SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
08-24-16, 01:15 PM | #1 |
Swabbie
Join Date: Jul 2016
Posts: 8
Downloads: 0
Uploads: 0
|
Went to check out my countrys only preserved WW2 U-boat today (german made). Kept thinking about you guys and the possibility to get to play a game with all these levers and turn-wheels.
SO HYPED |
08-28-16, 12:53 AM | #2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
I am confused, is this game going to be a regular PC game, or is it going to be vr. if it's going to be VR, then i guess it's time for me to save up some money
|
08-28-16, 02:35 AM | #3 | ||
Born to Run Silent
|
Quote:
In our demo, the sea state is pretty mild, but there are waves higher than head-level and the boat does rock some. I did not get seasick, but I was affected by the movement and could not stop myself from trying to sway and keep my balance, even though my actual feet were on a stable studio floor. It's a crazy thing, truly. Honestly, I really want to build a VR version where the U-boat is in a true storm....I think I would risk the sea sickness to try that. I wonder if VR players will adapt to motion sickness the way real sailors learn to adapt to real sea sickness... wouldn't that be interesting? Quote:
Wolfpack will be a regular PC game. If the support for the game is sufficient, the devs are very interested in developing a VR version of the game. Their proof of concept demonstrates the current game engine will work in VR; to make a VR version would require additional development to make the game work in a VR environment. TL: DR - regular game + VR if sales are good.
__________________
SUBSIM - 26 Years on the Web |
||
08-28-16, 08:59 AM | #4 |
Swabbie
Join Date: Jul 2016
Posts: 8
Downloads: 0
Uploads: 0
|
|
08-29-16, 02:40 AM | #5 |
Born to Run Silent
|
Ha ha, that's what we do here at Subsim
__________________
SUBSIM - 26 Years on the Web |
09-21-16, 07:56 AM | #6 |
Seaman
Join Date: Oct 2009
Posts: 33
Downloads: 281
Uploads: 0
|
Meanwhile, the HMS Marulken demo got a fun playthrough at frooglesim's YouTube channel:
|
08-29-16, 12:41 PM | #7 | |
Watch
Join Date: Mar 2010
Posts: 16
Downloads: 72
Uploads: 0
|
Quote:
Never played with VR yet (motion sickness) but got some experience in smaller boats (sea sickness)... i think both are similar since in both cases the problem is that the sense of balance doesn't match to the visuals you get... On boats, as long you have moderate sea and 'static' visuals like the horizone there are no problems with sea sickness (so, if you get someone who becomes seasick on a sailboat in moderate sea-> let take him the rudder control on deck ASAP) If you go under deck to grab some food and lose that 'visual' fix points, (similar to read a book as car passenger, some people get sick fast). There should be an option accessible like (one for 'outside' and another for inside sub) * Slider: fix view to ship <=vs.=> fix view to horizone (this should be always accessible in a 'pause'-menu) lol, that could also be used as a skill for a possible single-campaign mode: "seafarer-legs" - Getting seasick fast and hard to hit the controls in beginning I like the idea with the teleport system using a light beam, a nice matching flashlamp (red under 'red-light ' conditions) |
|
08-30-16, 07:09 AM | #8 |
Dipped Squirrel Operative
|
Lol tell this to my wife. She was seasick below deck as she was on deck, and at the helm. But then i still wonder what she was doing aboard S175 back then
__________________
>^..^<*)))>{ All generalizations are wrong. |
08-30-16, 10:48 AM | #9 | |
Gefallen Engel U-666
|
Quote:
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
|
Tags |
marulken, wolfpack |
|
|