SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-25-15, 09:03 PM | #121 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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I haven't tried to sort out the difference between 'good' and 'excellent' visibility, but the horizon is only about 10 nautical miles, or a bit less. You can never see anything beyond that. |
03-26-15, 04:02 AM | #122 |
What's happenin' Cap'n'?
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Maybe it's my video card settings but sometimes I get haze on the horizon.
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USS COPPERFINS-05
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03-26-15, 05:45 AM | #123 | |
Sparky
Join Date: Nov 2013
Posts: 150
Downloads: 82
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Quote:
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03-26-15, 10:47 AM | #124 |
Engineer
Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
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I sometimes get haze on the horizon also. I thought it was the game.
Some days are clear as a bell other times they are not.
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a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
03-26-15, 03:50 PM | #125 |
What's happenin' Cap'n'?
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Maybe it is just the game and I never noticed before ISP
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USS COPPERFINS-05
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03-26-15, 10:50 PM | #126 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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Some other environmental mods create tones of it.
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03-27-15, 12:54 AM | #127 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I don't think I can provide any information about this. I didn't play around with colors/tones/light because it didn't know enough about it. |
03-27-15, 04:09 AM | #128 |
Weps
Join Date: Dec 2012
Posts: 357
Downloads: 137
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Are you running a Environment Mod?
I think this is whats called Light fog in the game, press the weather button, I'll bet it says light fog. |
03-27-15, 06:29 AM | #129 | |
What's happenin' Cap'n'?
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Quote:
Looking at another thread http://www.subsim.com/radioroom/showthread.php?t=197296 says it might be a scene.dat bug.
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USS COPPERFINS-05
Last edited by james_nix; 03-27-15 at 09:07 AM. |
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03-31-15, 07:36 AM | #130 |
Navy Seal
Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
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I haven't read through the entire thread so please don't lynch me if this has been posted before but my game crashes when I use the IJN part of the recognition manual. Whenever I reach the ship that comes after the Auxiliary Sub Chaser and before the Momi class patrol boat the game crashes to desktop.
I'm using: TMO 2.5 TMO 2.5 Small patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Pacific Sound Mod TMO_Visuals_for_RSRDC Improved Ship Physics 2.6_TMO_RSRDC I removed all the mods one by one and it definitely is ISP causing this. Does anyone else have that problem?
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Putting Germ back into Germany. |
04-01-15, 03:44 AM | #131 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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I made a quick test with these: |
12-11-15, 01:52 AM | #132 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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NEW VERSION
Improved Ship Physics_2.8 has been uploaded here at Subsim! |
12-11-15, 02:38 AM | #133 |
Seaman
Join Date: Nov 2015
Location: Nebraska
Posts: 38
Downloads: 13
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Well, the planes got me again so I'm off to start another career. I guess it's a good time for me to try out ISP. I've got a few questions though.
I'm using: RFB 2.0 RFB patch RSRDC RSRDC patch My system is handling everything just fine. Will it continue to handle everything just fine with ISP 2.8 thrown in the mix? Does the mod put any additional tax on the processor or the video card? How much does the AI change? Ships move erratically when they know I'm there, they circle or try to ram when I'm firing away with the deck gun, destroyers move in certain patterns when they are depth charging. Are they still doing the same things only their turning ability and acceleration/deceleration ability is different? Or will they basically move in with the same kind of turns but their now using less rudder to do them? I'll try the mod if it isn't creating any more stress on my processor. The second set of questions is just curiosity before I try it.
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12-11-15, 02:57 AM | #134 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Good questions! |
12-11-15, 03:13 AM | #135 |
Seaman
Join Date: Nov 2015
Location: Nebraska
Posts: 38
Downloads: 13
Uploads: 0
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Thank you, TorpX. That did answer my questions.
I was wondering if a fleeing or attacking ship would still turn in the same arc but, apparently, their arc will be different because of the improved ship physics. They'll still try to do the same things but will be better at them. That's good. I would hate to have a better turning vessel going against something that was still stuck in the stock attack or defense mode. It's good to know they'll be turning as good as I am. Changes to when a plane can spot me? Excellent!!! I'm looking forward to it!! I was starting to wonder just how deep I had to go to avoid detection!! Thanks again, TorpX. And thanks for the work you do to help all of us get more enjoyment from the sim. Good luck and good hunting to you!!
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