SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-25-15, 09:03 PM   #121
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

I haven't tried to sort out the difference between 'good' and 'excellent' visibility, but the horizon is only about 10 nautical miles, or a bit less. You can never see anything beyond that.
TorpX is offline   Reply With Quote
Old 03-26-15, 04:02 AM   #122
james_nix
What's happenin' Cap'n'?
 
james_nix's Avatar
 
Join Date: Feb 2015
Posts: 325
Downloads: 719
Uploads: 6


Default

Maybe it's my video card settings but sometimes I get haze on the horizon.



__________________
USS COPPERFINS-05
james_nix is offline   Reply With Quote
Old 03-26-15, 05:45 AM   #123
nionios
Sparky
 
Join Date: Nov 2013
Posts: 150
Downloads: 82
Uploads: 0
Default

Quote:
Originally Posted by TorpX View Post
Yes, on a roll of 11+, save the game, quit, and enable the severe weather 'patch', before you start it up again. Otherwise, you will never have severe weather. The idea is to alternate with the patch and without, so you have severe weather sometimes.



For example:

I follow directions and put in the correct scene.dat file in ISP 2.15.

Then I start the game and go out on patrol. My mod list looks like this:
Generic Mod Enabler - v2.6.0.157
[C:\Special Games\Silent Hunter Wolves of the Pacific\#MODS]
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
Improved Ship Physics_2.15

The above gives me moderate weather. Winds at 15 m/s will produce 'rough' weather, but not really stormy.

Rolling the dice each day, I later roll a '11'. So I save the game, exit, and enable the ISP 2.15_SW_Patch. My list is now thus:
Generic Mod Enabler - v2.6.0.157
[C:\Special Games\Silent Hunter Wolves of the Pacific\#MODS]
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
Improved Ship Physics_2.15
ISP 2.15_SW_Patch
This will give me more severe weather, mainly at 10+ m/s winds. I continue rolling the dice every day, and when I roll a 11+, I save, exit, and disable the ISP 2.15_SW_Patch. Then my mod load goes back to the list at top. In this way, I get alternating periods of moderate and severe weather.

If you are using the TMO versions, it works the same way; only you use the "ISP 2.x_SW_Patch for TMO" mod.

I hope I explained this clearly.


Ok, good work TorpX.I had understood it correctly.
nionios is offline   Reply With Quote
Old 03-26-15, 10:47 AM   #124
thegrindre
Engineer
 
Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
Default

I sometimes get haze on the horizon also. I thought it was the game.
Some days are clear as a bell other times they are not.

__________________
a.k.a. Rick
Silent Hunter 4 Gold
v1.5
Intel core 2 duo @ 2.33GHz
nVidia Gforce 8800 GTX 768mb
4 gigs ram w/4 gig virtual memory
Windows XP Pro w/SP 3
on a 32 bit system
At my age, 'Happy Hour' is a nap!
thegrindre is offline   Reply With Quote
Old 03-26-15, 03:50 PM   #125
james_nix
What's happenin' Cap'n'?
 
james_nix's Avatar
 
Join Date: Feb 2015
Posts: 325
Downloads: 719
Uploads: 6


Default

Quote:
Originally Posted by thegrindre View Post
I sometimes get haze on the horizon also. I thought it was the game.
Some days are clear as a bell other times they are not.

Maybe it is just the game and I never noticed before ISP
__________________
USS COPPERFINS-05
james_nix is offline   Reply With Quote
Old 03-26-15, 10:50 PM   #126
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

Some other environmental mods create tones of it.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 03-27-15, 12:54 AM   #127
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

I don't think I can provide any information about this. I didn't play around with colors/tones/light because it didn't know enough about it.


TorpX is offline   Reply With Quote
Old 03-27-15, 04:09 AM   #128
HertogJan
Weps
 
Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
Default

Are you running a Environment Mod?

I think this is whats called Light fog in the game, press the weather button, I'll bet it says light fog.
HertogJan is offline   Reply With Quote
Old 03-27-15, 06:29 AM   #129
james_nix
What's happenin' Cap'n'?
 
james_nix's Avatar
 
Join Date: Feb 2015
Posts: 325
Downloads: 719
Uploads: 6


Default

Quote:
Originally Posted by HertogJan View Post
Are you running a Environment Mod?

I think this is whats called Light fog in the game, press the weather button, I'll bet it says light fog.
I'm just running improved stock environment, maybe that is it. Weird thing is the weather says good visibility!

Looking at another thread http://www.subsim.com/radioroom/showthread.php?t=197296 says it might be a scene.dat bug.
__________________
USS COPPERFINS-05

Last edited by james_nix; 03-27-15 at 09:07 AM.
james_nix is offline   Reply With Quote
Old 03-31-15, 07:36 AM   #130
Schroeder
Navy Seal
 
Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
Default

I haven't read through the entire thread so please don't lynch me if this has been posted before but my game crashes when I use the IJN part of the recognition manual. Whenever I reach the ship that comes after the Auxiliary Sub Chaser and before the Momi class patrol boat the game crashes to desktop.

I'm using:
TMO 2.5
TMO 2.5 Small patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Pacific Sound Mod
TMO_Visuals_for_RSRDC
Improved Ship Physics 2.6_TMO_RSRDC

I removed all the mods one by one and it definitely is ISP causing this.
Does anyone else have that problem?
__________________
Putting Germ back into Germany.
Schroeder is offline   Reply With Quote
Old 04-01-15, 03:44 AM   #131
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

I made a quick test with these:
TMO 2.5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Improved Ship Physics 2.6_TMO_RSRDC

I got the CTD you described. Apparently it is the Minesweeper.

I have no idea why this would happen. I didn't change anything in the Rec Manual.

I don't know where the files for the RM are, tbh.

TorpX is offline   Reply With Quote
Old 12-11-15, 01:52 AM   #132
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
bullhorn NEW VERSION

Improved Ship Physics_2.8 has been uploaded here at Subsim!



The link is on the first page.

This version is intended for RFB 2.0 and the corresponding version of RSRDC:
RFB_2.0
RFB_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Improved Ship Physics_2.8

[ISP_2.8_SW_Patch *]
* this is for intermittent severe weather effects


Highlights for v2.8:

* 'fog - lock on' issue corrected
* S-class acceleration slightly reduced
* crew rosters and performance reworked
* torpedo malfunctions/performance reworked
* airborne sensors changed
* map contacts restored
* aircraft physics changed
* rec. manual/stadimeter improved

I recommend people either start new careers (if you are not using ISP now), or wait until you are in port to incorporate this mod. Crew roster changes will likely blow things up if you try to use this at sea, or in a non-ISP career.

TorpX is offline   Reply With Quote
Old 12-11-15, 02:38 AM   #133
Captain Jeff
Seaman
 
Join Date: Nov 2015
Location: Nebraska
Posts: 38
Downloads: 13
Uploads: 0
Default

Well, the planes got me again so I'm off to start another career. I guess it's a good time for me to try out ISP. I've got a few questions though.

I'm using:
RFB 2.0
RFB patch
RSRDC
RSRDC patch

My system is handling everything just fine. Will it continue to handle everything just fine with ISP 2.8 thrown in the mix? Does the mod put any additional tax on the processor or the video card?

How much does the AI change? Ships move erratically when they know I'm there, they circle or try to ram when I'm firing away with the deck gun, destroyers move in certain patterns when they are depth charging. Are they still doing the same things only their turning ability and acceleration/deceleration ability is different? Or will they basically move in with the same kind of turns but their now using less rudder to do them?

I'll try the mod if it isn't creating any more stress on my processor. The second set of questions is just curiosity before I try it.
__________________
You're an attack sub. Act like it.
Captain Jeff is offline   Reply With Quote
Old 12-11-15, 02:57 AM   #134
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Good questions!
The mod should not make anything more taxing than it is now. It may take some time to load, like RSRDC, as there are files for every ship, and aircraft, but when you play your game should run ok, as long as it can handle RFB and RSRDC. It doesn't change visuals, or add eye-candy.



About the AI. No mods, mine, or anyone else's have the ability to really change the AI. The AI will 'think' the same, and attempt the same actions, as before. It is *unfortunately* a 'black box'. We have to live with it. I didn't change sensors, except for the airborne ones. This to correct the issue of a/c being able to see deeply submerged subs.

The ships will have more realistic turning characteristics; so will your sub. This can be good or bad, depending on the situation.

Ships will still attempt to do the constant helming thing, but their rate of turning, and their speed loss in the turn, will be much less. In short, big, heavy ships will turn like you would expect big, heavy ships to turn. Small patrol boats, and the like, will be able to turn tighter.

Acceleration is much reduced, for both subs and ships.

You should download the mod, and read the documentation. There is a good deal of technical data included.
TorpX is offline   Reply With Quote
Old 12-11-15, 03:13 AM   #135
Captain Jeff
Seaman
 
Join Date: Nov 2015
Location: Nebraska
Posts: 38
Downloads: 13
Uploads: 0
Default

Thank you, TorpX. That did answer my questions.

I was wondering if a fleeing or attacking ship would still turn in the same arc but, apparently, their arc will be different because of the improved ship physics. They'll still try to do the same things but will be better at them. That's good. I would hate to have a better turning vessel going against something that was still stuck in the stock attack or defense mode. It's good to know they'll be turning as good as I am.

Changes to when a plane can spot me? Excellent!!! I'm looking forward to it!! I was starting to wonder just how deep I had to go to avoid detection!!

Thanks again, TorpX. And thanks for the work you do to help all of us get more enjoyment from the sim. Good luck and good hunting to you!!
__________________
You're an attack sub. Act like it.
Captain Jeff is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:09 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.