope, just above the reticules.
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Old 05-28-13, 06:16 PM   #10147
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Quote:
Originally Posted by divingbluefrog View Post
The "X1.5" and "X6" on the left of the scope, just above the reticules.
There's really no easy way to do it. The way I would do it is:

In the Page attack periscope.py file in the StartGame method add the following code:
Pageattackperiscope_Markinglines_Zoom.SnapFromAnch or.OffsetX = -500
Pageattackperiscope_Markinglines_Zoom.SnapFromAnch or.SetDependentPosition()
Pageattackperiscope_Markinglines_Zoom.SnapChildZon es()

In the Page obs periscope.py file in the StartGame method add the following code:
Pageobsperiscope_Markinglines_Zoom.SnapFromAnchor. OffsetX = -500
Pageobsperiscope_Markinglines_Zoom.SnapFromAnchor. SetDependentPosition()
Pageobsperiscope_Markinglines_Zoom.SnapChildZones( )

That should do the trick If it doesn't then try this:

Pageattackperiscope_Markinglines_Zoom.Visible = False
Pageobsperiscope_Markinglines_Zoom.Visible = False
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Old 05-28-13, 06:26 PM   #10148
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Quote:
Originally Posted by divingbluefrog View Post

@Fifi : just got the same pb, first time you play on line, you save, you exit Uplay(nible). You restart Uplay again, you change the settings to "go offline at start", you exit. You restart, you wait a little that it does whatever it needs, and then you will be able to access the game. Took me a 1/2 h to figure that out.
Yeah, did it but my Uplay had some trouble to restart offline
I hate this stuff.

Thanks TDW! PM done
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Old 05-28-13, 06:27 PM   #10149
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Arggggllll! Don't tell me I will regret the menu_1024_768.ini file
Try that right now.

OK, Pageattackperiscope_Markinglines_Zoom deals with the vertical and horizontal lines of the pseudo stadimeter.
Something like Pageattackperiscope_Magnification_Zoom or Pageattackperiscope_Zoom should exist.

Last edited by divingbluefrog; 05-28-13 at 07:04 PM.
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Old 05-28-13, 06:51 PM   #10150
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Quote:
Originally Posted by TheDarkWraith View Post
gap's destroyed sub icon looks good

Land targets I don't think are in the game yet I just went ahead and setup everything so that once they are available everything is in place for them
Now it was again a similar pop-up error screen in the single mission, like this - http://www.subsim.com/radioroom/show...ostcount=10139

DbgView was not running, so I will try to replicate this after the rest..
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Old 05-28-13, 07:27 PM   #10151
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Ok, now that SH5 is working fine again, new report:

- DM are displaying very fine either single or campaign

- DM aren't still saved in my campaign
(can't figure out why - maybe something missing in my game?)

- each time i attack a convoy, when i lock and clic for identifying boat (among others) ---> CTD
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Old 05-28-13, 07:48 PM   #10152
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Quote:
Originally Posted by Fifi View Post
- DM aren't still saved in my campaign
(can't figure out why - maybe something missing in my game?)
go to your \Documents\SH5\data\cfg\SaveGames\x folder. Inside it you'll find a file called DestroyedUnits.ini. Are there any [Unit_x] entries in any of the files? Look at the DateTimeStamp for the file to find the career you were just playing. If the file has no [Unit_x] entries then my mod is working correctly - it didn't find any destroyed units to read in.

What does the DbgView output say?
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Old 05-28-13, 08:50 PM   #10153
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Quote:
If the file has no [Unit_x] entries then my mod is working correctly
I found a unit entry...so it's not working correctly?

Here is what i found in the folder you pointed me:

And this is the last ship i sinked in my career (the convoy), wich icon didn't come back next reload
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Old 05-28-13, 09:31 PM   #10154
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Quote:
Originally Posted by Fifi View Post
I found a unit entry...so it's not working correctly?

Here is what i found in the folder you pointed me:

And this is the last ship i sinked in my career (the convoy), wich icon didn't come back next reload
How about the DbgView output? I need to see that to see why it isn't creating the destroyed marks from that file
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Old 05-28-13, 10:06 PM   #10155
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I don't usally run the debug while playing...and now it's too late for this boat to do it...
Ok, next one, i'll sink it with the debug activated
Will not take that long hopefully!
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