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Old 02-25-15, 02:40 PM   #106
Alfred Keitzer
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Originally Posted by Sailor Steve View Post
Standard GWX says you should always turn the Canal route ON before even starting your engines. I don't know if that works with v7 or not.
Yes, that was true with standard GWX; not true with Wilhelmshafen..V7.

Hold Fubar on and I will post some images -- works for me. I am testing with ... GWX Combined Campaign+Wilhelmshafen_et_al_V7.
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Old 02-25-15, 02:47 PM   #107
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Hold Fubar on and I will post some images -- works for me. I am testing with ... GWX Combined Campaign+Wilhelmshafen_et_al_V7.

Ok Alfred, meanwhile I'll rerun the entrance. I am pretty good at screwing things up

Fubar
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Old 02-25-15, 02:49 PM   #108
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So I set a nav route to the initial entry point for Kiel Canal outbound.




Next, I select "Kiel Canal OUT" -- it works every time for me.

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Old 02-25-15, 03:06 PM   #109
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One of those "Blonde" moments

@AK

Just rerun the same thing. Worked like a charm, I must have porked something initially navigation wise . Really, really sorry mate. Geez like I haven't given you enough grief !! Thanks for hanging in there, sorry for any frustration I may have caused

Very best regards.

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Old 02-26-15, 03:09 AM   #110
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Have created new inclusive download (New_Lorient_v1.4) now with updated documentation and eight variants including ...
  • New Lorient v1 - GWX3+Wilhelmshafen_et_al_V7
  • New Lorient v1 - GWX3 Merged Campaign+Wilhelmshaven_et_al_V6
... available at Post #1.

@ Fubar2Niner, Sailor Steve, HW3 ... Except for the new variants above, there were no changes to the versions you have been running with.

Cheers!
/AK
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Old 02-26-15, 07:04 AM   #111
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Followed your instructions and everything seems to be fine.

Thanks so much.

[edit] Another reason I like GWX so much.

You should see the Kolibri.
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Old 02-26-15, 10:02 AM   #112
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Yes, that was true with standard GWX; not true with Wilhelmshafen..V7.
Good point. Of course I shouldn't speculate when I've already admitted I never use it.

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You should see the Kolibri.
I'm sure I will, sooner or later.
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Old 05-30-15, 04:21 AM   #113
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NEW LORIENT now supports LSH3-2015 CAREER MODE with "New Lorient v1 - LSH3-2015_BunkerStart". See first post for details.
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Old 06-04-15, 04:04 AM   #114
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Nothing fancy or frilly here. No bands or waving people to see you off in the bunker – they are all over in the Rail Transport Yard celebrating Oktoberfest (unless you are using GWX 3 Wilhemshafen..V7 with Aces' animated sub pens) – but it sure beats the old Lorient base.


Amazing job!!!

/P
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Old 09-04-15, 09:52 AM   #115
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Quote:
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Anvar1061 --

Nice job! How's it looking?

I have a good friend who just did a GWX + USAM v69.61 + New Lorient, but does NOT include Rubini's Undersea Rework. Will try to get that version up here as well.


Dani & Fubar2Niner --

Should have a "NEW LORIENT - GWX Merged Campaign" up here soon.

Cheers!
/AK
Is it possible to upload this fix mod somewhere here?
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Old 09-04-15, 10:06 AM   #116
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Is it possible to upload this fix mod somewhere here?
It has been mate, view post #1 as pointed out in post #110

Best regards.

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Old 09-04-15, 10:17 AM   #117
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Hmm, I thought about "GWX + USAM v69.61 + New Lorient, but does NOT include Rubini's Undersea Rework".
Can't see it in post #1.
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Old 09-04-15, 11:30 AM   #118
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Hmm, I thought about "GWX + USAM v69.61 + New Lorient, but does NOT include Rubini's Undersea Rework".
Can't see it in post #1.
Ahh sorry shipmate, thought you were just looking for the merged campaign fix.

Best regards and good luck
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Old 09-04-15, 01:20 PM   #119
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Sorry mate, I just haven't gotten around to making a NEW LORIENT mod for "GWX3 + USAM v69.61" yet, but I think a couple of people have made the corrections necessary. Perhaps one of them will share a download link for their version.

Cheers!
/AK
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Old 09-04-15, 01:22 PM   #120
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It's a pity, but OK, try to do it myself.
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