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Old 10-02-2015, 03:30 PM   #61
Magic1111
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Quote:
Originally Posted by Wolfehunter View Post
I may need to make a compatible version..
Oh yes, please!

It´s a good idea!
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Old 10-02-2015, 11:27 PM   #62
Beqanyc
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Icon14 Thank you

Thank you for this amazing mod! the models are just amazing! I have a problem with late towers : I have some kind of metal sticking out near the deck crew . I will be thankful if I can get any help . I disabled all other mods , but the problem persists



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Old 10-02-2015, 11:50 PM   #63
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That looks like a misplaced seetakt radar array http://uboat.net/technical/radar.htm!
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Old 10-02-2015, 11:53 PM   #64
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That is the FuMo-29 radar antenna that should be on the front of the tower. Since that radar is next to worthless, I would either upgrade to the next radar set, or just do away with FuMo-29 radar.
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Old 10-03-2015, 12:16 AM   #65
Wolfehunter
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I have a few questions for the author.

In the textures I see new files.

Conning_7C_01 upto 03 and Reflect_Conning_7C_03 why is there so many?

Uboat7C_structure_Standart verses Reflect_Uboat7C_structure? What is the purpose?

Does Uboat7b use Uboat7C_deck or does it have only Uboat7B_deck?

Does Uboat7B share Uboat7C_body or have its own UBoat7B_body?

Anything else I should know about these new modeled skins?

Thanks for your time.

Wolfe
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Old 10-03-2015, 12:36 AM   #66
Beqanyc
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Quote:
Originally Posted by HW3 View Post
That is the FuMo-29 radar antenna that should be on the front of the tower. Since that radar is next to worthless, I would either upgrade to the next radar set, or just do away with FuMo-29 radar.
Quote:
Originally Posted by Aktungbby View Post
That looks like a misplaced seetakt radar array http://uboat.net/technical/radar.htm!

Thank you both for answers. what the hell should I do with it? , I updated to FuMo-30 and the damn thing is also misplaced , its sky high on my U boat IXC with last conning tower(with large flak gun) . im also playing the campaign mod in GWX and I don't have any mods activated except Ahnenerbe WideGui 1920 x 1080 Final . Is there any fix by author ? I found one in old posts fix for Fumo 29 but link was outdated. this submarine models are just superb , I really want to enjoy them with their full potential , please help if you can!
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Old 10-03-2015, 03:29 PM   #67
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Quote:
Originally Posted by Beqanyc View Post
Thank you both for answers. what the hell should I do with it? , I updated to FuMo-30 and the damn thing is also misplaced , its sky high on my U boat IXC with last conning tower(with large flak gun) . im also playing the campaign mod in GWX and I don't have any mods activated except Ahnenerbe WideGui 1920 x 1080 Final . Is there any fix by author ? I found one in old posts fix for Fumo 29 but link was outdated. this submarine models are just superb , I really want to enjoy them with their full potential , please help if you can!
Quote:
Originally Posted by La vache View Post
Thanks Ahnenerbe for your compilation.
I fixed FuMO 29 Gema for type VII and IX, and KDB rotation.
Instead of using FuMO29_radar_fix
regards

German U-Boats Compilation FuMO_Fix_SNS
Please try this.
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Old 10-03-2015, 05:57 PM   #68
Beqanyc
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Quote:
Originally Posted by La vache View Post
Please try this.

Thank you , I did Tried it , it did put the radar in front but it is still not in the right place . its almost one meter away from tower. I'm not very mod savvy , I just fixed this issue by removing the fallowing
U-Boat IXC 40.7z
U-Boat VIIC 41.7z
U-Boat VIIB (Turm 1 Late).7z

from GWX mod list. and I put Ahnenerbe WideGui 1920 x 1080 Final in the first place in list, and then I put :
TKSS18 German U-Boats Compilation.part1
TKSS18 German U-Boats Compilation.part2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX

it seemed to fix the problem on most of the boats , but FuMo 29 is still sticking out on VIIC , however FuMo 30 is working fine so far. so I m relived .

Again I want to say thank you for this mod , I would suggest to author to put some installation instructions for dummies otherwise the mod is superb , the models are very well detailed, it brought this game to todays standards!
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Old 10-30-2015, 12:02 AM   #69
Beqanyc
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Hey guys

I'm still trying to fix misplaced Fumo 29 problem with U boats IXC 40 mod . I'm using Silent 3ditor (v0.9.9) but I was unable to locate Fumo 29 model in that mod to position it back to correct place.


If you have any suggestions please help me
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Old 10-30-2015, 01:13 AM   #70
HanSolo78
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Did you install the fix?
Another fix is not possible due to different sizes of the towers.
You should use another radar! Fumo29 is not that good because of the limited angle.
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Old 10-30-2015, 09:19 AM   #71
Beqanyc
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Quote:
Originally Posted by HanSolo78 View Post
Did you install the fix?
Another fix is not possible due to different sizes of the towers.
You should use another radar! Fumo29 is not that good because of the limited angle.
I never liked FuMo 29 its just I don't always play campaign, I like to play single missions sometimes , and Fumo29 is just ruining this amazing 3d models, I just want to find the source and delete the 3D model of FuMo 29 or reposition it somehow.

I'm trying to learn Silent 3ditor but due to a lack of time it is a problem.

Yes I tried the fix , but it did not work on ixc/ixD2 , I think its only for VIIC with 3 tower.
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Old 11-03-2015, 04:48 PM   #72
gutted
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What is the hotkey to have the flags hanging from the periscope?

[edit] Nevermind. just downloaded the screenshots archive and it shows the hotkeys there.
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Old 11-03-2015, 10:19 PM   #73
gutted
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So i finally figured out you have to be within 200m of the dock for the penants to show up on your periscope.

That is much too short of a distance. Which file to edit in s3d change this?
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Old 11-29-2015, 05:54 AM   #74
nik112
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Default Radio warning receiver

Hi all
I am in mid 42 in port trying to continue the campaign and adding radio warning receiver. The red bar reaches to 70% and getting ctd.
That's my mod list

[MODS]
TKSS18 German U-Boats Compilation=1
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)=2
Ai German U-Boats Collection (Ahnenerbe)=3
SH-5 Water for SH-3 16 Km V84=4
SH-5 Water for SH-3 Bigger Sun v2=5
Sh3_volumetric_clouds&fog_V2.2=6
Harbor, Landscapes & Terrain Textures=7
EAX_Sound_Sim_SH3=8
KB's Diesel Sound Mod=9
Haunting Atlantic Wind=10
Torpedo Hydrophone Sound=11
Ultimate Aircraft Soundmod=12
Destroyers&Corvette=13
BritishAsdicMkIFinal=14
ail Das Boot officers mod v2.14=15
Red Night Map=16
Sub Image mod=17
U-Boat IXC (Skin 2 (U-505)) Turm 1-2-3=18
WB's Mission Orders Lite v1.1=19
WideGui 1360 x 768=20
New Lorient v1 - GWX3 Standard Missions=21
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal=22
_LSH3_V5.1_SLS_Spezialeffekte-Gross=23
GWX - Late War Sensors Snorkel Antennas=24


Please help
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Old 11-29-2015, 08:17 AM   #75
padi
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You shouldn't mix GWX and LSH Mods!
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