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Old 09-27-12, 10:33 PM   #1
atacms
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Default [REL]SOAN filter fix for TDW NewUIs with TDC_7_1_0

First of all thank TheDarkWraith for his outstanding UI mod~

Ver0.7.1

[Introduction]
This small mod aimed to make the stock ship recognition data compatible with SOAN filter in "NewUIs with TDC V7.1.0 for SH5" made by TheDarkWraith. It also fix some wrong filtering value in the stock SH5 game.

The SOAN recognition book in TDW's NewUIs V7.1.0 is not working properly with the provided .cfg files. This caused the filters in SOAN manual very unreliable, for example applying a "stack" filter on freighter will disqualify all ships thus showing an empty query result. This mod modified the .cfg files to make them compatible with the NewUIs Mods. It will have some minor impacts on the stock recognition mechanism in XO's dialog but it also fix some wrong values in stock game like wrong funnels count remark.

It also include silhouette and roster files for some clone ships introduced in TDW's MOD to avoid "ghost ship" in SOAN if you use NewUIs_7.1.0 without "Magnum_Opus_v0_0_1" .

The base files are taken from NewUIs mod and the stock game so the ship dimension figures are the same as per "NewUIs_TDC_7_1_0_ByTheDarkWraith"



[prerequisite]
1. Silent Hunter 5 V1.2 patched.
2. NewUIs_TDC_7_1_0_ByTheDarkWraith (compatibility with other verions are not tested)

[Install]
This mod is JSGME ready. Activate after "NewUIs_TDC_7_1_0_ByTheDarkWraith" or any other MODs that changes the cfg files(/data/sea/XXX/XXX.cfg)

[Known Issues]
1. SOAN Filter state is shared between ship types. If the currently applied filters will cause zero match in another category for example if "2 stack" is applied under Warship page, then you can't open SOAN Freighter Page. Solution is to open a category that you could open then reset the filters.
2. Some compromise is made to make the system work. For example Long Island class escort carrier was assigned funnels count 1 even though it doesn't have a visible verticle funnel. This is because the SOAN filter will not accept statement "funnels=0" at current version.

[Remark]
The problem orignates from the fact that this SOAN is using the same filtering Keys as the vanilla mechanism but a different policy and value range. Conflict is inevitable.
A permanent solution is to use customized filtering Keys in SOAN implemantaion, like to use "TDW_funnels" instead of "Funnels" and leave the orignal entries untouched. This must be decide by the MOD's original author.

The stock game have documented the filtering keys and value range for each ship type in "Silent Hunter 5\data\Sea\ShipDescription RecognitionManual XO.rtf". Modification to .cfg files should follow these rules in order to work properly in the original recognition book filter. Unless the XO "ID ships" function itself is being Moded.


*************************************
Download link available here: http://dl.dropbox.com/u/58556491/SOA...TDC_7_1_0).rar

And here is the backup repository on subsim itself.
*************************************

Last edited by atacms; 04-18-16 at 09:04 AM. Reason: title prefix
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Old 09-28-12, 06:10 AM   #2
heisig1958
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Quote:
Originally Posted by atacms View Post
First of all thank TheDarkWraith for his outstanding UI mod~

Ver0.7.1

[Introduction]
This small mod aimed to make the stock ship recognition data compatible with SOAN filter in "NewUIs with TDC V7.1.0 for SH5" made by TheDarkWraith. It also fix some wrong filtering value in the stock SH5 game.

The SOAN recognition book in TDW's NewUIs V7.1.0 is not working properly with the provided .cfg files. This caused the filters in SOAN manual very unreliable, for example applying a "stack" filter on freighter will disqualify all ships thus showing an empty query result. This mod modified the .cfg files to make them compatible with the NewUIs Mods. It will have some minor impacts on the stock recognition mechanism in XO's dialog but it also fix some wrong values in stock game like wrong funnels count remark.

It also include silhouette and roster files for some clone ships introduced in TDW's MOD to avoid "ghost ship" in SOAN if you use NewUIs_7.1.0 without "Magnum_Opus_v0_0_1" .

The base files are taken from NewUIs mod and the stock game so the ship dimension figures are the same as per "NewUIs_TDC_7_1_0_ByTheDarkWraith"



[prerequisite]
1. Silent Hunter 5 V1.2 patched.
2. NewUIs_TDC_7_1_0_ByTheDarkWraith (compatibility with other verions are not tested)

[Install]
This mod is JSGME ready. Activate after "NewUIs_TDC_7_1_0_ByTheDarkWraith" or any other MODs that changes the cfg files(/data/sea/XXX/XXX.cfg)

[Known Issues]
1. SOAN Filter state is shared between ship types. If the currently applied filters will cause zero match in another category for example if "2 stack" is applied under Warship page, then you can't open SOAN Freighter Page. Solution is to open a category that you could open then reset the filters.
2. Some compromise is made to make the system work. For example Long Island class escort carrier was assigned funnels count 1 even though it doesn't have a visible verticle funnel. This is because the SOAN filter will not accept statement "funnels=0" at current vision.

[Remark]
The problem orignates from the fact that this SOAN is using the same filtering Keys as the vanilla mechanism but a different policy and value range. Conflict is inevitable.
A permanent solution is to use customized filtering Keys in SOAN implemantaion, like to use "TDW_funnels" instead of "Funnels" and leave the orignal entries untouched. This must be decide by the MOD's original author.

The stock game have documented the filtering keys and value range for each ship type in "Silent Hunter 5\data\Sea\ShipDescription RecognitionManual XO.rtf". Modification to .cfg files should follow these rules in order to work properly in the original recognition book filter. Unless the XO "ID ships" function itself is being Moded.


*************************************
Download link available here: http://dl.dropbox.com/u/58556491/SOA...TDC_7_1_0).rar

*************************************

Danke

Gruß Ralf
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Old 09-28-12, 06:22 AM   #3
THE_MASK
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Fantastic , thankyou .
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Old 09-28-12, 08:24 AM   #4
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Great, thanks!
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Old 09-28-12, 08:27 AM   #5
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Do you use Dbgview while playing the game ?
Found in
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications
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Old 09-28-12, 08:50 AM   #6
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Quote:
Originally Posted by sober View Post
Do you use Dbgview while playing the game ?
Found in
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications
No. Unless I tried to capture the CTD. And it didn't help much since it's random and the debug output is not very specific. why?
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Old 09-28-12, 11:15 AM   #7
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Quote:
Originally Posted by atacms View Post
First of all thank TheDarkWraith for his outstanding UI mod~

Ver0.7.1

[Introduction]
This small mod aimed to make the stock ship recognition data compatible with SOAN filter in "NewUIs with TDC V7.1.0 for SH5" made by TheDarkWraith. It also fix some wrong filtering value in the stock SH5 game.

The SOAN recognition book in TDW's NewUIs V7.1.0 is not working properly with the provided .cfg files. This caused the filters in SOAN manual very unreliable, for example applying a "stack" filter on freighter will disqualify all ships thus showing an empty query result. This mod modified the .cfg files to make them compatible with the NewUIs Mods. It will have some minor impacts on the stock recognition mechanism in XO's dialog but it also fix some wrong values in stock game like wrong funnels count remark.

It also include silhouette and roster files for some clone ships introduced in TDW's MOD to avoid "ghost ship" in SOAN if you use NewUIs_7.1.0 without "Magnum_Opus_v0_0_1" .

The base files are taken from NewUIs mod and the stock game so the ship dimension figures are the same as per "NewUIs_TDC_7_1_0_ByTheDarkWraith"



[prerequisite]
1. Silent Hunter 5 V1.2 patched.
2. NewUIs_TDC_7_1_0_ByTheDarkWraith (compatibility with other verions are not tested)

[Install]
This mod is JSGME ready. Activate after "NewUIs_TDC_7_1_0_ByTheDarkWraith" or any other MODs that changes the cfg files(/data/sea/XXX/XXX.cfg)


*************************************
Ahoy atacms

Thanks a lot for this one. Trying it out tonight. for your efforts
Gute Jagd Herr Kaluen
D40
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Old 09-28-12, 11:42 AM   #8
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Congratulations on your first mod, atacms

Quote:
Originally Posted by atacms View Post
No. Unless I tried to capture the CTD. And it didn't help much since it's random and the debug output is not very specific. why?
Which CTD
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Old 09-28-12, 01:52 PM   #9
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Quote:
Originally Posted by gap View Post
Which CTD
Random ones. Typicall happen within 30 sec after TC>512.

Not related to any Mods though. Tested with vanilla game.

As long as I keep TC low it doesn't bother me too much.
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Old 09-28-12, 04:27 PM   #10
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I get error messages when this mod is installed and open the mission editor 2 . I dont know what it means , just thought i would let you know .

Last edited by THE_MASK; 10-03-12 at 05:02 AM.
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Old 10-07-12, 06:38 AM   #11
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Quote:
Originally Posted by sober View Post
I get error messages when this mod is installed and open the mission editor 2 . I dont know what it means , just thought i would let you know .
I was away for a week.
That's interesting. "Could not make sense of Superstructure = Split in Data\Sea\NAO_Dithmarschen\NAO_Dithmarschen.cfg as Tanker"
Smells like the value range check is actually enforced somewhere. But if neither split nor composite "makes sense" for the mission editor2, guess we'll have to live with that. So long as the game itself doesn't complain...
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