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Old 09-29-16, 12:13 AM   #1
u47 1956
Stowaway
 
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Default Weapons Officer Identify Target

Hello fellow Subsimers

I don't normally post with problems, I usually try to work them out by myself.

The problem i have is: I want to do full manual targeting, but I need the weapons officer to be able to at least Identify the target for me.

If I was playing the GWX mod by itself, then I wouldn't need to worry about it. I could do it myself. However there are so may ships in The Merchant Fleet Mod that it takes forever to scroll through the recognition manual.

"But that's what they did in real life" I hear you say, and you would be right except for the fact to get to the ships in the middle of the manual, you have to scroll through until you get to the one you want. With MFM installed the ship could be half way to China before you found it.

In real life wouldn't they just open to the page they wanted.

OK enough of that. What i want know is how to have the WO identify ship, and only the identify ship icon available to me when i switch to full manual targeting.

I do have some minor editing skills, but have been struggling to find a solution ( no pun intended ) for many weeks. I did notice that in OLC gold IId this is exactly the case. However I run a WS mod and would like to modify it.

If someone would kindly point me in the right direction I would much appreciate it.

My Mod List:

A few of these are merger mods I created myself

b25_Louder_Diesels
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
radiolog_basic
Das Boot Clothes
GWX - No Medals on Crew
Real Depth Charge
GWX2 Contact Lines
Merchant_Fleet_Mod_3.2 wdc
TKSS18 German U-Boats Compilation
FixAllSubGWX
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
GWX3 Type2 Interior
German u Boats Exaust Texture fix
Adjusted Deck Gun and Throttles
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Shallow Waters ASDIC for M.E.P v5
Ahnenerbe WideGui 1920 x 1080 Final
Console without Swastika
Menu (mask512)
Shortcuts for German U-Boats Compilation Mod
Supplement to V16B1 (JSGME)


Many Thanks
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