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Old 01-23-2013, 05:56 PM   #46
lafeeverted
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I finally got it sorted out and it looks great. Is it possible to get the conning tower open hatch to work. If I apply the CT Open Hatch Test Food Mod it breaks the torpedo room.Do I apply the regular open hatch 309 or are these not compatible? Also, I just found the Blue Interior. Will that work with 2.1?(although it says it will not work with the open hatch mods)
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Old 01-24-2013, 02:18 AM   #47
Dronston
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Thank you very much for this mod, makes the game even more immersive!
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Old 01-24-2013, 09:43 AM   #48
Anvar1061
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SSS
+1 CT OH + Aces' Combined SH3.SDL files v4 + Brat25 Cameras.dat (MaGUI)
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Old 01-25-2013, 01:38 AM   #49
regicide76
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Loving it so far
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Old 01-25-2013, 06:09 AM   #50
Dani
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@Flakmonkey

Need a little help from you.
By activating your mod I lose some sounds.
What sounds I need to change in my sh3.sdl file to gain your diesel sound inside the u-boot?
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Old 01-25-2013, 07:39 AM   #51
flakmonkey
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Quote:
Originally Posted by lafeeverted View Post
I finally got it sorted out and it looks great. Is it possible to get the conning tower open hatch to work. If I apply the CT Open Hatch Test Food Mod it breaks the torpedo room.Do I apply the regular open hatch 309 or are these not compatible? Also, I just found the Blue Interior. Will that work with 2.1?(although it says it will not work with the open hatch mods)
Unfortunatly, no other interior mod is fully compatible with 2.1.

Tweaks to the internal lighting like damo's interior and the blue interior are pretty easy to implement, it just requires changing 2 values for the interior ambient light values (day and night). These are located in the "interiorlight" node within xxxxCR.dat and xxxxCT.dat files in 2.1 and can be changed with s3d. I quite like Damo's atmospheric lighting so for my own install i used his values but with a slightly brighter ct interior.

As for opening the conning tower hatch, right now its not a priority for me, after all i pretty much never look up to realise its even open. But once the aft compartment is finished i will give it some attention.

For those wanting the whole boat including open ct hatch see..
http://www.subsim.com/radioroom/showthread.php?t=198732

This kind of makes my own interiors a little pointless i know (already been done and all that) this is why im pretty much just adding the new rooms for the sake of continuity.
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Old 01-25-2013, 08:25 AM   #52
HW3
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The CCom mod is nice but, I like your interior mod better. The attention to detail really shows in your mod.

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Old 01-25-2013, 09:25 AM   #53
lafeeverted
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Thanks for the reply. I also rarely look up at the open hatch but was missing the access to the CT. I will try my former fix that replaces the F3 command with one that put me in the room rather than at the attack scope itself. Currently the only way I could access the room was by being on the bridge and right clicking, but that doesn't work while submerged Loved the "coming soon" in the aft compartment


that "fix" worked

Last edited by lafeeverted; 01-25-2013 at 10:11 AM.
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Old 01-25-2013, 10:50 AM   #54
fitzcarraldo
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I like the crew in compartments, and the detail is better than CCom interiors. I´ll make for my own the Damo´s lights, many thanks for the instructions!

Of course, waiting the full interior...I think, when finished, Aces will make the compatibility fixes for SuperTurms and all the stuff in Interiors v1.

Best regards.

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Old 01-26-2013, 06:47 AM   #55
flakmonkey
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well ive just added one compartment i didn't even know existed, the forward magazine, pretty much the only accessible space below the floor level, don't know if it will make it into any final release but for now its cool that its there
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Old 01-26-2013, 08:46 AM   #56
goose814
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I have the other version but like the others I like your version much better. I really am looking forward to when you complete it and the more you end up adding to it the more I'm loving it. Thanks very much for taking the time to work on this for the rest of us. It truly is appreciated.
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Old 01-26-2013, 08:54 AM   #57
Moin
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Incredible, I like especially the details! Many thanks for all the work!
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Old 01-26-2013, 10:56 AM   #58
kristenburnout
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I downloaded your 2.0 version when you released it, but I for some reason can't download v2.1! Am I doing something wrong, or is the file unavailable?
The link just takes me nowhere, I just get a white screen.

EDIT: Never mind, it's working now.

Last edited by kristenburnout; 01-26-2013 at 11:17 AM.
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Old 01-26-2013, 08:52 PM   #59
Anvar1061
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SSS
FM,numbers of torpedo tube are shined incorrectly.Left II;IIII Right I;III.

http://s844.photobucket.com/user/Pav...?sort=3&page=1

Last edited by Anvar1061; 04-16-2013 at 01:50 AM.
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Old 01-27-2013, 11:53 AM   #60
flakmonkey
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Quote:
Originally Posted by Anvar1061 View Post
SSS
FM,numbers of torpedo tube are shined incorrectly.Left II;IIII Right I;III.

My apologies, you are correct. I dont know how i managed to miss that, i will fix in the next release
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