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Old 03-27-10, 04:40 AM   #1
gutted
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Default No stabilize periscope.

Do anyone use this?'

I tried it briefly back in SH3, but found i could not use the stadimeter at all unless the water was nearly dead still. Since then i've never ever turned it back on. It's currently the only option i have turned off.

How did the real captain's deal with the scope pitching and bobbing around like that? I can't measure squat with it.
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Old 03-27-10, 04:56 AM   #2
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I SH4 you can pause the game and still take measurements. Try it and see if it still works in SH5.
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Old 03-27-10, 06:45 AM   #3
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If you're gonna pause to get around it.. then why enable it in the first place?
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Old 03-27-10, 08:20 AM   #4
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Quote:
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If you're gonna pause to get around it.. then why enable it in the first place?
To get 100% realism and thus max renown.
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Old 03-27-10, 09:12 AM   #5
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This reminds me of a question I always wanted to ask: Surely the UZO was on a gyroscope?! In affect making the image stable when looking through the UZO. This obviously doesn't apply to the handheld Binocs or Periscopes.
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Old 03-27-10, 10:25 AM   #6
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People care about renown? LOL.
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Old 03-27-10, 11:08 AM   #7
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Using it here. Would not know why not to use it. It was a real problem for a U-boat captain - now it's a problem for me...to me that's simulation and immersion
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Old 03-27-10, 11:56 AM   #8
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Quote:
Originally Posted by TH0R View Post
To get 100% realism and thus max renown.
Better to adjust the renown to get 100% no matter what.

Actually in SH4 you could do what SH3 could not. The split-image rangefinder works at any angle, so you can ignore the bouncing of the periscope and concentrate on the target, without having to pause.
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Old 03-27-10, 12:01 PM   #9
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Quote:
Originally Posted by Sailor Steve View Post
Better to adjust the renown to get 100% no matter what.

Actually in SH4 you could do what SH3 could not. The split-image rangefinder works at any angle, so you can ignore the bouncing of the periscope and concentrate on the target, without having to pause.

Yeah, I noticed that too, make it 100x easier to get range, doesn't it?
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Old 03-27-10, 12:01 PM   #10
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Quote:
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Yeah, I noticed that too, make it 100x easier to get range, doesn't it?
Only if you're good at it. I still suck.
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Old 03-27-10, 12:27 PM   #11
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Quote:
Originally Posted by Sailor Steve View Post
Only if you're good at it. I still suck.
Well I am good at it, even without pausing.
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Old 03-27-10, 07:10 PM   #12
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My optics are not stabilised, and it wouldn't be a problem except for the inaccurate stadimeter! I too want to make the game harder for myself, and more realistic when possible.

In SH3 I eventually enabled the option in order to make use of OLC's GUI, but I felt guilty to do so
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Old 03-27-10, 07:37 PM   #13
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AHAHA!

I never realized that with the split image you dont need to have the scope's horizontal line at the targt's waterline. *slaps head*

Well, I knew it would work in real life in theory, it just never dawned on me that it actually works in SH. I guess i was so turned off by the bobbing scope in SH3, that i never really tried in SH4 with it's split prism.

Can you imagine trying to keep that line stable at the ships waterline while you measure him... the horror!!

Welp. looks like im doing 100% realism now.
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Old 03-28-10, 04:05 PM   #14
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Oh yeah, in SH3 you can't do it without the thing stabilized. SH4 is another story altogether, and another reason to play it.
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Old 03-28-10, 10:41 PM   #15
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Quote:
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Surely the UZO was on a gyroscope?!
Nope, just bolted to a rotating plate. Periscopes were not stabilized either. Nor was the deck gun.
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