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Old 08-19-14, 04:46 PM   #2386
THE_MASK
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What I would like is for someone to make the electric gauges work in the VIIA aft room . Then I can use the OptionsFileEditorViewer to hide the fuel ,battery, comp air Co2 HUD .
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Old 08-19-14, 06:59 PM   #2387
BIGREG
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Hello Sober,Gap,Snorchel and of course TDW

Sorry i have not see the material import bug with the . obj
i don't import material when i do it ...i assign them after i import my meshes..

Sober why not i can do that ... maybe i need just some work to do a clone of the 7 b/c TRA.GR2 to have enough meshes and re-name,assign/place the all things

thank Gap
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Old 08-19-14, 08:01 PM   #2388
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
Sorry i have not see the material import bug with the . obj
i don't import material when i do it ...i assign them after i import my meshes..
The material importer of the app was greatly overhauled since you've been gone. It's very good at what it's supposed to do now

The only way you would've 'seen' the material import bug was if the object exporting/importing had a bump map (normal map) with it
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Old 08-20-14, 06:07 AM   #2389
BIGREG
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Nice i get try it i start to redo the 7a TRA

TDW can you add something to "easy" see when a mesh have AO or not ? to not export/import them when we don't need as the colision meshes

Edit: after import export meshes with materials ,i have some glicht... some materials are not good placed ... but it's not a prob to redo them

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Last edited by BIGREG; 08-20-14 at 07:53 AM.
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Old 08-20-14, 09:17 PM   #2390
schnorchel
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Quote:
Originally Posted by TheDarkWraith View Post
v1.1.455.1 released. See post #1

This version fixes the problem posted above
Downloading
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Old 08-22-14, 04:48 PM   #2391
BIGREG
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Hello TDW

Big problem to clean my files... i can't delete unused materials

I have try with older version and same ... always memory error ...

same when i try to remove the all maps*
of a material folder ,the 2 first work but when i try to remove the last i have memory error ...
( * 3 maps :diffuse,Self-illumination,bump )

i hope you have time to look at this bug ... thank in advance

PS: your PM box is full i can't send you the file to try but i think on all files you get have the error memory if you try to delete materials
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Last edited by BIGREG; 08-22-14 at 07:27 PM.
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Old 08-22-14, 09:23 PM   #2392
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
Hello TDW

Big problem to clean my files... i can't delete unused materials

I have try with older version and same ... always memory error ...

same when i try to remove the all maps*
of a material folder ,the 2 first work but when i try to remove the last i have memory error ...
( * 3 maps :diffuse,Self-illumination,bump )

i hope you have time to look at this bug ... thank in advance

PS: your PM box is full i can't send you the file to try but i think on all files you get have the error memory if you try to delete materials
There's a tiny bit of room in there, send me a PM with the file. Tell me exactly what you did also. You were using the latest version posted correct?
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Old 08-23-14, 03:59 AM   #2393
BIGREG
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Hello TDW

PM send with the file ..

for delete a complete material,i do :

- remove the maps of the "folder" material
(but i can't delete the last -> error)

eg : Map #3334 (3 maps :diffuse,self illumination,bump)

i can remove the self illumination and bump of the Map #3334 (folder)

but i can't remove diffuse

i have try to delete after remove the self illumination and bump
(not more used) but that don't work ...
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Old 08-23-14, 12:24 PM   #2394
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
Big problem to clean my files... i can't delete unused materials

I have try with older version and same ... always memory error ...

same when i try to remove the all maps*
of a material folder ,the 2 first work but when i try to remove the last i have memory error ...
( * 3 maps :diffuse,Self-illumination,bump )
v1.1.457.1 fixes the problem with deleting unused materials. I was orphaning the last map reference if the material had more than 1 map reference.

The problem with trying to delete all the map references for a material I'm still working on. I know what the problem is - the problem is I remove all the map references then I tell the app to update the extendeddata. ExtendedData class says material has no maps and returns an error. So this error I'm working on.



v1.1.457.1 released. See post #1
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Old 08-23-14, 01:23 PM   #2395
BIGREG
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Great TDW

that work

another thing to see it's to create the "bump" material "folder" ..

we can't create a material type : No texture+map with just an additional bumpmap ... (as is usual in materials)

eg :

Material #1 (material+map (add : Diffuse,Self illumination,Bump))

-> Diffuse #1 (map+texture) OK
-> Self illumination #1 (map+texture) OK
-> Material "Folder" Bump #1 (no texture with map (just additional bumpmap) that is this one we can't create ... and this "folder" material is to link the bump #1 (map+texture)
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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Old 08-23-14, 03:03 PM   #2396
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
another thing to see it's to create the "bump" material "folder" ..

we can't create a material type : No texture+map with just an additional bumpmap ... (as is usual in materials)

eg :

Material #1 (material+map (add : Diffuse,Self illumination,Bump))

-> Diffuse #1 (map+texture) OK
-> Self illumination #1 (map+texture) OK
-> Material "Folder" Bump #1 (no texture with map (just additional bumpmap) that is this one we can't create ... and this "folder" material is to link the bump #1 (map+texture)
You can now


v1.1.458.1 released. See post #1
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Old 08-23-14, 03:24 PM   #2397
BIGREG
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Wow ! thank TDW

I think now the last step for your editor it's the ability to add/delete meshes

i think after if you can do that it's not more just an editor,but a .GR2 creator
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Old 08-23-14, 04:35 PM   #2398
TheDarkWraith
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v1.1.459.1 released. See post #1

This fixes a critical bug that was present when you create a new material and add maps to it that had textures defined. The textures were being set to null (nothing) in the maps added This has now been fixed
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Old 08-23-14, 04:54 PM   #2399
BIGREG
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__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
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Old 08-23-14, 05:21 PM   #2400
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
TDW can you add something to "easy" see when a mesh have AO or not ? to not export/import them when we don't need as the colision meshes

Edit: after import export meshes with materials ,i have some glicht... some materials are not good placed ... but it's not a prob to redo them
Don't understand what you are asking for in regards to "easy" see when a mesh have AO or not

What glitches did you have? What do you mean by some not good placed? Everything should be good to go with the material importer
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