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07-09-16, 02:49 PM | #1 |
Swabbie
Join Date: Oct 2011
Location: Gdansk,Poland
Posts: 6
Downloads: 166
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Harpoon - deficiencies in the editor?
Hello, I play Harpoon (every version) for years and I noticed a problem that make scenarios create difficult.
In Harpoon Classic scenario editor (and further - HC97, HC2002, HCUE etc.) while creating new units / groups there were two very important details: - Time appearance of the unit, allowing to simulate the appearance of reinforcements on the battlefield - The probability of unit presence, which allow give substitute "non-linear" events I hope I'm wrong, but I did'nt find those settings in Harpoon 2/3 / ANW scenario editors. Or maybe they are, and I found no such settings? Colleagues scenarios-editors scenarios, help !!! |
07-09-16, 05:12 PM | #2 |
Gefallen Engel U-666
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Welcome aboard!
scur78!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-09-16, 05:16 PM | #3 | |
Ace of the Deep
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Quote:
There have been some work-around solutions that are a facsimile of this superb HCE function, but they are not as easy to use or as controllable as the HCE feature. If you would like, I can show how H3 tries to simulate/accomplish this random appearance of units, but it is a somewhat arduous process and far from perfect.
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07-10-16, 02:34 AM | #4 |
Swabbie
Join Date: Oct 2011
Location: Gdansk,Poland
Posts: 6
Downloads: 166
Uploads: 0
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harpoon
Thank you for your answer
You're talking about the probability of the presence of units - but what about unit ETA on battlefield? I tried to create in scenario transit/ferry mission with time delay - in editor everything looks good, but no effect during gameplay... It's very important for me - without these settings it's almost impossible create e.g. realistic WWII convoy-battle historical scenario. |
07-10-16, 07:39 AM | #5 | |
Ace of the Deep
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You hit upon a distinct possibility by having the aircraft transfer into the theatre from another location. If you set up an air base or carrier battle group with the appropriate CAP, AEW, ASuW, etc. patrols and then place the group on a Transit mission, additional aircraft can be transferred into the group (onto the carrier) and the AI will be able to utilize them, to the best of its ability. Regardless, the aircraft that transfer to the group must still be initially placed somewhere on the map in order for this concept to be implemented. This idea only applies to aircraft and not to surface units such as submarines, ships, or ground forces.
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Guidelines for ScenShare scenarios: 1) Enjoy creating it 2) Enjoy playing it 3) Enjoy sharing it 4) Enjoy helping others create them The PlayersDB - The Harpoon Community's #1 Choice. Harpoon3 Frequently Asked Questions |
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07-10-16, 08:55 AM | #6 |
Swabbie
Join Date: Oct 2011
Location: Gdansk,Poland
Posts: 6
Downloads: 166
Uploads: 0
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Thank you very much for detailed explanation. I'm disappointed - the only way is placing units far away (long distance=late arrival),but it's very primitive method for such complex game.
I noticed other imperfections in editor: minefield can be add only in editor (minesweepers and minelayers can't do it?), enemy bases can't be captured (grief, it could be substitute of dynamic campaign). I am surprised that so extensive and long game-series has so many shortcomings. And, unfortunately, I do not know how run HC editors under Win10 Thank you Herman, I am pleased that you have devoted so much attention to me. |
07-10-16, 09:24 AM | #7 | |||
Ace of the Deep
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http://harpgamer.com/harpforum/index...les/#entry5090 Personally, I will not run untested (experimental) Beta software. However, you can try it at your own risk! I would not recommend it, though. Always happy to help all those who ask.
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