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Old 12-03-18, 01:14 AM   #1
Izgud
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Quote:
Originally Posted by Tycho View Post
9. Fixed intersection between upgrade page, equip option "none" and weather report, fog state "none".
 



Change the equip option "none" from string "4100=" to string "2800=" in en_menu.txt
Now you can have whatever weather report format you prefer, and this will not look strange in the upgrade page.

Bonus, my weather report format:
 

Code:
;; 3-Fog
4100=, Vis. good
4101=, Vis. moderate
4102=, Vis. bad
4103=, Vis. zero

;; 1-Clouds
4110=Blue sky
4111=Partly cloudy
4112=Overcast

;; 2-Rain
4120=
4121= (rain)
4122= (rain squall)

4128=%s%s%s|Wind speed: %d m/s, direction %3d°
Has anyone else been able to get this part working?

Otherwise, a really great tool.

EDIT: I see now that it works for certain items (sonar) but not others (coatings).

Regards

Last edited by Izgud; 12-03-18 at 01:24 AM.
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Old 12-03-18, 07:16 AM   #2
Tycho
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Quote:
Originally Posted by Izgud View Post
EDIT: I see now that it works for certain items (sonar) but not others (coatings).
Yes, I just don't have power to update the patch right now.

Replace in the TychoSh3Patch.map file the corresponding section with:

Code:
#
#
@@@ Fixed intersection between upgrade page, equip option "none" and weather report, fog state "none". Change the equip option "none" from string "4100=" to string "2800=" in en_menu.txt
0005E330: 04 f0
0005E331: 10 0a
0005E332: 00 00
0005E333: 00 00
@
000621B0: 04 f0
000621B1: 10 0a
000621B2: 00 00
000621B3: 00 00
#
#
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Old 12-03-18, 06:09 PM   #3
Izgud
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Quote:
Originally Posted by Tycho View Post
Yes, I just don't have power to update the patch right now.

Replace in the TychoSh3Patch.map file the corresponding section with:

 
Code:
#
#
@@@ Fixed intersection between upgrade page, equip option "none" and weather report, fog state "none". Change the equip option "none" from string "4100=" to string "2800=" in en_menu.txt
0005E330: 04 f0
0005E331: 10 0a
0005E332: 00 00
0005E333: 00 00
@
000621B0: 04 f0
000621B1: 10 0a
000621B2: 00 00
000621B3: 00 00
#
#
Perfect! Thank you!
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Old 04-09-19, 11:35 PM   #4
Olamagato
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Default Expand Nav and Attack maps render limit not work for me

Hi, Expand Nav and Attack maps render limit probably not working.
I try:
1. Uncomment TychoSh3Patch.map properly sections. Especially all 4 sections Expand Nav and Attack maps render limit, from 1024x1024 to 2048x2048.
2. Patch h.sie sh3.exe (successful and binary different to h.sie version)
3. Set menu1024x768.ini for work in widescreen 1360x768 resolution
4. Set in data\menu\cfg\maps.cfg:
[Map0]
MapID=Navigation_map
Position=0,0; top-left
Resolution=1360,656; was 1024,768
[...]

Navigation map is still wide 1024 pixels.
Any suggestions?
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Old 04-10-19, 03:29 AM   #5
Tycho
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Quote:
Originally Posted by Olamagato View Post
Navigation map is still wide 1024 pixels.
Any suggestions?
To setup maps.cfg, it is not only "Resolution=", but also to calculate and setup the effective map, there have description in the file:
Quote:
;Effective map will have, on each axe, MajorSqr*MinorSqr*PixPerUnit; the rest is considered map border
Now look over the original values: 50*5*4=1000, will be effective map, the rest 24 pixels goes for map border.
For your case you decide, let say 1350 to be effective map, usually only "MajorSqrs=" is changed: 1350/50/5=5.4
MajorSqrs=5.4,
For other axis, let say 640/50/5=2.56:
MajorSqrs=5.4,2.56
MinorSqrs=5,5
PixPerUnit=50

Of course, you can change also the MinorSqrs, just experiment with these, for example from the: "_LSH3-2015_GUI__WS_FSNavMap.7z"
[Map0]
MapID=Navigation_map
Position=0,0
Resolution=1360,660
MajorSqrs=2.8,2.2
MinorSqrs=9.5,5.8
PixPerUnit=50
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Old 04-10-19, 04:48 AM   #6
Olamagato
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Thank you for the explanation.
I did not know what was wrong. And finally I doubted the effectiveness of the patch in the code without understanding how the map display works.
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