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Old 09-05-12, 08:53 PM   #556
mendesjpcrs
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Quote:
Originally Posted by JacqueShredo View Post
Sure here you go



I've used this for a few weeks and have zero issues so far
Thanks, i noticed you don't use Open Horizons II, that in my opinion can be a reason for sometimes having CTD's
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Old 09-05-12, 08:57 PM   #557
mendesjpcrs
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Quote:
Originally Posted by Mikemike47 View Post
I use sober's list as a starting point then add other mods of my choosing so they do not try to overwrite too many file settings.

My mod list if you want to compare:
Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (light) V2.1
Foam_Mod_0.3
Capthelms Audio+SV Touch Ups
sobers best ever fog V13 SH5
Window_Lights_Redone_V1
SMission - D-Day Landings
Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SteelViking's Bunker Fixes V1.0
sobers Lights Cfg V4 SH5
German U-Boat Hydrophone SFX
AI_sub_crew_1_0_2_TheDarkWraith
Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equip_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_jimimadrids_map_tools
NewUIs_TDC_7_2_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_2_0_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Env_Natural_Wave_Mechanics_byAOTD_MadMax
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
AI_Crew_Damage_Control_Revised_Zones_cfg_FX_Update_TDW
SH5_Type_7_Radio Room_Tweaks_v0_0_2_byTheBeast
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
OH II Minefield map for TDWs Ui
OPEN HORIZONS II v2 - TDW_Mines_Subnets_Detectable_in_hydro
TDW FX Fix for Sobers chimney smoke
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers hud sounds V1 SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers Depth of Field V2 SH5
sobers bad weather deck gun V1 SH5
Grossdeutscher Rundfunk
WolfPack Wotan
Torpedo_Door_Sound_Mix
Speech fixes and additions (english version)
Voice & Help (my own voice recognition changes for command.cfg and help.cfg so that they do not interfere with NewUI_TDC too much) 
U-Boat Watch Crew Routine SFX
I try 2 things to see if I get CTDs when making changes to mep files. First I make sure I get back to ending a patrol. Then I modify a mep file and create a new name for it just in case I have to use the old mep file.
Secondly, if I get too many crashes still, then I complete a campaign such as Happy Times, then I modify a mep file and create a new name for it just in case I have to use the old mep file. Then I start a new campaign such as Mare Nostrum or any other campaign to your choosing.
Concerning Open Horizons, please read this link, posts 1953 and 1955:
http://www.subsim.com/radioroom/show...89818&page=131
something there may be causing crashes, too.
Looks nice.
Have you CTD's with this list?

I don't use the MEP files, i enable the Mods one by one, i prefer this way
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Old 09-05-12, 09:36 PM   #558
Mikemike47
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Quote:
Originally Posted by mendesjpcrs View Post
Looks nice.
Have you CTD's with this list?

I don't use the MEP files, i enable the Mods one by one, i prefer this way
I doubt if I will. I just changed New UI with TDC 7.1 to New UI with TDC 7.2 for testing purposes as requested by TDW. Not tested yet. I did not have CTDs with New UI with TDC 7.1.
Yes, you can use mep files in a way for the future. Are you using the (JGME), Jones Genereic Mod Enabler? If so, there is a way to save the mods, which saves them as a ***.mep file. That way you can disable some or all mods, then simple reload all mods at once instead of one at a time.
JGME 2.6.0.157 link:
http://www.gamefront.com/files/21681483/JSGME.7z
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Old 09-05-12, 09:39 PM   #559
JacqueShredo
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I will probably give OH a try again

I add/remove mods after a week or so of steady playing to try and get a list that is very stable while getting the most out of the game.

I know OH has alot of great things in it so it's a shame to miss out. I'll probably end up using the light verison of it
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Last edited by JacqueShredo; 09-05-12 at 10:49 PM.
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Old 09-06-12, 06:48 AM   #560
mendesjpcrs
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Quote:
Originally Posted by Mikemike47 View Post
I doubt if I will. I just changed New UI with TDC 7.1 to New UI with TDC 7.2 for testing purposes as requested by TDW. Not tested yet. I did not have CTDs with New UI with TDC 7.1.
Yes, you can use mep files in a way for the future. Are you using the (JGME), Jones Genereic Mod Enabler? If so, there is a way to save the mods, which saves them as a ***.mep file. That way you can disable some or all mods, then simple reload all mods at once instead of one at a time.
JGME 2.6.0.157 link:
http://www.gamefront.com/files/21681483/JSGME.7z
Yes, i use Jones generic mode enabler (JGME) to enable the mods one by one, i like this metod to enable mods
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Old 09-06-12, 11:27 AM   #561
Greene
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thank you to the work put into this, it is appreciated
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Old 09-07-12, 12:26 AM   #562
THE_MASK
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Patrolling north western approaches in the Total Germany campaign . Short duration days , pitch black nights , no external view , no under water periscope views , deck gun is impossible to use in rough seas , no crew spotting from scopes , fog . Impossible to id a flag at night if no moon , aaaarrrg .
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Old 09-07-12, 12:56 AM   #563
JacqueShredo
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Only a true sim nut would appreciate the fun in that haha
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Old 09-08-12, 07:11 PM   #564
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Thanks sir.
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Old 09-09-12, 03:50 AM   #565
Lezardo
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Hello,
I have a problem with using this mod list, I finished the first (Pan-German campaign) but I do not have access as a result, it does not propose the following campaign. An idea about the origin of my problem?

List mod actived:
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Old 09-09-12, 04:11 AM   #566
THE_MASK
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Campaigns are by date . Go on patrol until the current campaign ends .
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Old 09-09-12, 04:17 AM   #567
Lezardo
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OMG I had not thought about it
Thx Sober
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Old 09-09-12, 11:51 AM   #568
0rpheus
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Sober - have you ever used R.E.M (repaired equipment mod) as part of this list? I've just remodded using your list as a base, and adding REM at the end solves the annoying radio/radar aerials still being visible at periscope depth. I was a bit concerned it might conflict with your equipment dates patch, but it doesn't seem to modify the same files and looks to be ok so far (no crashes on first patrol, not back to port yet tho).

Just a heads up



EDIT: while I'm thinking about it, noticed something weird during that first patrol. Your 'sober's see thru wake fix' adds a nice wake to the sub when surfaced, but also produces one when the boat's at periscope depth - a smaller one at the bow of the submerged sub, and a larger one just behind the conning tower. I loved the effect above water, but hated it when submerged, so I removed the wake fix mod. Don't know if this is a bug with the mod, or with my list, but figured you'd want to know.

Last edited by 0rpheus; 09-09-12 at 12:11 PM.
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Old 09-09-12, 11:55 AM   #569
Tonci87
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Rem is a very good mod.
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Old 09-09-12, 02:59 PM   #570
THE_MASK
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Quote:
Originally Posted by 0rpheus View Post
Sober - have you ever used R.E.M (repaired equipment mod) as part of this list? I've just remodded using your list as a base, and adding REM at the end solves the annoying radio/radar aerials still being visible at periscope depth. I was a bit concerned it might conflict with your equipment dates patch, but it doesn't seem to modify the same files and looks to be ok so far (no crashes on first patrol, not back to port yet tho).

Just a heads up


I dont know what effect these overwrites do ?

R.E.M_by_Xrundel_TheBeast_1.2 conflicts with SteelViking's Interior Mod V1.2
\data\Submarine\Common\Rooms\Room_QR1.sim -D -A -W -S

R.E.M_by_Xrundel_TheBeast_1.2 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

R.E.M_by_Xrundel_TheBeast_1.2 conflicts with NewUIs_TDC_7_2_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

R.E.M_by_Xrundel_TheBeast_1.2 conflicts with IRAI_0_0_37_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
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