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Old 10-28-08, 03:03 PM   #1
tomhugill
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Default [REL] Yamato playable (beta) Version 1.1 now added!

Hey folks , here for your surface ship playing pleasure is a fully functioning fully damage modeled (almost ) playable version of the IJN Yamato.

First off I take no credit for getting her initially playable , I have mearly alltered the systems and given her a working damage model , with out further ado!








Damage screen all working

As this is a beta there are afew small niggles:

. I cant get the radar working for some reason , I 99% sure all the systems are there for it to work but for some reason it wont.
. When your engines get destroyed your top speed will decrease but you can still move
. Finally ive been having issues with flotation , Ive found that if you get much flooding you send to list more than I think you should. Anyone with expertise in this area and is willing to help let me know.

Anyway Have fun with her and please PM me or reply here with any feed back , ideas etc. Cheers Tom

Download linkage:

http://files.filefront.com/Yamatozip.../fileinfo.html

Version 1.1!

Hey guys ive been doing alot of testing and with help for the guys here on the sub sim forums (esp. Mikyal) Ive managed to get a much more realistic flooding mechanic.

You sink much more slowly.
Flooding times have been increased and will affect you less than before (fixing the if you flood you sink issue)
Ive changed the zone file to flooding is only effected by the 3 compartments that you can see , engine room , lower decks and radio room. Hopefully this should give you a better idea of how badly your flooding.
The radar issue has now been fixed!

I have changed the way you take damage trying to make the ships eventual demise based on sinking rather than loss of hull hp , to this end i have made the hull hp very large and made the crush depth low, so once you sink you will die quickly

Planned changes:

Im hoping to add more compartments to the ship so an even better flooding representation can be achived , as well as more realistic systems and things such as damageable fuel tanks , and possibly magazines

Version 1.1 linky: http://files.filefront.com/Yamato11z.../fileinfo.html

Version 1.15!

Hey folks , new version out with a couple of tweaks:

Firstly ive made it so it should be RFB friendly (ish) Ive been playing and not had problems ... yet :p. I recomend you play with RFB actually as the improved visual and sounds effects really add to things.

Secondly ive rebalanced the compartment flooding , I was having a problem where if the radio room flooded at the rear you when down like a tonne of bricks. Hopefully this has fixed that so you will list abit but not go down to the degree of before. Now flooding in any one compartment wont sink you but any more and you could be in for prblems unless its fixed fast!

v1.15 linky: http://files.filefront.com/Yamato115.../fileinfo.html

Ps Ive been having alot of fun with this http://www.subsim.com/radioroom/showthread.php?t=137015 mission , I really really recomend you dl it!


NEW VERSION! :

1.2 , Updated with miners fantastic skin! Also included are some improved BB damaged models for ai (I think all the allied ones) Using higher Hp and lower armor for more spectacular and longer lasting bb fights

Linkage: http://files.filefront.com/Yamato12z.../fileinfo.html

EDIT NEW LINK FOR VERSION 1.15: http://www.subsim.com/radioroom/down...?do=file&id=26

Last edited by tomhugill; 07-10-12 at 03:18 AM.
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Old 10-28-08, 03:08 PM   #2
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Very good idea!

Thank you for your industrious, creative work!
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Old 10-28-08, 05:41 PM   #3
Leo_93
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Cool, Thanks for fixing the damage model I always liked this BB. Also it looks like this yamato has the accurate AA guns if I am not mistaken.
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Old 10-28-08, 05:43 PM   #4
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what mods do you use with it?
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Old 10-28-08, 05:51 PM   #5
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Wow, this looks incredible! Is there a Campaign for this?
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Old 10-28-08, 06:08 PM   #6
tomhugill
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Shes german campagin ready , I use stock 1.5 with pe4 and rsm classic and all works smoothly. I have now managed to fix the radar bug and will upload a fix asap. Yep i used the ai yamato aa gun fix. Its amazing seeing them go off at night!
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Old 10-28-08, 07:05 PM   #7
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is the AA fix included?
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Old 10-29-08, 05:11 PM   #8
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Quote:
Originally Posted by tomhugill
Shes german campagin ready , I use stock 1.5 with pe4 and rsm classic and all works smoothly. I have now managed to fix the radar bug and will upload a fix asap. Yep i used the ai yamato aa gun fix. Its amazing seeing them go off at night!
when u will upload the radar fix ?
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Old 11-01-08, 05:37 PM   #9
mitchell300
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Sorry buy what is Pe4?
I downloaded the 1.5 beta from yamato playable..
Backuped data and trew the new 1 over the old that whas stil in SH4 map.
And now?
How can i play yamato?
Thanks.
Mitch
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Old 11-01-08, 07:44 PM   #10
Sledgehammer427
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well, i would really suggest getting JSGME.

JSGME

it makes everything hassle-free, no need to backup, nothing, just throw it in your MODS folder, which it creates, and activate it, and go, if it dont work, unload it. done
easy pie, as a few of my friends say.

almost forgot, PE4 is an ENVIRONMENTAL modification by Kriller2 (props dude!) that makes many of the games environmental (sea, sky, land, i think) aspects more realistic. i highly suggest D/Ling it
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Old 11-01-08, 09:50 PM   #11
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Hola...
Les Presento la Primera Patrulla Gobernando el Fabuloso INJ Yamato...
Ademas, Sali con el Admiral Scheer... de Ese no Realice Capturas... pero Existen Muchas Diferencias como la Cantidad de Tiros... Eso si que el Admiral Scheer, Puede Realizar Disparos de Torpedos desde Popa... nada mal...

Bueno, Aca esta la Salida desde el Puerto de Penang con mi INJ Yamato...




Primer Convoy Encontrado... Me Acerco, Envistiendo como un Toro Desbocado... Convoy sin Escolta...
Doy Ordenes de Atacar a los Buques Mercantes...




Otro Convoy... Sin Escolta, Que Lastima... Queria Realizar un Intercambio de Salvas...
Aca me las Doy de Director de Tiro... Doy Ordenes de Eleccion de Blanco...





Siguen Apareciendo Convoy sin Escolta... Algo Anda mal, Creo Yo...
Esta Vez me Instalo de Artillero... Nada mal la Experiencia...
Eso si que es Complicado el Ajuste de Distancia del Blanco...




Persiguiendo a un Grupo de Batalla...
me Encuentro este Convoy... Lamentable para Ellos...



Continuo la Percecucion del Grupo de Batalla... para Intercambiar Salvas... Lo Persigo Hasta Casi 400 Km de un Puerto en la Costa Australiana... pero al Parecer es mas Rapido que Yo...



Estoy a unos 200 Km de la Costa...
Al Parecer nadie opone Resistencia... Solo la Aviacion Hace Acto de Precencia...



Aca Quedo su Piloto... lo Malo es que no se Como Recoguerlo...
eso si que le Deje una Balza y Viveres... Ademas, Envie Señal de Socorro...



Solo la Aviacion se Aparece... son muy Valientes... donde estan los Grupos de Batalla...




Se Acerca Otro Bombardero... La Artilleria Antiaerea es Buena...



Alli va a Terminar sus Ultimos Segundos...



O, Por fin un Buque de Guerra... Un Destructor Tipo V&W... Muy Valiente...
Pero Da Pelea... Costo Varias Salvas para Dejarlo Fuera de Combate...



Otro Convoy, Cuando me Alejo de la Costa... en Persecucion a un Grupo de Batalla...
Lastima por los Tanqueros... Eso si que estos Tipos estan Locos...
Disparan con todo lo que Tienen... Aun Asi, Terminan en las Profundidades...




Bueno... Aun no Termino la Patrulla... Espero Encontrarme con algun Grupo de Batalla...
Para, Ver que tanto Resiste...

Lo Malo:
1.- Para Realizar el Tiro Manual se Debe Calcular la Distancia del Blanco, por el Mapa de Ruta.
No Existe un Director de Tiro...
no asi como el SH III + GWX. Donde Existe un Director de Tiro,
para Calcular la Distancia y Asi Ajustar la Elevacion...
2.- Los Grupos de Batallas se Escapan... no Existe Señal de Socorro... para que Acudan a Prestar
Ayuda... como lo es en el SH III + GWX...
3.- Cuando Estas de Director de Tiro... se Nececitan Demasiadas Salvas para Centrar el Blanco...
Quizas sea que Tienen muy Pequeña Estructura...
4.- No Aprecias la Caida de Salvas en una Distancia Superior a 7 Km... Ya que los Prismaticos
son de 4x... No Tienes la Capacidad de ver los Telemetros...

Lo bueno:
1.- O sea, con el Calibre de las Salvas, Los Convoy Caen Como Moscas...
2.- Ademas, Vean la Cantidad de Salvas... 9000 Salvas... Solo en la Torre de Popa...
Creo que no es nada Real Esto... por lo Que Tengo Entendido, en las Santa Barbaras
se Disponian una Cantidad de Salvas de Alrededor de 1000... Dependiendo del calibre...
3.- La Artilleria Antiaerea es Contundente.... Ademas, por mi Corta Experiencia en este Simulador
no Van mas de Dos Aviones por Escuadron... asi que se pueden estar Tranquilo de los Ataques Aereos...
no le PAsara lo mismo que su Hermano Real...
4.- Cuando Estas de Director de Tiro y Señalas el Blanco... la Artilleria Completa del Buque se Hace Presente... Torres Proel, Popa... Primaria y Secundaria... Asi, como los Antiaeres de Grueso Calibes... Pero con Varias Salvas para Centrar el Blanco...

Estas son las Primeras Impresiones con el Mode... Esperare Terminar la Patrulla...

James...




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Old 11-02-08, 03:10 PM   #12
Sledgehammer427
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holee crap those are huge pictures
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Old 11-03-08, 09:58 AM   #13
mitchell300
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And holy crap its portugal/spanish!
English forum??
Hmm but it looks nice.
Cant wait until i have my stuff done
Mitch
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Old 11-10-08, 05:44 PM   #14
tomhugill
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New vresion with miners skin up now!
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Old 11-10-08, 10:22 PM   #15
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it almost doesn't seem fair...
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