SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-04-09, 03:44 AM   #166
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

Sure, I think that'll be okay
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 07-04-09, 09:50 AM   #167
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by keltos01 View Post
Hull and guns platforms are separate objects, which other did you have in mind ?

the decks are flat, maybe the texture isn't that good ?

keltos
It may be just the textures.
Kind of hard to tell.
Here's a quick example image.


The RED area has been selected and detached.
So it's a seperate object, but still part of the Turm.obj
In Game, it gives nice sharp edges.

Last edited by Madox58; 07-04-09 at 10:14 AM.
  Reply With Quote
Old 07-05-09, 09:12 AM   #168
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

Privateer The sharp edges as Privateer describes and demonstrates is the key to having the gun platforms look as it did on this submarine.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 07-06-09, 02:45 PM   #169
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default clone

"Narwhal K"




I just cloned a Balao to serve as basis for the in-game Narwhal.

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-06-09, 03:09 PM   #170
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default Narwhal K v 1.0







Balao inside, Narwhal all the way !

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-08-09, 10:13 AM   #171
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default new textures




keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-08-09, 04:40 PM   #172
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

finally...looks great!
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 07-08-09, 05:45 PM   #173
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Coming along nicely.


But you still have a few issues.



It could be the hull shape that allows this.
But I think you could cut the area and add a more defined
3D section.

Or add verts and such as needed to define the shapes.
It's just not right in this area yet.
  Reply With Quote
Old 07-09-09, 01:02 AM   #174
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by privateer View Post
Coming along nicely.


But you still have a few issues.



It could be the hull shape that allows this.
But I think you could cut the area and add a more defined
3D section.

Or add verts and such as needed to define the shapes.
It's just not right in this area yet.
I am working on this, have moved (though not visible yet) the forward hatch back a bit too

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-09-09, 01:10 AM   #175
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default New texture



tower :




starboard side :








keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-09-09, 02:20 PM   #176
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default deck...

so since the blueprints don't give the expected effect from :



is this any better ?










I made it using the diameter of the original blueprint, and linked both with a deck. I saw on the blue blueprints that the gun decks were circular, which is normal if you look at german boats etc.. for instance.

keltos
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 07-09-09 at 02:45 PM.
keltos01 is offline   Reply With Quote
Old 07-09-09, 02:47 PM   #177
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

It's certainly much better, as the edges look a lot smoother However, you still have the central part of the platform with a lower width than the deck

--->There should be NO gap at all! Can you make it wider so they both match?

The other point that would need a bit of attention is the hull curvature around the point where the platform meets the hull, as it needs also smoothinga nd looking more like an inverted cone BUT don't touch the gun platform, it's the hull what needs to be tweaked!! The gun platform is correct now, with a vertical wall.

EDITED: The rear gun platform looks already very good, just tweak the hulla round the forward one to make both look the same.

Almost there!!!!
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 07-09-09, 03:08 PM   #178
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

was the guns platform horizontal or parallel to the deck ?

Keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-09-09, 03:11 PM   #179
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Sorry? I don't understand the question.

The central part of the gun platform, the one highlighted in pink in your first picture, must be the same width as the deck below. You shouldn't be able to see the deck protruding at the sides of the gun platform, as they align completely.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 07-09-09, 03:27 PM   #180
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by Hitman View Post
Sorry? I don't understand the question.

The central part of the gun platform, the one highlighted in pink in your first picture, must be the same width as the deck below. You shouldn't be able to see the deck protruding at the sides of the gun platform, as they align completely.
that part I got.

the main deck is slanted towards the bow.

are the decks for the guns parallel to it, thus slanted also

or are they truly horizontal, but then I guess on the RL picture the rear deck would appear higher.

keltos



__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.