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Old 05-03-10, 10:15 AM   #1486
Defiance
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FAO TDW

It's a bank holiday this side of the pond so just managed to have a very quick test (had to take Her out lol)

Anyways 1st thing that's struck me is the

Knuckle to port/starboard and the double knuckles don't seem to be working

It's off the Engineer Maneuvers UI

Until i've had tea i won't get a chance to see if anything else crops up

Running AllDials on top of the Base with twisty things and scopes and coloured chart

Back asap after tea

Cheers
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Old 05-03-10, 10:17 AM   #1487
TheDarkWraith
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Quote:
Originally Posted by Defiance View Post
Knuckle to port/starboard and the double knuckles don't seem to be working
those only work when submerged and if you're not deep enough then first it takes you to a deeper depth. Then it starts the knuckle commands. You probably didn't wait long enough to get the depth to see it issue the commands for the knuckles.
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Old 05-03-10, 10:21 AM   #1488
Sonarman
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Another idea for you to chew over... feel free to spit it out if it tastes nasty!

I was thinking about the draggable compass again, perhaps it would be good as a three way tool...

functions
1. place it on a target to determine her course (0 up?)
2. hit the button to flip the compass to get your intercept bearing (180 up)
3. grab the other ring and rotate it to the ships heading to determine a target's angle on the bow.

Maybe we could even have second button to scale the tool or use a different "frame" within the dds file for increased image clarity?
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Old 05-03-10, 10:21 AM   #1489
Defiance
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Hiya,
Your spot on, i was still getting to depth

Was teasing two DD's and diving deep

Cheers
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Last edited by Defiance; 05-03-10 at 10:23 AM. Reason: ammended text
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Old 05-03-10, 10:51 AM   #1490
TheDarkWraith
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Quote:
Originally Posted by Sonarman View Post
I was thinking about the draggable compass again, perhaps it would be good as a three way tool...

functions
1. place it on a target to determine her course (0 up?)
2. hit the button to flip the compass to get your intercept bearing (180 up)
3. grab the other ring and rotate it to the ships heading to determine a target's angle on the bow.

Maybe we could even have second button to scale the tool or use a different "frame" within the dds file for increased image clarity?
hmmm that is really tasty......first I have to see if I can rotate the menu objects via code......I'll try and report back.
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Old 05-03-10, 10:54 AM   #1491
SeaWolf U-57
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P.M sent Great work
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Old 05-03-10, 11:05 AM   #1492
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added a new feature: show an officer's abilities. If you left click and hold on an officer that is already selected then after 1 second his abilities page will show so you can change them rapidly

EDIT:

removed the requirement that they have to be selected first. When you click on them with left mouse button it will select them.


Last edited by TheDarkWraith; 05-03-10 at 11:32 AM.
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Old 05-03-10, 11:22 AM   #1493
Sonarman
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wow...that was quick, very nice.
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Old 05-03-10, 11:27 AM   #1494
Lopo
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I'm using v.2.0.
Can someone please help by explaining me why when I ask for crash dive with the button in the left corner my sub surface?

Thank you in advance
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Old 05-03-10, 11:29 AM   #1495
TheDarkWraith
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Quote:
Originally Posted by Lopo View Post
I'm using v.2.0.
Can someone please help by explaining me why when I ask for crash dive with the button in the left corner my sub surface?

Thank you in advance
that sounds like a mod conflict to me. I would disable all mods except UIs mod (and TDC add-on) and try it again.
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Old 05-03-10, 11:33 AM   #1496
TheDarkWraith
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Quote:
Originally Posted by Sonarman View Post
wow...that was quick, very nice.
Do you know how handy this is?? I have never seen these pages (crew abilities) till I coded this in. Man this is great
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Old 05-03-10, 11:35 AM   #1497
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The "hidden depths" of Silent Hunter 5 (pun intended).

It makes you wonder how many crew animation files etc are also just waiting to be "reconnected".
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Old 05-03-10, 11:45 AM   #1498
TheDarkWraith
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Quote:
Originally Posted by Sonarman View Post
3. grab the other ring and rotate it to the ships heading to determine a target's angle on the bow.
I can rotate menu items. Oh this is interesting.....ok so we need to add an outer ring to the draggable compasses...this needs to be a seperate .dds file so I can slave it to the draggable compass. Who can make this?

Danger Will Robinson....I'm going to attempt to make this myself with CS4.....danger......Someone with better photoshop skills than I please make one better.

EDIT:

not half bad if I say so myself. Now to code it.

Last edited by TheDarkWraith; 05-03-10 at 12:07 PM.
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Old 05-03-10, 12:15 PM   #1499
Sonarman
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Looking good, not sure if it's possible, but could the cross in the middle turn with the outer ring as that would greatly help when aligning with a ship to determine AOB?
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Old 05-03-10, 12:23 PM   #1500
TheDarkWraith
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Quote:
Originally Posted by Sonarman View Post
Looking good, not sure if it's possible, but could the cross in the middle turn with the outer ring as that would greatly help when aligning with a ship to determine AOB?
now you ask after I already 'erased it'.....yes it can be done. I removed the cross from the outer dial but left it in the inner dial. Like I said someone with better photoshop skills than I needs to make this. I made this one just for testing the theory and implementation of it.
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