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Old 12-10-07, 06:31 PM   #2341
CCIP
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Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by fredbass
Quote:
Originally Posted by danlisa
Quote:
Originally Posted by fredbass
Since I don't intend on playing 2.0 without Commander, I hope you can possibly make the cfg file available a little sooner than intended. If not, I'll just wait, thanks.
Fred, did you get an early download of GWX 2.0? The SH3 Cdmr files should have been available at the same time.:hmm:
Yes, I got the email with the links from Neal. All that was attached was the .exe file and the 7 .bin files. Where do I get them?
There should have been a link near the bottom of the e-mail for the Sh3 Cmdr cfg files.
I can confirm that there wasn't. Can we get that link?

Great work on the mod. One really silly thing that irks me though... in the new enabled crew cheers for when a torpedo strikes, why on earth is there someone very clearly calling for a medic?
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Old 12-10-07, 07:00 PM   #2342
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edit, misunderstood the question....haven't heard the medic thing....

Now I'll have to go out there and get my boat shot up to find out

Oh wel...
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Old 12-10-07, 07:04 PM   #2343
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Oh I heard them yell for medics when they need them before! I'm just saying this seems to be part of the crew cheers for some reason. "Yes!! Target hit!! MEDIC!! Hooray!!" just doesn't have that victory ring to it, you know?
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Old 12-10-07, 07:05 PM   #2344
KeptinCranky
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Drat! and I edited because I misunderstood your question but you read my first answer anyway :rotfl:

I guess if you're celebrating and accidentally bump into that very dubious Ham that has been hanging in the Zentrale for far too long, you're going to want immediate medical attention too...

Oh well, time for me to go and get sunk....
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Old 12-10-07, 07:15 PM   #2345
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Yes,
Bernard jumped up,
hit his gourd and required several nails to close the wound!!

GOOD NEWS!!!
Driveing the nails in was fun!!


BAD NEWS!!!
Bernard lives!!
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Old 12-10-07, 08:21 PM   #2346
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I'm going to hijack this thread for a moment:

Let me make a public apology for my actions and words earlier today. I felt wronged and cheated on many levels and after discussing this with some individuals it has become clear that I was not 100% correct in some things. All in all, throwing egos aside, it's about the game as Privateer stated. Let's enjoy our new mod that was given to us by GWX

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Old 12-10-07, 08:58 PM   #2347
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Alright, that explains everything. Surely every time I hear that now I'll be muttering "Bernard!" and trying to load one of my sailors into the torpedo tube
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Old 12-10-07, 09:02 PM   #2348
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Quote:
Originally Posted by Racerboy
I'm going to hijack this thread for a moment:

Let me make a public apology for my actions and words earlier today. I felt wronged and cheated on many levels and after discussing this with some individuals it has become clear that I was not 100% correct in some things. All in all, throwing egos aside, it's about the game as Privateer stated. Let's enjoy our new mod that was given to us by GWX

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Old 12-11-07, 12:14 AM   #2349
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Quote:
Originally Posted by Racerboy
I'm going to hijack this thread for a moment:

Let me make a public apology for my actions and words earlier today. I felt wronged and cheated on many levels and after discussing this with some individuals it has become clear that I was not 100% correct in some things. All in all, throwing egos aside, it's about the game as Privateer stated. Let's enjoy our new mod that was given to us by GWX

thread returned.
Well said. Game first, and we have a lot of happy people.
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Old 12-11-07, 12:19 AM   #2350
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Quote:
Originally Posted by CCIP
Great work on the mod. One really silly thing that irks me though... in the new enabled crew cheers for when a torpedo strikes, why on earth is there someone very clearly calling for a medic?
Are you using the German voices or the English ones? GWX2.0 is designed to be used with German voices. You can choose whether to use English or German text, but the sound track is far more immersive when heard in German. Just like Das Boot!
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Old 12-11-07, 04:59 AM   #2351
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The "tail"

Aaah what a TALE I have to tell. Of lack of TAIL I do bewhale, for in which direction do I sail ? My compass heading true and good, but my contacts are not where they should! Four nautical miles my convoy large; Wham! Bam! I'm suddenly depth charged.
Not once, not twice but now its thrice; I've hit the deep six, "For my crew....not nice".
They are fed up with this Captain bold, singing out, "He's too bloomin' old!" To restore their faith, which of present they lack, any chance of having that TAIL back?
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Old 12-11-07, 06:01 AM   #2352
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Quote:
Originally Posted by Dustyboats
Aaah what a TALE I have to tell. Of lack of TAIL I do bewhale, for in which direction do I sail ? My compass heading true and good, but my contacts are not where they should! Four nautical miles my convoy large; Wham! Bam! I'm suddenly depth charged.
Not once, not twice but now its thrice; I've hit the deep six, "For my crew....not nice".
They are fed up with this Captain bold, singing out, "He's too bloomin' old!" To restore their faith, which of present they lack, any chance of having that TAIL back?
Did you know, that when you close to visual range, those tails reappear when you zoom in on the map?

The removal of the tails succesfully adresses the overly accurate convoy report information given in game... to encourage players to hunt and chase without certain success!

If you bag a bucket of kills every time you get in the water... where is the fun in that?

Try playing with it a bit longer. We'll produce a modlet that returns the tails for those that wish it after a time...

... but in the meantime... I double dare ya to turn off your freecam too! (just for a few patrols)
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Old 12-11-07, 06:11 AM   #2353
Mush Martin
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Well that didnt Rhyme KL
The info to dustyboats you tell
Twould be good to note
that the verse of his boat
came with an artisctic touch
the humdrummery of rtfm lacks much

Nice post dusty none the less.
M

after installing new main hdd and such sundries as windows avg
and spybot etc. managed to get gwx2.0 to boot up long enough to
do the flak portion of subschool and take one lap around keel
prior to working on a failed sound card that I dont know how its
going because my video card just caved .........

(thank god for my pIII laptop or it would have been awefully quiet
around here today)


[edit] Oooooh 2.4 of a whopping 11.2 g of hardrive space available
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Last edited by Mush Martin; 12-11-07 at 06:37 AM.
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Old 12-11-07, 06:49 AM   #2354
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I at first was a little uncomfortable without tails but as Beta testing went on I got used to it and now am quite competent at checking my direction using the compass and tracking down and intercepting convoys and ships. For me it took about a patrol and a half to be convinced that I didn't need them and once used to it I wouldn't look to put them back on.

Others may have different modes of play or needs and wants and there is always the option of putting them back on if it bugs you that much but I'd say give it a spin for a few cycles to see if it really is a problem for you before turning tails back on.

I'll never kill the freecam cos I'me addicted to eye candy and found it frustrating that when I want to have a look at something I can't.
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Old 12-11-07, 06:59 AM   #2355
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Brilliant! Marvellous! Superb! Truly outstanding! Wow! I've died and gone to sim Heaven! Jeeeesus, how did they ...... etc etc.

GWX2 is, without a doubt, an incredible and amazing piece of work. I played an entire career patrol overnight ( Who needs sleep, anyway?).Thanks and respect - make that awe - to everyone involved.

A couple of queries, if I may:

1. The Attack Periscope is very blurred when first raised and the fuzziness seems to stay for a very long time then and after a wave has washed over it. Please tell me that this is intentional and if it is a bug please don't fix it. I love the effect and the resulting tension and suspense, especially without the external camera. - "It's a ship, but f**k knows what it is and whose it is!" -

2. I use German voices. Am I meant to hear a voice actually saying "She's going down" and a few other things which do appear as text?

Once again, thanks for the best mod ever.

Von M
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