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Old 11-05-22, 02:27 PM   #1
Kal_Maximus_U669
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Quote:
Originally Posted by Fifi View Post
I’m amazed nobody ever noticed those GUC U-Boats have incorrect water reflection …

Look closely when flat sea… hull rusty parts are not reflecting where it should be (kind of same problem as MFM ships had)
Furthermore … there are inconsistencies in water reflection settings for hull vs turms
Meaning look when flat sea, and with your external camera distance yourself from U Boat… the turm reflection is disappearing way before the hull… it’s not really correct. The hull reflection is viewable from too far away anyway … again not that good
Those inconsistencies in reflection are giving also some strange graphic card behavior (when in bad sea, but most of all when U-Boat get some damages)

I’m currently fixing this … well, trying anyway (with good results so far)


Hey Fifi salutation
Ce que je remarque ..je trouve que la journée c est vraiment sombre par moment... est cela même par temps normal je trouve que plus la versions avance... plus il y a de Gamma....!! je comprends que vous voulez faire ressortir certain aspects mais il va falloir ce calmer avec les gamma...contraste.. etc..
Maintenant les Navires rouiller MFM aurais besoin de "remasterisassions"
si tu peux mettre du fret de bon qualité..(bidons..caisses.) avec de l anciens fret faire un mixe..
les coques certains navires plus neuve... est d autre plus user... les élément du pont habitacle repeints.. avec coque rouiller..je sais Fifi cela représente du travaille... c est toi le patron ce sont des suggestions..
Je trouve vraiment très bon lors du mauvais temps.. il très difficile de torpiller.. voir impossible...je trouve cela vraiment réaliste.. a plusieurs reprise j ai laisser filer des cibles car impossible a torpiller...!! les torpilles passaient en dessous. Pourtant la solution était parfaitement régler..impossible de tirer avec canon trop mauvais temps..attention le temps etait tres tres mauvais 15m:s

Last edited by Kal_Maximus_U669; 11-05-22 at 02:38 PM.
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Old 11-06-22, 08:07 PM   #2
Onkel Neal
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Quick question about the Installation doc:

Quote:
NYGM ENHANCED HARDCORE
VERSION 2,2 Fixed
INSTALLATION :
– First make a clean vanilla SH3 installation
– Install new JSGME and create new MODS folder
– Unzip the NYGM Enhanced Hardcore download on your desktop
– Paste the MODS folder into your new install
– Paste the SH3 Commander NYGM folder into your new install
– Paste the documentation folder into your new install
– Paste the Screenshots folfer in your new install (so when Ctrl+F11 it goes there)
– Paste the 7 remaining files (with the SH3 exe) into your new install and accept replacement
– Make sure ALL the exe are Win7 compatible and with admins rights
– Launch JSGME provided of SH3 Commander NYGM, and make sure the 2 mods are
activated, in any order.
– Launch main game JSGME (that you just created) and activate NYGM Tonnage War
Enhanced – Stand Alone Version (can be long depending your system) always first.

– Launch JSGME provided of SH3 Commander NYGM, and make sure the 2 mods are
activated, in any order.

The 2 mods? Which two mods?

Or is that supposed to read "make sure that 2 mods are
activated, in any order."


I got the game to start but it hangs when loading the mission
Attached Images
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Last edited by Onkel Neal; 11-06-22 at 08:19 PM.
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Old 04-26-24, 11:05 AM   #3
Tom Moore
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Default Ram Memory Requirements

Gentlemen,

I have been trying to use both the NYGM Hardcore and the Hardcore-Steel
-coffin addition. It is slow to load and crashes. What is the RAM memory recommendation for these mods. My old computer only has 4GBs.
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Old 04-26-24, 11:11 AM   #4
Fifi
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VERSION 5.6 IS OUT!

Please download lastest 5.6 version... Bordeaux harbor ships have been fixed.

Bonus: Added Vondos German Carl Peters ship, plus Vondos Komet & Pinguin ship...and of course their campaign files.

Also added new harbor East of South Afrika: Port Elizabeth (and its ships)… useful for flotilla 12 campaign from Bordeaux.

Hope you'll like it.

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Old 04-03-21, 11:36 AM   #5
Fifi
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should be the last one activated on JSGME picture above.
Year/month/day are not good?
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Old 04-03-21, 11:53 AM   #6
Fifi
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Yes, you are right, should be:
Year=1938
Month=1
Day=1
Hour=12

This campaign file was coming from Harbor_Traffic of NYGM!

Guys, easy enough to change with note pad
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Old 04-03-21, 11:50 AM   #7
FUBAR295
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Fifi,

Question; not sure if Single Merchant Contact mod was available as a single down load. I take it that it is just a copy the Config/Contacts file with the change made to it?

This was a discussion long ago with RUB 1.45 regarding having this reincluded ;

https://www.subsim.com/radioroom/showthread.php?t=87120


See this post by Steibler ;

https://www.subsim.com/radioroom/sho...5&postcount=13

He outlines how to change the parameters for contacts in the Config/Contacts file for those who did not want this included. It makes things all the more challenging.

Again, thank you for providing new life for my old favorite megamod.

Good hunting,
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Old 04-03-21, 11:56 AM   #8
Fifi
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Quote:
Originally Posted by FUBAR295 View Post
Fifi,

Question; not sure if Single Merchant Contact mod was available as a single down load. I take it that it is just a copy the Config/Contacts file with the change made to it?

This was a discussion long ago with RUB 1.45 regarding having this reincluded ;

https://www.subsim.com/radioroom/showthread.php?t=87120


See this post by Steibler ;

https://www.subsim.com/radioroom/sho...5&postcount=13

He outlines how to change the parameters for contacts in the Config/Contacts file for those who did not want this included. It makes things all the more challenging.

Again, thank you for providing new life for my old favorite megamod.

Good hunting,
FUBAR295
Well my single contact mod provide only a black square without any informations except the hour!
Very hard to intercept...
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Old 04-03-21, 12:06 PM   #9
FUBAR295
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Quote:
Originally Posted by Fifi View Post
Well my single contact mod provide only a black square without any informations except the hour!
Very hard to intercept...
That is how I see any single contacts in NYGM, no tails and just the contact time showing. As time goes on the contact item fades away. Don't have it as a separate mod though.

Good hunting,
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Old 04-03-21, 12:21 PM   #10
Fifi
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Updated post #1 with U-Tankers & Harbor Traffic corrected

Please download this mod corrected and replace the one included in MODS folder!

Thanks to Anvar1061

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Old 04-03-21, 12:30 PM   #11
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Quote:
Originally Posted by Fifi View Post
Thanks to Anvar1061
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Old 04-03-21, 12:44 PM   #12
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Fifi,

In the Submarine/NSS_Uboat7b.dat file you are missing the Officer_Cap_With_Badge_For_Aces_Super_Turms.tga file.





An easy fix.

Good hunting,
FUBAR295
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Old 04-03-21, 12:55 PM   #13
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Quote:
Originally Posted by FUBAR295 View Post
An easy fix.

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Old 01-13-24, 07:52 AM   #14
Grauwulf33333
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Quote:
Originally Posted by Fifi View Post
Well my single contact mod provide only a black square without any informations except the hour!
Very hard to intercept...
When clicking on these contacts I got an direction (text) of the course of the ship, making intercepts very easy. Any (easy) possibility to get this course info removed? Or did something went wrong with the mod installation?
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Old 01-15-24, 06:23 PM   #15
fitzcarraldo
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Congrats for your award, FiFi. Well deserved.



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