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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
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![]() Last edited by Fahnenbohn; 04-23-16 at 02:18 PM. |
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#17 |
Ace of the Deep
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I've found Helgoland, it's the white pixel.
Else, there is a problem : I've found 37 different shades of gray, instead of 33. IDX that are not in Terrain.cfg : red : IDX 34 green : IDX 9 blue : IDX 18 pink : IDX 0 ![]() Last edited by Fahnenbohn; 04-23-16 at 03:18 PM. |
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#18 |
Ace of the Deep
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![]() Last edited by Fahnenbohn; 04-23-16 at 03:46 PM. |
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#19 |
Ace of the Deep
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![]() Last edited by Fahnenbohn; 04-23-16 at 03:54 PM. |
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#20 | ||
Sonar Guy
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Quote:
I think, that I will make my TerrainTypes.raw with no more than 12. Just because I want to split them into northern and southern hemisphere, otherwise 8 are enough. With a variety of seasons textures, all will look very good.
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#21 | |
Ace of the Deep
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#22 |
Ace of the Deep
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I think that the main thing to do is to add a mediteranean climate around the Mediteranean sea. It's not a tropical forest here !
![]() Time to open and read some geography books ! ![]() |
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#23 | |
Ace of the Deep
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![]() Quote:
Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 2160x1080 TerrainTypes.tga gray:TerrainTypes.raw |
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#24 |
Sonar Guy
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Yes, it is obvious and is better, renaming is dropped.
![]() Added in the list (the first post), my old idea about UZO.
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#25 |
Ace of the Deep
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#26 |
Sonar Guy
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For Terrain.act file (Map gradient):
Act-To-Tga Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 256x1 rgb:Terrain.act Terrain.tga Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 256x1 Terrain.tga rgb:Terrain.act
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 06-24-17 at 12:52 PM. |
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#27 |
Ace of the Deep
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Tycho, would you have some tricks about Silent 3 Editor ? For example, i can't copy or cut, and then paste a specific node to change its location in the file, or to copy it several times ... I've heard about a hex editor to use, but have no idea about that ...
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#28 | |
Village Idiot
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I'll list what that program has done for SH Versions. It was the main tool to create the SH5 editor by TDW. It's the Tool I used to break the animations used in SH4. (Yes. I can do animations in true SH4 format now) It also allows better animations in SH3 once you learn how to use it. One problem with S3D? It stopped people from really learning how to do things as everyone accepted the limitations. There's maybe 2 or 3 people left here that can do things in Hex. My Friend Alex is probably the best I've ever seen work from. A true Master that should have a SubSim Award.
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#29 | |
Sonar Guy
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![]() Quote:
For copy with all children use Shift+Ctrl+C For cut with all children use Shift+Ctrl+X
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#30 |
Ace of the Deep
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