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11-05-22, 02:27 PM | #1 | |
Sea Lord
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Quote:
Hey Fifi salutation Ce que je remarque ..je trouve que la journée c est vraiment sombre par moment... est cela même par temps normal je trouve que plus la versions avance... plus il y a de Gamma....!! je comprends que vous voulez faire ressortir certain aspects mais il va falloir ce calmer avec les gamma...contraste.. etc.. Maintenant les Navires rouiller MFM aurais besoin de "remasterisassions" si tu peux mettre du fret de bon qualité..(bidons..caisses.) avec de l anciens fret faire un mixe.. les coques certains navires plus neuve... est d autre plus user... les élément du pont habitacle repeints.. avec coque rouiller..je sais Fifi cela représente du travaille... c est toi le patron ce sont des suggestions.. Je trouve vraiment très bon lors du mauvais temps.. il très difficile de torpiller.. voir impossible...je trouve cela vraiment réaliste.. a plusieurs reprise j ai laisser filer des cibles car impossible a torpiller...!! les torpilles passaient en dessous. Pourtant la solution était parfaitement régler..impossible de tirer avec canon trop mauvais temps..attention le temps etait tres tres mauvais 15m:s Last edited by Kal_Maximus_U669; 11-05-22 at 02:38 PM. |
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11-06-22, 08:07 PM | #2 | |
Born to Run Silent
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Quick question about the Installation doc:
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– Launch JSGME provided of SH3 Commander NYGM, and make sure the 2 mods are activated, in any order. The 2 mods? Which two mods? Or is that supposed to read "make sure that 2 mods are activated, in any order." I got the game to start but it hangs when loading the mission
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 11-06-22 at 08:19 PM. |
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04-26-24, 11:05 AM | #3 |
Seaman
Join Date: Feb 2012
Posts: 31
Downloads: 106
Uploads: 0
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Ram Memory Requirements
Gentlemen,
I have been trying to use both the NYGM Hardcore and the Hardcore-Steel -coffin addition. It is slow to load and crashes. What is the RAM memory recommendation for these mods. My old computer only has 4GBs. |
04-26-24, 11:11 AM | #4 |
Navy Seal
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VERSION 5.6 IS OUT!
Please download lastest 5.6 version... Bordeaux harbor ships have been fixed. Bonus: Added Vondos German Carl Peters ship, plus Vondos Komet & Pinguin ship...and of course their campaign files. Also added new harbor East of South Afrika: Port Elizabeth (and its ships)… useful for flotilla 12 campaign from Bordeaux. Hope you'll like it.
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04-03-21, 11:36 AM | #5 |
Navy Seal
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should be the last one activated on JSGME picture above.
Year/month/day are not good?
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04-03-21, 11:53 AM | #6 |
Navy Seal
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Yes, you are right, should be:
Year=1938 Month=1 Day=1 Hour=12 This campaign file was coming from Harbor_Traffic of NYGM! Guys, easy enough to change with note pad
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04-03-21, 11:50 AM | #7 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,296
Downloads: 442
Uploads: 0
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Fifi,
Question; not sure if Single Merchant Contact mod was available as a single down load. I take it that it is just a copy the Config/Contacts file with the change made to it? This was a discussion long ago with RUB 1.45 regarding having this reincluded ; https://www.subsim.com/radioroom/showthread.php?t=87120 See this post by Steibler ; https://www.subsim.com/radioroom/sho...5&postcount=13 He outlines how to change the parameters for contacts in the Config/Contacts file for those who did not want this included. It makes things all the more challenging. Again, thank you for providing new life for my old favorite megamod. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-03-21, 11:56 AM | #8 | |
Navy Seal
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Quote:
Very hard to intercept...
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04-03-21, 12:06 PM | #9 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,296
Downloads: 442
Uploads: 0
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Quote:
Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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04-03-21, 12:21 PM | #10 |
Navy Seal
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Updated post #1 with U-Tankers & Harbor Traffic corrected
Please download this mod corrected and replace the one included in MODS folder! Thanks to Anvar1061
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04-03-21, 12:30 PM | #11 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 848
Uploads: 0
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04-03-21, 12:44 PM | #12 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,296
Downloads: 442
Uploads: 0
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Fifi,
In the Submarine/NSS_Uboat7b.dat file you are missing the Officer_Cap_With_Badge_For_Aces_Super_Turms.tga file. An easy fix. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-03-21, 12:55 PM | #13 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 848
Uploads: 0
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01-13-24, 07:52 AM | #14 |
Stowaway
Posts: n/a
Downloads:
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Single contacts
When clicking on these contacts I got an direction (text) of the course of the ship, making intercepts very easy. Any (easy) possibility to get this course info removed? Or did something went wrong with the mod installation?
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01-15-24, 06:23 PM | #15 |
Argentinian Skipper
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Congrats for your award, FiFi. Well deserved.
Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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