SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-06-13, 05:47 AM | #16 |
Frogman
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Thank you Traveller for your 2.03 mod
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04-06-13, 08:22 AM | #17 |
Planesman
Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
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Ahh, nice to see you back Traveller. I think I may just get back into SH4 now
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
04-06-13, 06:32 PM | #18 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Good ideas there. |
04-06-13, 06:40 PM | #19 |
Captain
Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Thanks guys.
Here's an updated list of new features I have planned so far for v2.04: - Random groups of 2-6 enemy bomber formations cruising around. Be very afraid if you come across one of these groups without diving. - Strategically placed enemy coast observation posts. While cruising on the surface close to land, you can now be spotted by local enemy coast observation posts and have your position reported. You won't see them or know they saw you. - All Japanese bases will now have visual, surface search radar, and HF/DF sensor equipment. - Wake Island to have a small Japanese seaplane base starting from the end of Dec. 1941 until the end of the war. |
04-06-13, 06:49 PM | #20 |
Watch Officer
Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Dude your killing me with all these great additions. I have a feeling RSRD is in my future hahaha! Keep up the great work!
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04-08-13, 03:27 AM | #21 |
Captain
Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Thanks Bill! Please try out the next version 2.04, as I'm in the final play testing phase and will be releasing it very soon. Lots of new features.
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04-08-13, 09:04 AM | #22 |
Watch Officer
Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Very kewl stuff, are the air bases marked on the map?
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04-08-13, 09:29 AM | #23 |
Captain
Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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The air bases are the same ones as before. No new air bases. I just added sensors to the original ones.
By the way, I must temporarily remove the 2.04 download link. I found a huge problem with the fighter spawns around Hawaii and Midway. But I will be re-uploading again soon. Sorry about that. |
04-08-13, 09:36 AM | #24 |
Watch Officer
Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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just in time...rsrd installing now, you were next!
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04-08-13, 09:37 AM | #25 |
Captain
Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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04-08-13, 02:06 PM | #26 |
Argentinian Skipper
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Glad to see you back Traveller!!
Waiting the 2.04 reuploaded version Best regards! Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
04-08-13, 04:25 PM | #27 |
Sonar Guy
Join Date: Aug 2009
Location: Matalava Island
Posts: 378
Downloads: 59
Uploads: 0
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This mod looks really good. Would I install this mod after RSRDC but before OTC?
Is OTC compatable? Any issues with the below mods? |
04-08-13, 05:12 PM | #28 |
Captain
Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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You would install RSRDC and OTC first, and Traveller mod second. Unfortunately right now you will lose some of OTC's features after installing Traveller mod over it. They share most of the same files. But I will soon be releasing a light compatibility patch that retains the main OTC features.
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04-08-13, 05:13 PM | #29 |
Captain
Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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04-08-13, 09:00 PM | #30 | |
Sonar Guy
Join Date: Aug 2009
Location: Matalava Island
Posts: 378
Downloads: 59
Uploads: 0
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